mirror of
https://github.com/moonlight-stream/moonlight-embedded.git
synced 2026-04-08 00:46:09 +00:00
Make SDL more reliable
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@@ -44,9 +44,19 @@ static void sdl_setup(int width, int height, int redrawRate, void* context, int
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fprintf(stderr, "Not enough memory\n");
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exit(1);
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}
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screen_width = width;
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screen_height = height;
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SDL_Window *window = (SDL_Window*) context;
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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fprintf(stderr, "SDL: could not create renderer - exiting\n");
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exit(1);
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}
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bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_TARGET, width, height);
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if (!bmp) {
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fprintf(stderr, "SDL: could not create texture - exiting\n");
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exit(1);
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}
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}
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static void sdl_cleanup() {
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@@ -54,31 +64,6 @@ static void sdl_cleanup() {
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}
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static int sdl_submit_decode_unit(PDECODE_UNIT decodeUnit) {
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if (window == NULL) {
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if(SDL_Init(SDL_INIT_VIDEO)) {
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fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
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exit(1);
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}
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window = SDL_CreateWindow("Moonlight", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width, screen_height, 0);
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if(!window) {
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fprintf(stderr, "SDL: could not create window - exiting\n");
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exit(1);
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_TARGETTEXTURE);
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if (!renderer) {
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fprintf(stderr, "SDL: could not create renderer - exiting\n");
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exit(1);
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}
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bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_TARGET, screen_width, screen_height);
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if (!bmp) {
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fprintf(stderr, "SDL: could not create texture - exiting\n");
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exit(1);
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}
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}
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if (decodeUnit->fullLength < DECODER_BUFFER_SIZE) {
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PLENTRY entry = decodeUnit->bufferList;
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int length = 0;
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