moonlight-common-c/src/InputStream.c
2024-02-17 18:14:03 -06:00

1603 lines
61 KiB
C

#include "Limelight-internal.h"
static SOCKET inputSock = INVALID_SOCKET;
static unsigned char currentAesIv[16];
static bool initialized;
static bool encryptedControlStream;
static bool needsBatchedScroll;
static int batchedScrollDelta;
static PPLT_CRYPTO_CONTEXT cryptoContext;
static LINKED_BLOCKING_QUEUE packetQueue;
static LINKED_BLOCKING_QUEUE packetHolderFreeList;
static PLT_THREAD inputSendThread;
static float absCurrentPosX;
static float absCurrentPosY;
// Limited by number of bits in activeGamepadMask
#define MAX_GAMEPADS 16
// Accelerometer and gyro
#define MAX_MOTION_EVENTS 2
static uint8_t currentPenButtonState;
static PLT_MUTEX batchedInputMutex;
static struct {
float x, y, z;
bool dirty; // Update ready to send (queued packet holder in packetQueue)
} currentGamepadSensorState[MAX_GAMEPADS][MAX_MOTION_EVENTS];
static struct {
int deltaX, deltaY;
bool dirty; // Update ready to send (queued packet holder in packetQueue)
} currentRelativeMouseState;
static struct {
int x, y;
int width, height;
bool dirty; // Update ready to send (queued packet holder in packetQueue)
} currentAbsoluteMouseState;
#define CLAMP(val, min, max) (((val) < (min)) ? (min) : (((val) > (max)) ? (max) : (val)))
#define MAX_INPUT_PACKET_SIZE 128
#define INPUT_STREAM_TIMEOUT_SEC 10
#define MAX_QUEUED_INPUT_PACKETS 150
#define PAYLOAD_SIZE(x) BE32((x)->packet.header.size)
#define PACKET_SIZE(x) (PAYLOAD_SIZE(x) + sizeof(uint32_t))
// Matches Win32 WHEEL_DELTA definition
#define LI_WHEEL_DELTA 120
// If we try to send more than one gamepad or mouse motion event
// per millisecond, we'll wait a little bit to try to batch with
// the next one. This batching wait paradoxically _decreases_
// effective input latency by avoiding packet queuing in ENet.
#define CONTROLLER_BATCHING_INTERVAL_MS 1
#define MOUSE_BATCHING_INTERVAL_MS 1
#define PEN_BATCHING_INTERVAL_MS 1
// Don't batch up/down/cancel events
#define TOUCH_EVENT_IS_BATCHABLE(x) ((x) == LI_TOUCH_EVENT_HOVER || (x) == LI_TOUCH_EVENT_MOVE)
// Contains input stream packets
typedef struct _PACKET_HOLDER {
LINKED_BLOCKING_QUEUE_ENTRY entry;
uint32_t enetPacketFlags;
uint8_t channelId;
// The union must be the last member since we abuse the NV_UNICODE_PACKET
// text field to store variable length data which gets split before being
// sent to the host.
union {
NV_INPUT_HEADER header;
NV_KEYBOARD_PACKET keyboard;
NV_REL_MOUSE_MOVE_PACKET mouseMoveRel;
NV_ABS_MOUSE_MOVE_PACKET mouseMoveAbs;
NV_MOUSE_BUTTON_PACKET mouseButton;
NV_CONTROLLER_PACKET controller;
NV_MULTI_CONTROLLER_PACKET multiController;
NV_SCROLL_PACKET scroll;
SS_HSCROLL_PACKET hscroll;
NV_HAPTICS_PACKET haptics;
SS_TOUCH_PACKET touch;
SS_PEN_PACKET pen;
SS_CONTROLLER_ARRIVAL_PACKET controllerArrival;
SS_CONTROLLER_TOUCH_PACKET controllerTouch;
SS_CONTROLLER_MOTION_PACKET controllerMotion;
SS_CONTROLLER_BATTERY_PACKET controllerBattery;
NV_UNICODE_PACKET unicode;
} packet;
} PACKET_HOLDER, *PPACKET_HOLDER;
// Initializes the input stream
int initializeInputStream(void) {
memcpy(currentAesIv, StreamConfig.remoteInputAesIv, sizeof(currentAesIv));
// Set a high maximum queue size limit to ensure input isn't dropped
// while the input send thread is blocked for short periods.
LbqInitializeLinkedBlockingQueue(&packetQueue, MAX_QUEUED_INPUT_PACKETS);
LbqInitializeLinkedBlockingQueue(&packetHolderFreeList, MAX_QUEUED_INPUT_PACKETS);
cryptoContext = PltCreateCryptoContext();
encryptedControlStream = APP_VERSION_AT_LEAST(7, 1, 431);
// FIXME: Unsure if this is exactly right, but it's probably good enough.
//
// GFE 3.13.1.30 is not using NVVHCI for mouse/keyboard (and is confirmed unaffected)
// GFE 3.15.0.164 seems to be the first release using NVVHCI for mouse/keyboard
//
// Sunshine also uses SendInput() so it's not affected either.
needsBatchedScroll = APP_VERSION_AT_LEAST(7, 1, 409) && !IS_SUNSHINE();
batchedScrollDelta = 0;
currentPenButtonState = 0;
// Start with the virtual mouse centered
absCurrentPosX = absCurrentPosY = 0.5f;
memset(currentGamepadSensorState, 0, sizeof(currentGamepadSensorState));
memset(&currentRelativeMouseState, 0, sizeof(currentRelativeMouseState));
memset(&currentAbsoluteMouseState, 0, sizeof(currentAbsoluteMouseState));
PltCreateMutex(&batchedInputMutex);
return 0;
}
// Destroys and cleans up the input stream
void destroyInputStream(void) {
PLINKED_BLOCKING_QUEUE_ENTRY entry, nextEntry;
PltDestroyCryptoContext(cryptoContext);
entry = LbqDestroyLinkedBlockingQueue(&packetQueue);
while (entry != NULL) {
nextEntry = entry->flink;
// The entry is stored in the data buffer
free(entry->data);
entry = nextEntry;
}
entry = LbqDestroyLinkedBlockingQueue(&packetHolderFreeList);
while (entry != NULL) {
nextEntry = entry->flink;
// The entry is stored in the data buffer
free(entry->data);
entry = nextEntry;
}
PltDeleteMutex(&batchedInputMutex);
}
static int encryptData(unsigned char* plaintext, int plaintextLen,
unsigned char* ciphertext, int* ciphertextLen) {
// Starting in Gen 7, AES GCM is used for encryption
if (AppVersionQuad[0] >= 7) {
if (!PltEncryptMessage(cryptoContext, ALGORITHM_AES_GCM, 0,
(unsigned char*)StreamConfig.remoteInputAesKey, sizeof(StreamConfig.remoteInputAesKey),
currentAesIv, sizeof(currentAesIv),
ciphertext, 16,
plaintext, plaintextLen,
&ciphertext[16], ciphertextLen)) {
return -1;
}
// Increment the ciphertextLen to account for the tag
*ciphertextLen += 16;
return 0;
}
else {
// PKCS7 padding may need to be added in-place, so we must copy this into a buffer
// that can safely be modified.
unsigned char paddedData[ROUND_TO_PKCS7_PADDED_LEN(MAX_INPUT_PACKET_SIZE)];
memcpy(paddedData, plaintext, plaintextLen);
// Prior to Gen 7, 128-bit AES CBC is used for encryption with each message padded
// to the block size to ensure messages are not delayed within the cipher.
return PltEncryptMessage(cryptoContext, ALGORITHM_AES_CBC, CIPHER_FLAG_PAD_TO_BLOCK_SIZE,
(unsigned char*)StreamConfig.remoteInputAesKey, sizeof(StreamConfig.remoteInputAesKey),
currentAesIv, sizeof(currentAesIv),
NULL, 0,
paddedData, plaintextLen,
ciphertext, ciphertextLen) ? 0 : -1;
}
}
static void freePacketHolder(PPACKET_HOLDER holder) {
LC_ASSERT(holder->packet.header.size != 0);
// Place the packet holder back into the free list if it's a standard size entry
if (PACKET_SIZE(holder) > (int)sizeof(*holder) || LbqOfferQueueItem(&packetHolderFreeList, holder, &holder->entry) != LBQ_SUCCESS) {
free(holder);
}
}
static PPACKET_HOLDER allocatePacketHolder(int extraLength) {
PPACKET_HOLDER holder;
int err;
// If we're using an extended packet holder, we can't satisfy
// this allocation from the packet holder free list.
if (extraLength > 0) {
// We over-allocate here a bit since we're always adding sizeof(*holder),
// but this is on purpose. It allows us assume we have a full holder even
// if packetLength < sizeof(*holder) and put this allocation into the free
// list.
return malloc(sizeof(*holder) + extraLength);
}
// Grab an entry from the free list (if available)
err = LbqPollQueueElement(&packetHolderFreeList, (void**)&holder);
if (err == LBQ_SUCCESS) {
return holder;
}
else if (err == LBQ_INTERRUPTED) {
// We're shutting down. Don't bother allocating.
return NULL;
}
else {
LC_ASSERT(err == LBQ_NO_ELEMENT);
// Otherwise we'll have to allocate
return malloc(sizeof(*holder));
}
}
static bool sendInputPacket(PPACKET_HOLDER holder, bool moreData) {
SOCK_RET err;
// On GFE 3.22, the entire control stream is encrypted (and support for separate RI encrypted)
// has been removed. We send the plaintext packet through and the control stream code will do
// the encryption.
if (encryptedControlStream) {
err = (SOCK_RET)sendInputPacketOnControlStream((unsigned char*)&holder->packet,
PACKET_SIZE(holder),
holder->channelId,
holder->enetPacketFlags,
moreData);
if (err < 0) {
Limelog("Input: sendInputPacketOnControlStream() failed: %d\n", (int) err);
ListenerCallbacks.connectionTerminated(err);
return false;
}
}
else {
char encryptedBuffer[MAX_INPUT_PACKET_SIZE];
uint32_t encryptedSize;
uint32_t encryptedLengthPrefix;
// Encrypt the message into the output buffer while leaving room for the length
encryptedSize = sizeof(encryptedBuffer) - sizeof(encryptedLengthPrefix);
err = encryptData((unsigned char*)&holder->packet, PACKET_SIZE(holder),
(unsigned char*)&encryptedBuffer[sizeof(encryptedLengthPrefix)], (int*)&encryptedSize);
if (err != 0) {
Limelog("Input: Encryption failed: %d\n", (int)err);
ListenerCallbacks.connectionTerminated(err);
return false;
}
// Prepend the length to the message
encryptedLengthPrefix = BE32(encryptedSize);
memcpy(&encryptedBuffer[0], &encryptedLengthPrefix, sizeof(encryptedLengthPrefix));
if (AppVersionQuad[0] < 5) {
// Send the encrypted payload
err = send(inputSock, (const char*) encryptedBuffer,
(int) (encryptedSize + sizeof(encryptedLengthPrefix)), 0);
if (err <= 0) {
Limelog("Input: send() failed: %d\n", (int) LastSocketError());
ListenerCallbacks.connectionTerminated(LastSocketFail());
return false;
}
}
else {
// For reasons that I can't understand, NVIDIA decides to use the last 16
// bytes of ciphertext in the most recent game controller packet as the IV for
// future encryption. I think it may be a buffer overrun on their end but we'll have
// to mimic it to work correctly.
if (AppVersionQuad[0] >= 7 && encryptedSize >= 16 + sizeof(currentAesIv)) {
memcpy(currentAesIv,
&encryptedBuffer[4 + encryptedSize - sizeof(currentAesIv)],
sizeof(currentAesIv));
}
err = (SOCK_RET)sendInputPacketOnControlStream((unsigned char*) encryptedBuffer,
(int)(encryptedSize + sizeof(encryptedLengthPrefix)),
holder->channelId,
holder->enetPacketFlags,
moreData);
if (err < 0) {
Limelog("Input: sendInputPacketOnControlStream() failed: %d\n", (int) err);
ListenerCallbacks.connectionTerminated(err);
return false;
}
}
}
return true;
}
static void floatToNetfloat(float in, netfloat out) {
if (IS_LITTLE_ENDIAN()) {
memcpy(out, &in, sizeof(in));
}
else {
uint8_t* inb = (uint8_t*)&in;
out[0] = inb[3];
out[1] = inb[2];
out[2] = inb[1];
out[3] = inb[0];
}
}
// Input thread proc
static void inputSendThreadProc(void* context) {
SOCK_RET err;
PPACKET_HOLDER holder;
uint32_t multiControllerMagicLE;
uint32_t relMouseMagicLE;
if (AppVersionQuad[0] >= 5) {
multiControllerMagicLE = LE32(MULTI_CONTROLLER_MAGIC_GEN5);
relMouseMagicLE = LE32(MOUSE_MOVE_REL_MAGIC_GEN5);
}
else {
multiControllerMagicLE = LE32(MULTI_CONTROLLER_MAGIC);
relMouseMagicLE = LE32(MOUSE_MOVE_REL_MAGIC);
}
uint64_t lastControllerPacketTime[MAX_GAMEPADS] = { 0 };
uint64_t lastMousePacketTime = 0;
uint64_t lastPenPacketTime = 0;
while (!PltIsThreadInterrupted(&inputSendThread)) {
err = LbqWaitForQueueElement(&packetQueue, (void**)&holder);
if (err != LBQ_SUCCESS) {
return;
}
// If it's a multi-controller packet we can do batching
if (holder->packet.header.magic == multiControllerMagicLE) {
PPACKET_HOLDER controllerBatchHolder;
PNV_MULTI_CONTROLLER_PACKET origPkt;
short controllerNumber = LE16(holder->packet.multiController.controllerNumber);
uint64_t now = PltGetMillis();
LC_ASSERT(controllerNumber < MAX_GAMEPADS);
// Delay for batching if required
if (now < lastControllerPacketTime[controllerNumber] + CONTROLLER_BATCHING_INTERVAL_MS) {
flushInputOnControlStream();
PltSleepMs((int)(lastControllerPacketTime[controllerNumber] + CONTROLLER_BATCHING_INTERVAL_MS - now));
now = PltGetMillis();
}
origPkt = &holder->packet.multiController;
for (;;) {
PNV_MULTI_CONTROLLER_PACKET newPkt;
// Peek at the next packet
if (LbqPeekQueueElement(&packetQueue, (void**)&controllerBatchHolder) != LBQ_SUCCESS) {
break;
}
// If it's not a controller packet, we're done
if (controllerBatchHolder->packet.header.magic != multiControllerMagicLE) {
break;
}
// Check if it's able to be batched
// NB: GFE does some discarding of gamepad packets received very soon after another.
// Thus, this batching is needed for correctness in some cases, as GFE will inexplicably
// drop *newer* packets in that scenario. The brokenness can be tested with consecutive
// calls to LiSendMultiControllerEvent() with different values for analog sticks (max -> zero).
newPkt = &controllerBatchHolder->packet.multiController;
if (newPkt->buttonFlags != origPkt->buttonFlags ||
newPkt->buttonFlags2 != origPkt->buttonFlags2 ||
newPkt->controllerNumber != origPkt->controllerNumber ||
newPkt->activeGamepadMask != origPkt->activeGamepadMask) {
// Batching not allowed
break;
}
// Remove the batchable controller packet
if (LbqPollQueueElement(&packetQueue, (void**)&controllerBatchHolder) != LBQ_SUCCESS) {
break;
}
// Update the original packet
origPkt->leftTrigger = newPkt->leftTrigger;
origPkt->rightTrigger = newPkt->rightTrigger;
origPkt->leftStickX = newPkt->leftStickX;
origPkt->leftStickY = newPkt->leftStickY;
origPkt->rightStickX = newPkt->rightStickX;
origPkt->rightStickY = newPkt->rightStickY;
// Free the batched packet holder
freePacketHolder(controllerBatchHolder);
}
lastControllerPacketTime[controllerNumber] = now;
}
// If it's a relative mouse move packet, we can also do batching
else if (holder->packet.header.magic == relMouseMagicLE) {
uint64_t now = PltGetMillis();
// Delay for batching if required
if (now < lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS) {
flushInputOnControlStream();
PltSleepMs((int)(lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS - now));
now = PltGetMillis();
}
PltLockMutex(&batchedInputMutex);
// Send as many packets as it takes to get the entire delta through
while (currentRelativeMouseState.deltaX != 0 || currentRelativeMouseState.deltaY != 0) {
bool more = false;
if (currentRelativeMouseState.deltaX < INT16_MIN) {
holder->packet.mouseMoveRel.deltaX = BE16(INT16_MIN);
currentRelativeMouseState.deltaX -= INT16_MIN;
more = true;
}
else if (currentRelativeMouseState.deltaX > INT16_MAX) {
holder->packet.mouseMoveRel.deltaX = BE16(INT16_MAX);
currentRelativeMouseState.deltaX -= INT16_MAX;
more = true;
}
else {
holder->packet.mouseMoveRel.deltaX = BE16(currentRelativeMouseState.deltaX);
currentRelativeMouseState.deltaX = 0;
}
if (currentRelativeMouseState.deltaY < INT16_MIN) {
holder->packet.mouseMoveRel.deltaY = BE16(INT16_MIN);
currentRelativeMouseState.deltaY -= INT16_MIN;
more = true;
}
else if (currentRelativeMouseState.deltaY > INT16_MAX) {
holder->packet.mouseMoveRel.deltaY = BE16(INT16_MAX);
currentRelativeMouseState.deltaY -= INT16_MAX;
more = true;
}
else {
holder->packet.mouseMoveRel.deltaY = BE16(currentRelativeMouseState.deltaY);
currentRelativeMouseState.deltaY = 0;
}
// Don't hold the batching lock while we're doing network I/O
PltUnlockMutex(&batchedInputMutex);
// Encrypt and send the split packet
if (!sendInputPacket(holder, more)) {
freePacketHolder(holder);
return;
}
PltLockMutex(&batchedInputMutex);
}
// The state change is no longer pending
currentRelativeMouseState.dirty = false;
PltUnlockMutex(&batchedInputMutex);
lastMousePacketTime = now;
// We sent everything we needed in the loop above, so we can just free the
// holder of the original packet and wait for another input event.
freePacketHolder(holder);
continue;
}
// If it's an absolute mouse move packet, we should only send the latest
else if (holder->packet.header.magic == LE32(MOUSE_MOVE_ABS_MAGIC)) {
uint64_t now = PltGetMillis();
// Delay for batching if required
if (now < lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS) {
flushInputOnControlStream();
PltSleepMs((int)(lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS - now));
now = PltGetMillis();
}
PltLockMutex(&batchedInputMutex);
// Populate the packet with the latest state
holder->packet.mouseMoveAbs.x = BE16(currentAbsoluteMouseState.x);
holder->packet.mouseMoveAbs.y = BE16(currentAbsoluteMouseState.y);
// There appears to be a rounding error in GFE's scaling calculation which prevents
// the cursor from reaching the far edge of the screen when streaming at smaller
// resolutions with a higher desktop resolution (like streaming 720p with a desktop
// resolution of 1080p, or streaming 720p/1080p with a desktop resolution of 4K).
// Subtracting one from the reference dimensions seems to work around this issue.
holder->packet.mouseMoveAbs.width = BE16(currentAbsoluteMouseState.width - 1);
holder->packet.mouseMoveAbs.height = BE16(currentAbsoluteMouseState.height - 1);
// The state change is no longer pending
currentAbsoluteMouseState.dirty = false;
PltUnlockMutex(&batchedInputMutex);
lastMousePacketTime = now;
}
// If it's a pen packet, we should only send the latest move or hover events
else if (holder->packet.header.magic == LE32(SS_PEN_MAGIC) && TOUCH_EVENT_IS_BATCHABLE(holder->packet.pen.eventType)) {
uint64_t now = PltGetMillis();
// Delay for batching if required
if (now < lastPenPacketTime + PEN_BATCHING_INTERVAL_MS) {
flushInputOnControlStream();
PltSleepMs((int)(lastPenPacketTime + PEN_BATCHING_INTERVAL_MS - now));
now = PltGetMillis();
}
for (;;) {
PPACKET_HOLDER penBatchHolder;
// Peek at the next packet
if (LbqPeekQueueElement(&packetQueue, (void**)&penBatchHolder) != LBQ_SUCCESS) {
break;
}
// If it's not a pen packet, we're done
if (penBatchHolder->packet.header.magic != LE32(SS_PEN_MAGIC)) {
break;
}
// If the buttons or event type is different, we cannot batch
if (holder->packet.pen.penButtons != penBatchHolder->packet.pen.penButtons ||
holder->packet.pen.eventType != penBatchHolder->packet.pen.eventType) {
break;
}
// Remove the next packet
if (LbqPollQueueElement(&packetQueue, (void**)&penBatchHolder) != LBQ_SUCCESS) {
break;
}
// Replace the current packet with the new one
freePacketHolder(holder);
holder = penBatchHolder;
}
lastPenPacketTime = now;
}
// If it's a motion packet, only send the latest for each sensor type
else if (holder->packet.header.magic == LE32(SS_CONTROLLER_MOTION_MAGIC)) {
uint8_t controllerNumber = holder->packet.controllerMotion.controllerNumber;
uint8_t motionType = holder->packet.controllerMotion.motionType;
LC_ASSERT(controllerNumber < MAX_GAMEPADS);
LC_ASSERT(motionType - 1 < MAX_MOTION_EVENTS);
PltLockMutex(&batchedInputMutex);
// LI_MOTION_TYPE_* values are 1-based, so we have to subtract 1 to index into our state array
float x = currentGamepadSensorState[controllerNumber][motionType - 1].x;
float y = currentGamepadSensorState[controllerNumber][motionType - 1].y;
float z = currentGamepadSensorState[controllerNumber][motionType - 1].z;
// Motion events are so rapid that we can just drop any events that are lost in transit,
// but we will treat (0, 0, 0) as a special value for gyro events to allow clients to
// reliably set the gyro to a null state when sensor events are halted due to focus loss
// or similar client-side constraints.
if (motionType == LI_MOTION_TYPE_GYRO && x == 0.0f && y == 0.0f && z == 0.0f) {
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
}
else {
holder->enetPacketFlags = 0;
}
// Populate the packet with the latest state
floatToNetfloat(x, holder->packet.controllerMotion.x);
floatToNetfloat(y, holder->packet.controllerMotion.y);
floatToNetfloat(z, holder->packet.controllerMotion.z);
// The state change is no longer pending
currentGamepadSensorState[controllerNumber][motionType - 1].dirty = false;
PltUnlockMutex(&batchedInputMutex);
}
// If it's a UTF-8 text packet, we may need to split it into a several packets to send
else if (holder->packet.header.magic == LE32(UTF8_TEXT_EVENT_MAGIC)) {
PACKET_HOLDER splitPacket;
uint32_t totalLength = PAYLOAD_SIZE(holder) - sizeof(uint32_t);
uint32_t i = 0;
// HACK: This is a workaround for the fact that GFE doesn't appear to synchronize keyboard
// and UTF-8 text events with each other. We need to make sure any previous keyboard events
// have been processed prior to sending these UTF-8 events to avoid interference between
// the two (especially with modifier keys).
flushInputOnControlStream();
while (!PltIsThreadInterrupted(&inputSendThread) && isControlDataInTransit()) {
PltSleepMs(10);
}
// Finally, sleep an additional 50 ms to allow the events to be processed by Windows
PltSleepMs(50);
// We send each Unicode code point individually. This way we can always ensure they will
// never straddle a packet boundary (which will cause a parsing error on the host).
while (i < totalLength && !PltIsThreadInterrupted(&inputSendThread)) {
uint32_t codePointLength;
uint8_t firstByte = (uint8_t)holder->packet.unicode.text[i];
if ((firstByte & 0x80) == 0x00) {
// 1 byte code point
codePointLength = 1;
}
else if ((firstByte & 0xE0) == 0xC0) {
// 2 byte code point
codePointLength = 2;
}
else if ((firstByte & 0xF0) == 0xE0) {
// 3 byte code point
codePointLength = 3;
}
else if ((firstByte & 0xF8) == 0xF0) {
// 4 byte code point
codePointLength = 4;
}
else {
Limelog("Invalid unicode code point starting byte: %02x\n", firstByte);
break;
}
// Use the original packet as a template and fixup to send one code point at a time
splitPacket = *holder;
splitPacket.packet.unicode.header.size = BE32(sizeof(uint32_t) + codePointLength);
memcpy(splitPacket.packet.unicode.text, &holder->packet.unicode.text[i], codePointLength);
// Encrypt and send the split packet
if (!sendInputPacket(&splitPacket, i + 1 < totalLength)) {
freePacketHolder(holder);
return;
}
i += codePointLength;
}
freePacketHolder(holder);
continue;
}
// Encrypt and send the input packet
if (!sendInputPacket(holder, LbqGetItemCount(&packetQueue) > 0)) {
freePacketHolder(holder);
return;
}
freePacketHolder(holder);
}
}
// This function tells GFE that we support haptics and it should send rumble events to us
static int sendEnableHaptics(void) {
PPACKET_HOLDER holder;
int err;
// Avoid sending this on earlier server versions, since they may terminate
// the connection upon receiving an unexpected packet.
if (!APP_VERSION_AT_LEAST(7, 1, 0)) {
return 0;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_GENERIC;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.haptics.header.size = BE32(sizeof(NV_HAPTICS_PACKET) - sizeof(uint32_t));
holder->packet.haptics.header.magic = LE32(ENABLE_HAPTICS_MAGIC);
holder->packet.haptics.enable = LE16(1);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
// Begin the input stream
int startInputStream(void) {
int err;
// After Gen 5, we send input on the control stream
if (AppVersionQuad[0] < 5) {
inputSock = connectTcpSocket(&RemoteAddr, AddrLen,
35043, INPUT_STREAM_TIMEOUT_SEC);
if (inputSock == INVALID_SOCKET) {
return LastSocketFail();
}
enableNoDelay(inputSock);
}
err = PltCreateThread("InputSend", inputSendThreadProc, NULL, &inputSendThread);
if (err != 0) {
if (inputSock != INVALID_SOCKET) {
closeSocket(inputSock);
inputSock = INVALID_SOCKET;
}
return err;
}
// Allow input packets to be queued now
initialized = true;
// GFE will not send haptics events without this magic packet first
sendEnableHaptics();
return err;
}
// Stops the input stream
int stopInputStream(void) {
// No more packets should be queued now
initialized = false;
LbqSignalQueueShutdown(&packetHolderFreeList);
// Signal the input send thread to drain all pending
// input packets before shutting down.
LbqSignalQueueDrain(&packetQueue);
PltJoinThread(&inputSendThread);
if (inputSock != INVALID_SOCKET) {
shutdownTcpSocket(inputSock);
}
if (inputSock != INVALID_SOCKET) {
closeSocket(inputSock);
inputSock = INVALID_SOCKET;
}
return 0;
}
// Send a mouse move event to the streaming machine
int LiSendMouseMoveEvent(short deltaX, short deltaY) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
if (deltaX == 0 && deltaY == 0) {
return 0;
}
PltLockMutex(&batchedInputMutex);
// Combine the previous deltas with the new one
currentRelativeMouseState.deltaX += deltaX;
currentRelativeMouseState.deltaY += deltaY;
// Queue a packet holder if this is the only pending relative mouse event
if (!currentRelativeMouseState.dirty) {
holder = allocatePacketHolder(0);
if (holder == NULL) {
PltUnlockMutex(&batchedInputMutex);
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
// TODO: Send this as unreliable sequenced when we have a delayed reliable retransmission thread
// and protocol updates to allow us to determine which unreliable messages were dropped.
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.mouseMoveRel.header.size = BE32(sizeof(NV_REL_MOUSE_MOVE_PACKET) - sizeof(uint32_t));
if (AppVersionQuad[0] >= 5) {
holder->packet.mouseMoveRel.header.magic = LE32(MOUSE_MOVE_REL_MAGIC_GEN5);
}
else {
holder->packet.mouseMoveRel.header.magic = LE32(MOUSE_MOVE_REL_MAGIC);
}
// Remaining fields are set in the input thread based on the latest currentRelativeMouseState values
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err == LBQ_SUCCESS) {
currentRelativeMouseState.dirty = true;
}
else {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
}
else {
// There's already a packet holder queued to send this event
err = 0;
}
PltUnlockMutex(&batchedInputMutex);
return err;
}
// Send a mouse position update to the streaming machine
int LiSendMousePositionEvent(short x, short y, short referenceWidth, short referenceHeight) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
PltLockMutex(&batchedInputMutex);
// Overwrite the previous mouse location with the new one
currentAbsoluteMouseState.x = x;
currentAbsoluteMouseState.y = y;
currentAbsoluteMouseState.width = referenceWidth;
currentAbsoluteMouseState.height = referenceHeight;
// Queue a packet holder if this is the only pending absolute mouse event
if (!currentAbsoluteMouseState.dirty) {
holder = allocatePacketHolder(0);
if (holder == NULL) {
PltUnlockMutex(&batchedInputMutex);
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
// TODO: Send this as unreliable sequenced when we have a delayed reliable retransmission thread
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.mouseMoveAbs.header.size = BE32(sizeof(NV_ABS_MOUSE_MOVE_PACKET) - sizeof(uint32_t));
holder->packet.mouseMoveAbs.header.magic = LE32(MOUSE_MOVE_ABS_MAGIC);
holder->packet.mouseMoveAbs.unused = 0;
// Remaining fields are set in the input thread based on the latest currentAbsoluteMouseState values
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err == LBQ_SUCCESS) {
currentAbsoluteMouseState.dirty = true;
}
else {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
}
else {
// There's already a packet holder queued to send this event
err = 0;
}
PltUnlockMutex(&batchedInputMutex);
// This is not thread safe, but it's not a big deal because callers that want to
// use LiSendRelativeMotionAsMousePositionEvent() must not mix these function
// without synchronization (otherwise the state of the cursor on the host is
// undefined anyway).
absCurrentPosX = CLAMP(x, 0, referenceWidth - 1) / (float)(referenceWidth - 1);
absCurrentPosY = CLAMP(y, 0, referenceHeight - 1) / (float)(referenceHeight - 1);
return err;
}
// Send a relative motion event using absolute position to the streaming machine
int LiSendMouseMoveAsMousePositionEvent(short deltaX, short deltaY, short referenceWidth, short referenceHeight) {
// Convert the current position to be relative to the provided reference dimensions
short oldPositionX = (short)(absCurrentPosX * referenceWidth);
short oldPositionY = (short)(absCurrentPosY * referenceHeight);
return LiSendMousePositionEvent(CLAMP(oldPositionX + deltaX, 0, referenceWidth),
CLAMP(oldPositionY + deltaY, 0, referenceHeight),
referenceWidth, referenceHeight);
}
// Send a mouse button event to the streaming machine
int LiSendMouseButtonEvent(char action, int button) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.mouseButton.header.size = BE32(sizeof(NV_MOUSE_BUTTON_PACKET) - sizeof(uint32_t));
holder->packet.mouseButton.header.magic = (uint8_t)action;
if (AppVersionQuad[0] >= 5) {
holder->packet.mouseButton.header.magic++;
}
holder->packet.mouseButton.header.magic = LE32(holder->packet.mouseButton.header.magic);
holder->packet.mouseButton.button = (uint8_t)button;
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
// Send a key press event to the streaming machine
int LiSendKeyboardEvent2(short keyCode, char keyAction, char modifiers, char flags) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_KEYBOARD;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
// For proper behavior, the MODIFIER flag must not be set on the modifier key down event itself
// for the extended modifiers on the right side of the keyboard. If the MODIFIER flag is set,
// GFE will synthesize an errant key down event for the non-extended key, causing that key to be
// stuck down after the extended modifier key is raised. For non-extended keys, we must set the
// MODIFIER flag for correct behavior.
if (!IS_SUNSHINE()) {
switch (keyCode & 0xFF) {
case 0x5B: // VK_LWIN
case 0x5C: // VK_RWIN
// Any keyboard event with the META modifier flag is dropped by all known GFE versions.
// This prevents us from sending shortcuts involving the meta key (Win+X, Win+Tab, etc).
// The catch is that the meta key event itself would actually work if it didn't set its
// own modifier flag, so we'll clear that here. This should be safe even if a new GFE
// release comes out that stops dropping events with MODIFIER_META flag.
modifiers &= ~MODIFIER_META;
break;
case 0xA0: // VK_LSHIFT
modifiers |= MODIFIER_SHIFT;
break;
case 0xA1: // VK_RSHIFT
modifiers &= ~MODIFIER_SHIFT;
break;
case 0xA2: // VK_LCONTROL
modifiers |= MODIFIER_CTRL;
break;
case 0xA3: // VK_RCONTROL
modifiers &= ~MODIFIER_CTRL;
break;
case 0xA4: // VK_LMENU
modifiers |= MODIFIER_ALT;
break;
case 0xA5: // VK_RMENU
modifiers &= ~MODIFIER_ALT;
break;
default:
// No fixups
break;
}
}
holder->packet.keyboard.header.size = BE32(sizeof(NV_KEYBOARD_PACKET) - sizeof(uint32_t));
holder->packet.keyboard.header.magic = LE32((uint32_t)keyAction);
holder->packet.keyboard.flags = IS_SUNSHINE() ? flags : 0;
holder->packet.keyboard.keyCode = LE16(keyCode);
holder->packet.keyboard.modifiers = modifiers;
holder->packet.keyboard.zero2 = 0;
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
int LiSendKeyboardEvent(short keyCode, char keyAction, char modifiers) {
return LiSendKeyboardEvent2(keyCode, keyAction, modifiers, 0);
}
int LiSendUtf8TextEvent(const char *text, unsigned int length) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
holder = allocatePacketHolder(length);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_UTF8;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
// Magic + string length
holder->packet.unicode.header.size = BE32(sizeof(uint32_t) + length);
holder->packet.unicode.header.magic = LE32(UTF8_TEXT_EVENT_MAGIC);
memcpy(holder->packet.unicode.text, text, length);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
static int sendControllerEventInternal(short controllerNumber, short activeGamepadMask,
int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY)
{
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// HACK: We previously used a short for the buttonFlags argument, but we switched to an
// int to support additional buttons with Sunshine. Unfortunately, some clients still pass
// a short, which gets sign extended to an int. This causes all the new button flags to be
// set any time the user presses the Y button on their gamepad (since Y is 0x8000). To deal
// with these clients, we will detect this condition by checking if the sign bit is set.
// Since we know there's no valid button flag that uses the 31st bit, any case where the
// input value is negative is an instance of bug so only the botton 16 bits are valid.
if (buttonFlags < 0) {
buttonFlags &= 0xFFFF;
}
if (!IS_SUNSHINE()) {
// GFE only supports a maximum of 4 controllers
controllerNumber %= 4;
activeGamepadMask &= 0xF;
// GFE doesn't support buttons that aren't present on an Xbox 360 controller,
// so the extended button flags won't even be sent. For convenience, let's
// map the MISC button to the SPECIAL (Guide) button. Some platforms reserve
// the Guide button for OS functionality (Game Bar, Home button, etc.), so
// this allows otherwise unused buttons to activate that functionality.
if (buttonFlags & MISC_FLAG) {
buttonFlags |= SPECIAL_FLAG;
}
}
else {
// Sunshine supports up to 16 (max number of bits in activeGamepadMask)
controllerNumber %= MAX_GAMEPADS;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
// Send each controller on a separate channel
holder->channelId = CTRL_CHANNEL_GAMEPAD_BASE + controllerNumber;
// TODO: Send this as unreliable sequenced when we have a delayed reliable retransmission thread
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
if (AppVersionQuad[0] == 3) {
// Generation 3 servers don't support multiple controllers so we send
// the legacy packet
holder->packet.controller.header.size = BE32(sizeof(NV_CONTROLLER_PACKET) - sizeof(uint32_t));
holder->packet.controller.header.magic = LE32(CONTROLLER_MAGIC);
holder->packet.controller.headerB = LE16(C_HEADER_B);
holder->packet.controller.buttonFlags = LE16(buttonFlags);
holder->packet.controller.leftTrigger = leftTrigger;
holder->packet.controller.rightTrigger = rightTrigger;
holder->packet.controller.leftStickX = LE16(leftStickX);
holder->packet.controller.leftStickY = LE16(leftStickY);
holder->packet.controller.rightStickX = LE16(rightStickX);
holder->packet.controller.rightStickY = LE16(rightStickY);
holder->packet.controller.tailA = LE32(C_TAIL_A);
holder->packet.controller.tailB = LE16(C_TAIL_B);
}
else {
// Generation 4+ servers support passing the controller number
holder->packet.multiController.header.size = BE32(sizeof(NV_MULTI_CONTROLLER_PACKET) - sizeof(uint32_t));
// On Gen 5 servers, the header code is decremented by one
if (AppVersionQuad[0] >= 5) {
holder->packet.multiController.header.magic = LE32(MULTI_CONTROLLER_MAGIC_GEN5);
}
else {
holder->packet.multiController.header.magic = LE32(MULTI_CONTROLLER_MAGIC);
}
holder->packet.multiController.headerB = LE16(MC_HEADER_B);
holder->packet.multiController.controllerNumber = LE16(controllerNumber);
holder->packet.multiController.activeGamepadMask = LE16(activeGamepadMask);
holder->packet.multiController.midB = LE16(MC_MID_B);
holder->packet.multiController.buttonFlags = LE16((short)buttonFlags);
holder->packet.multiController.leftTrigger = leftTrigger;
holder->packet.multiController.rightTrigger = rightTrigger;
holder->packet.multiController.leftStickX = LE16(leftStickX);
holder->packet.multiController.leftStickY = LE16(leftStickY);
holder->packet.multiController.rightStickX = LE16(rightStickX);
holder->packet.multiController.rightStickY = LE16(rightStickY);
holder->packet.multiController.tailA = LE16(MC_TAIL_A);
holder->packet.multiController.buttonFlags2 = IS_SUNSHINE() ? LE16((short)(buttonFlags >> 16)) : 0;
holder->packet.multiController.tailB = LE16(MC_TAIL_B);
}
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
// Send a controller event to the streaming machine
int LiSendControllerEvent(int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY)
{
return sendControllerEventInternal(0, 0x1, buttonFlags, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}
// Send a controller event to the streaming machine
int LiSendMultiControllerEvent(short controllerNumber, short activeGamepadMask,
int buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY)
{
return sendControllerEventInternal(controllerNumber, activeGamepadMask,
buttonFlags, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}
// Send a high resolution scroll event to the streaming machine
int LiSendHighResScrollEvent(short scrollAmount) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
if (scrollAmount == 0) {
return 0;
}
// Newer version of GFE that use virtual HID devices have a bug that requires
// the scroll events to be batched to WHEEL_DELTA. Due to the their HID report
// descriptor, they don't actually support smooth scrolling. _Any_ scroll gets
// converted into a full WHEEL_DELTA scroll, even if the actual delta is tiny.
// Similarly, large scrolls are capped at +/- WHEEL_DELTA too so we'll need to
// split those up too.
if (needsBatchedScroll) {
if ((batchedScrollDelta < 0 && scrollAmount > 0) ||
(batchedScrollDelta > 0 && scrollAmount < 0)) {
// Reset the accumulated scroll delta when the direction changes
// FIXME: Maybe reset accumulated delta based on time too?
batchedScrollDelta = 0;
}
batchedScrollDelta += scrollAmount;
while (abs(batchedScrollDelta) >= LI_WHEEL_DELTA) {
scrollAmount = batchedScrollDelta > 0 ? LI_WHEEL_DELTA : -LI_WHEEL_DELTA;
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.scroll.header.size = BE32(sizeof(NV_SCROLL_PACKET) - sizeof(uint32_t));
if (AppVersionQuad[0] >= 5) {
holder->packet.scroll.header.magic = LE32(SCROLL_MAGIC_GEN5);
}
else {
holder->packet.scroll.header.magic = LE32(SCROLL_MAGIC);
}
holder->packet.scroll.scrollAmt1 = BE16(scrollAmount);
holder->packet.scroll.scrollAmt2 = holder->packet.scroll.scrollAmt1;
holder->packet.scroll.zero3 = 0;
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
return err;
}
batchedScrollDelta -= scrollAmount;
}
err = 0;
}
else {
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.scroll.header.size = BE32(sizeof(NV_SCROLL_PACKET) - sizeof(uint32_t));
if (AppVersionQuad[0] >= 5) {
holder->packet.scroll.header.magic = LE32(SCROLL_MAGIC_GEN5);
}
else {
holder->packet.scroll.header.magic = LE32(SCROLL_MAGIC);
}
holder->packet.scroll.scrollAmt1 = BE16(scrollAmount);
holder->packet.scroll.scrollAmt2 = holder->packet.scroll.scrollAmt1;
holder->packet.scroll.zero3 = 0;
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
}
return err;
}
// Send a scroll event to the streaming machine
int LiSendScrollEvent(signed char scrollClicks) {
return LiSendHighResScrollEvent(scrollClicks * LI_WHEEL_DELTA);
}
// Send a high resolution horizontal scroll event
int LiSendHighResHScrollEvent(short scrollAmount) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// This is a protocol extension only supported with Sunshine
if (!IS_SUNSHINE()) {
return LI_ERR_UNSUPPORTED;
}
if (scrollAmount == 0) {
return 0;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_MOUSE;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.hscroll.header.size = BE32(sizeof(SS_HSCROLL_PACKET) - sizeof(uint32_t));
holder->packet.hscroll.header.magic = LE32(SS_HSCROLL_MAGIC);
holder->packet.hscroll.scrollAmount = BE16(scrollAmount);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
int LiSendHScrollEvent(signed char scrollClicks) {
return LiSendHighResHScrollEvent(scrollClicks * LI_WHEEL_DELTA);
}
int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressureOrDistance,
float contactAreaMajor, float contactAreaMinor, uint16_t rotation) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// This is a protocol extension only supported with Sunshine
if (!(SunshineFeatureFlags & LI_FF_PEN_TOUCH_EVENTS)) {
return LI_ERR_UNSUPPORTED;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_TOUCH;
// Allow move and hover events to be dropped if a newer one arrives, but don't allow
// state changing events like up/down/leave events to be dropped.
holder->enetPacketFlags = TOUCH_EVENT_IS_BATCHABLE(eventType) ? 0 : ENET_PACKET_FLAG_RELIABLE;
holder->packet.touch.header.size = BE32(sizeof(SS_TOUCH_PACKET) - sizeof(uint32_t));
holder->packet.touch.header.magic = LE32(SS_TOUCH_MAGIC);
holder->packet.touch.eventType = eventType;
holder->packet.touch.pointerId = LE32(pointerId);
holder->packet.touch.rotation = LE16(rotation);
memset(holder->packet.touch.zero, 0, sizeof(holder->packet.touch.zero));
floatToNetfloat(x, holder->packet.touch.x);
floatToNetfloat(y, holder->packet.touch.y);
floatToNetfloat(pressureOrDistance, holder->packet.touch.pressureOrDistance);
floatToNetfloat(contactAreaMajor, holder->packet.touch.contactAreaMajor);
floatToNetfloat(contactAreaMinor, holder->packet.touch.contactAreaMinor);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
int LiSendPenEvent(uint8_t eventType, uint8_t toolType, uint8_t penButtons,
float x, float y, float pressureOrDistance,
float contactAreaMajor, float contactAreaMinor,
uint16_t rotation, uint8_t tilt) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// This is a protocol extension only supported with Sunshine
if (!(SunshineFeatureFlags & LI_FF_PEN_TOUCH_EVENTS)) {
return LI_ERR_UNSUPPORTED;
}
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
holder->channelId = CTRL_CHANNEL_PEN;
// Allow move and hover events to be dropped if a newer one arrives (if no buttons changed),
// but don't allow state changing events like up/down/leave events to be dropped.
holder->enetPacketFlags = (TOUCH_EVENT_IS_BATCHABLE(eventType) && !(penButtons ^ currentPenButtonState)) ? 0 : ENET_PACKET_FLAG_RELIABLE;
currentPenButtonState = penButtons;
holder->packet.pen.header.size = BE32(sizeof(SS_PEN_PACKET) - sizeof(uint32_t));
holder->packet.pen.header.magic = LE32(SS_PEN_MAGIC);
holder->packet.pen.eventType = eventType;
holder->packet.pen.toolType = toolType;
holder->packet.pen.penButtons = penButtons;
memset(holder->packet.pen.zero, 0, sizeof(holder->packet.pen.zero));
floatToNetfloat(x, holder->packet.pen.x);
floatToNetfloat(y, holder->packet.pen.y);
floatToNetfloat(pressureOrDistance, holder->packet.pen.pressureOrDistance);
holder->packet.pen.rotation = LE16(rotation);
holder->packet.pen.tilt = tilt;
memset(holder->packet.pen.zero2, 0, sizeof(holder->packet.pen.zero2));
floatToNetfloat(contactAreaMajor, holder->packet.pen.contactAreaMajor);
floatToNetfloat(contactAreaMinor, holder->packet.pen.contactAreaMinor);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
int LiSendControllerArrivalEvent(uint8_t controllerNumber, uint16_t activeGamepadMask, uint8_t type,
uint32_t supportedButtonFlags, uint16_t capabilities) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// Sunshine supports up to 16 controllers
controllerNumber %= MAX_GAMEPADS;
// The arrival event is only supported by Sunshine
if (IS_SUNSHINE()) {
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
// Send each controller on a separate channel
holder->channelId = CTRL_CHANNEL_GAMEPAD_BASE + controllerNumber;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.controllerArrival.header.size = BE32(sizeof(SS_CONTROLLER_ARRIVAL_PACKET) - sizeof(uint32_t));
holder->packet.controllerArrival.header.magic = LE32(SS_CONTROLLER_ARRIVAL_MAGIC);
holder->packet.controllerArrival.controllerNumber = controllerNumber;
holder->packet.controllerArrival.type = type;
holder->packet.controllerArrival.capabilities = LE16(capabilities);
holder->packet.controllerArrival.supportedButtonFlags = LE32(supportedButtonFlags);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
return err;
}
}
// Send a MC event just in case the host software doesn't support arrival events.
return LiSendMultiControllerEvent(controllerNumber, activeGamepadMask, 0, 0, 0, 0, 0, 0, 0);
}
int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint32_t pointerId, float x, float y, float pressure) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// This is a protocol extension only supported with Sunshine
if (!(SunshineFeatureFlags & LI_FF_CONTROLLER_TOUCH_EVENTS)) {
return LI_ERR_UNSUPPORTED;
}
// Sunshine supports up to 16 controllers
controllerNumber %= MAX_GAMEPADS;
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
// Send each controller on a separate channel
holder->channelId = CTRL_CHANNEL_GAMEPAD_BASE + controllerNumber;
// Allow move and hover events to be dropped if a newer one arrives, but don't allow
// state changing events like up/down/leave events to be dropped.
holder->enetPacketFlags = TOUCH_EVENT_IS_BATCHABLE(eventType) ? 0 : ENET_PACKET_FLAG_RELIABLE;
holder->packet.controllerTouch.header.size = BE32(sizeof(SS_CONTROLLER_TOUCH_PACKET) - sizeof(uint32_t));
holder->packet.controllerTouch.header.magic = LE32(SS_CONTROLLER_TOUCH_MAGIC);
holder->packet.controllerTouch.controllerNumber = controllerNumber;
holder->packet.controllerTouch.eventType = eventType;
memset(holder->packet.controllerTouch.zero, 0, sizeof(holder->packet.controllerTouch.zero));
holder->packet.controllerTouch.pointerId = LE32(pointerId);
floatToNetfloat(x, holder->packet.controllerTouch.x);
floatToNetfloat(y, holder->packet.controllerTouch.y);
floatToNetfloat(pressure, holder->packet.controllerTouch.pressure);
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}
int LiSendControllerMotionEvent(uint8_t controllerNumber, uint8_t motionType, float x, float y, float z) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// Check for valid motion type values
if (motionType - 1 >= MAX_MOTION_EVENTS) {
LC_ASSERT(motionType - 1 < MAX_MOTION_EVENTS);
return -3;
}
// This is a protocol extension only supported with Sunshine
if (!(SunshineFeatureFlags & LI_FF_CONTROLLER_TOUCH_EVENTS)) {
return LI_ERR_UNSUPPORTED;
}
// Sunshine supports up to 16 controllers
controllerNumber %= MAX_GAMEPADS;
PltLockMutex(&batchedInputMutex);
currentGamepadSensorState[controllerNumber][motionType - 1].x = x;
currentGamepadSensorState[controllerNumber][motionType - 1].y = y;
currentGamepadSensorState[controllerNumber][motionType - 1].z = z;
// Queue a packet holder if this is the only pending sensor event
if (!currentGamepadSensorState[controllerNumber][motionType - 1].dirty) {
holder = allocatePacketHolder(0);
if (holder == NULL) {
PltUnlockMutex(&batchedInputMutex);
return -1;
}
// Send each controller on a separate channel specific to motion sensors
holder->channelId = CTRL_CHANNEL_SENSOR_BASE + controllerNumber;
holder->packet.controllerMotion.header.size = BE32(sizeof(SS_CONTROLLER_MOTION_PACKET) - sizeof(uint32_t));
holder->packet.controllerMotion.header.magic = LE32(SS_CONTROLLER_MOTION_MAGIC);
holder->packet.controllerMotion.controllerNumber = controllerNumber;
holder->packet.controllerMotion.motionType = motionType;
memset(holder->packet.controllerMotion.zero, 0, sizeof(holder->packet.controllerMotion.zero));
// Remaining fields are set in the input thread based on the latest currentGamepadSensorState values
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err == LBQ_SUCCESS) {
currentGamepadSensorState[controllerNumber][motionType - 1].dirty = true;
}
else {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
}
else {
// There's already a packet holder queued to send this event
err = 0;
}
PltUnlockMutex(&batchedInputMutex);
return err;
}
int LiSendControllerBatteryEvent(uint8_t controllerNumber, uint8_t batteryState, uint8_t batteryPercentage) {
PPACKET_HOLDER holder;
int err;
if (!initialized) {
return -2;
}
// This is a protocol extension only supported with Sunshine
if (!IS_SUNSHINE()) {
return LI_ERR_UNSUPPORTED;
}
// Sunshine supports up to 16 controllers
controllerNumber %= MAX_GAMEPADS;
holder = allocatePacketHolder(0);
if (holder == NULL) {
return -1;
}
// Send each controller on a separate channel
holder->channelId = CTRL_CHANNEL_GAMEPAD_BASE + controllerNumber;
holder->enetPacketFlags = ENET_PACKET_FLAG_RELIABLE;
holder->packet.controllerBattery.header.size = BE32(sizeof(SS_CONTROLLER_BATTERY_PACKET) - sizeof(uint32_t));
holder->packet.controllerBattery.header.magic = LE32(SS_CONTROLLER_BATTERY_MAGIC);
holder->packet.controllerBattery.controllerNumber = controllerNumber;
holder->packet.controllerBattery.batteryState = batteryState;
holder->packet.controllerBattery.batteryPercentage = batteryPercentage;
memset(holder->packet.controllerBattery.zero, 0, sizeof(holder->packet.controllerBattery.zero));
err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
if (err != LBQ_SUCCESS) {
LC_ASSERT(err == LBQ_BOUND_EXCEEDED);
Limelog("Input queue reached maximum size limit\n");
freePacketHolder(holder);
}
return err;
}