mirror of
https://github.com/moonlight-stream/moonlight-common-c.git
synced 2025-08-18 01:15:46 +00:00
236 lines
6.1 KiB
C
236 lines
6.1 KiB
C
#include "LinkedBlockingQueue.h"
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// Destroy the linked blocking queue and associated mutex and event
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PLINKED_BLOCKING_QUEUE_ENTRY LbqDestroyLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead) {
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LC_ASSERT(queueHead->shutdown || queueHead->draining || queueHead->lifetimeSize == 0);
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PltDeleteMutex(&queueHead->mutex);
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PltDeleteConditionVariable(&queueHead->cond);
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return queueHead->head;
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}
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// Flush the queue
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PLINKED_BLOCKING_QUEUE_ENTRY LbqFlushQueueItems(PLINKED_BLOCKING_QUEUE queueHead) {
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PLINKED_BLOCKING_QUEUE_ENTRY head;
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PltLockMutex(&queueHead->mutex);
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// Save the old head
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head = queueHead->head;
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// Reinitialize the queue to empty
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if (head != NULL) {
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queueHead->head = NULL;
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queueHead->tail = NULL;
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queueHead->currentSize = 0;
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}
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else {
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LC_ASSERT(queueHead->tail == NULL);
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LC_ASSERT(queueHead->currentSize == 0);
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}
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PltUnlockMutex(&queueHead->mutex);
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return head;
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}
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// Linked blocking queue init
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int LbqInitializeLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead, int sizeBound) {
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int err;
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memset(queueHead, 0, sizeof(*queueHead));
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err = PltCreateMutex(&queueHead->mutex);
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if (err != 0) {
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return err;
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}
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err = PltCreateConditionVariable(&queueHead->cond, &queueHead->mutex);
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if (err != 0) {
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PltDeleteMutex(&queueHead->mutex);
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return err;
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}
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queueHead->sizeBound = sizeBound;
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return 0;
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}
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void LbqSignalQueueShutdown(PLINKED_BLOCKING_QUEUE queueHead) {
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PltLockMutex(&queueHead->mutex);
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queueHead->shutdown = true;
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PltUnlockMutex(&queueHead->mutex);
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PltSignalConditionVariable(&queueHead->cond);
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}
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void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead) {
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PltLockMutex(&queueHead->mutex);
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queueHead->draining = true;
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PltUnlockMutex(&queueHead->mutex);
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PltSignalConditionVariable(&queueHead->cond);
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}
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int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead) {
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return queueHead->currentSize;
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}
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int LbqOfferQueueItem(PLINKED_BLOCKING_QUEUE queueHead, void* data, PLINKED_BLOCKING_QUEUE_ENTRY entry) {
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bool wasEmpty;
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entry->flink = NULL;
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entry->data = data;
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PltLockMutex(&queueHead->mutex);
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if (queueHead->shutdown || queueHead->draining) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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if (queueHead->currentSize == queueHead->sizeBound) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_BOUND_EXCEEDED;
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}
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wasEmpty = queueHead->head == NULL;
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if (wasEmpty) {
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LC_ASSERT(queueHead->currentSize == 0);
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LC_ASSERT(queueHead->tail == NULL);
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queueHead->head = entry;
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queueHead->tail = entry;
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entry->blink = NULL;
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}
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else {
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LC_ASSERT(queueHead->currentSize >= 1);
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LC_ASSERT(queueHead->head != NULL);
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queueHead->tail->flink = entry;
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entry->blink = queueHead->tail;
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queueHead->tail = entry;
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}
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queueHead->currentSize++;
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queueHead->lifetimeSize++;
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PltUnlockMutex(&queueHead->mutex);
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if (wasEmpty) {
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// Only call PltSignalConditionVariable() when transitioning from
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// empty -> non-empty to avoid a useless syscall for each new entry.
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PltSignalConditionVariable(&queueHead->cond);
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}
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return LBQ_SUCCESS;
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}
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// This must be synchronized with LbqFlushQueueItems by the caller
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int LbqPeekQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
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PltLockMutex(&queueHead->mutex);
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if (queueHead->shutdown) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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if (queueHead->head == NULL) {
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if (queueHead->draining) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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else {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_NO_ELEMENT;
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}
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}
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*data = queueHead->head->data;
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_SUCCESS;
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}
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int LbqPollQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
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PLINKED_BLOCKING_QUEUE_ENTRY entry;
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PltLockMutex(&queueHead->mutex);
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if (queueHead->shutdown) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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if (queueHead->head == NULL) {
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if (queueHead->draining) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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else {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_NO_ELEMENT;
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}
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}
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entry = queueHead->head;
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queueHead->head = entry->flink;
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queueHead->currentSize--;
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if (queueHead->head == NULL) {
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LC_ASSERT(queueHead->currentSize == 0);
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queueHead->tail = NULL;
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}
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else {
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LC_ASSERT(queueHead->currentSize != 0);
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queueHead->head->blink = NULL;
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}
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*data = entry->data;
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_SUCCESS;
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}
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int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
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PLINKED_BLOCKING_QUEUE_ENTRY entry;
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PltLockMutex(&queueHead->mutex);
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// Wait for a waking condition: either data available or rundown
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while (queueHead->head == NULL && !queueHead->draining && !queueHead->shutdown) {
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PltWaitForConditionVariable(&queueHead->cond, &queueHead->mutex);
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}
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// If we're shutting down, abort immediately, even if there's data available
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if (queueHead->shutdown) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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// If we're draining, only abort if we have no data available
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if (queueHead->draining && queueHead->head == NULL) {
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_INTERRUPTED;
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}
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// We should have bailed by this point if there was no data
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LC_ASSERT(queueHead->head != NULL);
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entry = queueHead->head;
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queueHead->head = entry->flink;
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queueHead->currentSize--;
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if (queueHead->head == NULL) {
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LC_ASSERT(queueHead->currentSize == 0);
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queueHead->tail = NULL;
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}
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else {
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LC_ASSERT(queueHead->currentSize != 0);
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queueHead->head->blink = NULL;
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}
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*data = entry->data;
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_SUCCESS;
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}
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