mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-04 15:06:03 +00:00
Remove map creation support
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@@ -1,7 +1,7 @@
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/*
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* This file is part of Moonlight Embedded.
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*
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* Copyright (C) 2015 Iwan Timmer
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* Copyright (C) 2015-2017 Iwan Timmer
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*
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* Moonlight is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -429,85 +429,6 @@ void evdev_create(const char* device, char* mapFile) {
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loop_add_fd(devices[dev].fd, &evdev_handle, POLLIN);
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}
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static void evdev_map_key(char* keyName, short* key) {
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printf("Press %s\n", keyName);
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currentKey = key;
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currentAbs = NULL;
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*key = -1;
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loop_main();
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usleep(250000);
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evdev_drain();
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}
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static void evdev_map_abs(char* keyName, short* abs, bool* reverse) {
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printf("Move %s\n", keyName);
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currentKey = NULL;
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currentAbs = abs;
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currentReverse = reverse;
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*abs = -1;
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loop_main();
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usleep(250000);
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evdev_drain();
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}
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static void evdev_map_abskey(char* keyName, short* key, short* abs, bool* reverse) {
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printf("Press %s\n", keyName);
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currentKey = key;
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currentAbs = abs;
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currentReverse = reverse;
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*key = -1;
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*abs = -1;
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*currentReverse = false;
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loop_main();
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usleep(250000);
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evdev_drain();
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}
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void evdev_map(char* fileName) {
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struct mapping map;
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handler = evdev_handle_mapping_event;
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evdev_map_abs("Left Stick Right", &(map.abs_x), &(map.reverse_x));
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evdev_map_abs("Left Stick Up", &(map.abs_y), &(map.reverse_y));
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evdev_map_key("Left Stick Button", &(map.btn_thumbl));
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evdev_map_abs("Right Stick Right", &(map.abs_rx), &(map.reverse_rx));
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evdev_map_abs("Right Stick Up", &(map.abs_ry), &(map.reverse_ry));
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evdev_map_key("Right Stick Button", &(map.btn_thumbr));
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evdev_map_abskey("D-Pad Right", &(map.btn_dpad_right), &(map.abs_dpad_x), &(map.reverse_dpad_x));
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if (map.btn_dpad_right >= 0)
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evdev_map_key("D-Pad Left", &(map.btn_dpad_left));
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else
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map.btn_dpad_left = -1;
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evdev_map_abskey("D-Pad Down", &(map.btn_dpad_down), &(map.abs_dpad_y), &(map.reverse_dpad_y));
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if (map.btn_dpad_down >= 0)
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evdev_map_key("D-Pad Up", &(map.btn_dpad_up));
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else
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map.btn_dpad_up = -1;
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evdev_map_key("Button X (1)", &(map.btn_west));
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evdev_map_key("Button A (2)", &(map.btn_south));
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evdev_map_key("Button B (3)", &(map.btn_east));
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evdev_map_key("Button Y (4)", &(map.btn_north));
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evdev_map_key("Back Button", &(map.btn_select));
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evdev_map_key("Start Button", &(map.btn_start));
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evdev_map_key("Special Button", &(map.btn_mode));
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bool ignored;
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evdev_map_abskey("Left Trigger", &(map.btn_tl2), &(map.abs_z), &ignored);
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evdev_map_abskey("Right Trigger", &(map.btn_tr2), &(map.abs_rz), &ignored);
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evdev_map_key("Left Bumper", &(map.btn_tl));
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evdev_map_key("Right Bumper", &(map.btn_tr));
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mapping_save(fileName, &map);
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}
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void evdev_start() {
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// After grabbing, the only way to quit via the keyboard
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// is via the special key combo that the input handling
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