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https://github.com/moonlight-stream/moonlight-embedded.git
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Fix handling of 3 byte Annex B start sequences
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@@ -31,9 +31,9 @@ void gs_sps_init(int width, int height) {
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}
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}
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void gs_sps_fix(PLENTRY sps, int flags, uint8_t* out_buf, uint32_t* out_offset) {
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void gs_sps_fix(PLENTRY sps, int flags, uint8_t* out_buf, uint32_t* out_offset) {
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const char naluHeader[] = {0x00, 0x00, 0x00, 0x01};
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int start_len = sps->data[2] == 0x01 ? 3 : 4;
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read_nal_unit(h264_stream, sps->data+4, sps->length-4);
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read_nal_unit(h264_stream, sps->data+start_len, sps->length-start_len);
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// Some decoders rely on H264 level to decide how many buffers are needed
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// Some decoders rely on H264 level to decide how many buffers are needed
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// Since we only need one frame buffered, we'll set level as low as we can
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// Since we only need one frame buffered, we'll set level as low as we can
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@@ -76,8 +76,8 @@ void gs_sps_fix(PLENTRY sps, int flags, uint8_t* out_buf, uint32_t* out_offset)
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h264_stream->sps->vui.max_bits_per_mb_denom = 1;
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h264_stream->sps->vui.max_bits_per_mb_denom = 1;
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}
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}
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memcpy(out_buf+*out_offset, naluHeader, 4);
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memcpy(out_buf+*out_offset, sps->data, start_len);
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*out_offset += 4;
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*out_offset += start_len;
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*out_offset += write_nal_unit(h264_stream, out_buf+*out_offset, 128);
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*out_offset += write_nal_unit(h264_stream, out_buf+*out_offset, 128);
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}
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}
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2
third_party/moonlight-common-c
vendored
2
third_party/moonlight-common-c
vendored
Submodule third_party/moonlight-common-c updated: e62dc56047...e453a4d548
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