199 lines
5.5 KiB
C

#pragma once
#include <stdint.h>
#pragma pack(push, 1)
// netfloat is just a little-endian float in byte form
// for network transmission.
typedef uint8_t netfloat[4];
typedef struct _NV_INPUT_HEADER {
uint32_t size; // Size of packet (excluding this field) - Big Endian
uint32_t magic; // Packet type - Little Endian
} NV_INPUT_HEADER, *PNV_INPUT_HEADER;
#define ENABLE_HAPTICS_MAGIC 0x0000000D
typedef struct _NV_HAPTICS_PACKET {
NV_INPUT_HEADER header;
uint16_t enable;
} NV_HAPTICS_PACKET, *PNV_HAPTICS_PACKET;
#define KEY_DOWN_EVENT_MAGIC 0x00000003
#define KEY_UP_EVENT_MAGIC 0x00000004
typedef struct _NV_KEYBOARD_PACKET {
NV_INPUT_HEADER header;
char flags; // Sunshine extension (always 0 for GFE)
short keyCode;
char modifiers;
short zero2;
} NV_KEYBOARD_PACKET, *PNV_KEYBOARD_PACKET;
#define UTF8_TEXT_EVENT_MAGIC 0x00000017
#define UTF8_TEXT_EVENT_MAX_COUNT 32
typedef struct _NV_UNICODE_PACKET {
NV_INPUT_HEADER header;
char text[UTF8_TEXT_EVENT_MAX_COUNT];
} NV_UNICODE_PACKET, *PNV_UNICODE_PACKET;
#define MOUSE_MOVE_REL_MAGIC 0x00000006
#define MOUSE_MOVE_REL_MAGIC_GEN5 0x00000007
typedef struct _NV_REL_MOUSE_MOVE_PACKET {
NV_INPUT_HEADER header;
short deltaX;
short deltaY;
} NV_REL_MOUSE_MOVE_PACKET, *PNV_REL_MOUSE_MOVE_PACKET;
#define MOUSE_MOVE_ABS_MAGIC 0x00000005
typedef struct _NV_ABS_MOUSE_MOVE_PACKET {
NV_INPUT_HEADER header;
short x;
short y;
short unused;
// Used on the server-side as a reference to scale x and y
// to screen coordinates.
short width;
short height;
} NV_ABS_MOUSE_MOVE_PACKET, *PNV_ABS_MOUSE_MOVE_PACKET;
#define MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5 0x00000008
#define MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5 0x00000009
typedef struct _NV_MOUSE_BUTTON_PACKET {
NV_INPUT_HEADER header;
uint8_t button;
} NV_MOUSE_BUTTON_PACKET, *PNV_MOUSE_BUTTON_PACKET;
#define CONTROLLER_MAGIC 0x0000000A
#define C_HEADER_B 0x1400
#define C_TAIL_A 0x0000009C
#define C_TAIL_B 0x0055
typedef struct _NV_CONTROLLER_PACKET {
NV_INPUT_HEADER header;
short headerB;
short buttonFlags;
unsigned char leftTrigger;
unsigned char rightTrigger;
short leftStickX;
short leftStickY;
short rightStickX;
short rightStickY;
int tailA;
short tailB;
} NV_CONTROLLER_PACKET, *PNV_CONTROLLER_PACKET;
#define MULTI_CONTROLLER_MAGIC 0x0000000D
#define MULTI_CONTROLLER_MAGIC_GEN5 0x0000000C
#define MC_HEADER_B 0x001A
#define MC_MID_B 0x0014
#define MC_TAIL_A 0x009C
#define MC_TAIL_B 0x0055
typedef struct _NV_MULTI_CONTROLLER_PACKET {
NV_INPUT_HEADER header;
short headerB;
short controllerNumber;
short activeGamepadMask;
short midB;
short buttonFlags;
unsigned char leftTrigger;
unsigned char rightTrigger;
short leftStickX;
short leftStickY;
short rightStickX;
short rightStickY;
short tailA;
short buttonFlags2; // Sunshine protocol extension (always 0 for GFE)
short tailB;
} NV_MULTI_CONTROLLER_PACKET, *PNV_MULTI_CONTROLLER_PACKET;
#define SCROLL_MAGIC 0x00000009
#define SCROLL_MAGIC_GEN5 0x0000000A
typedef struct _NV_SCROLL_PACKET {
NV_INPUT_HEADER header;
short scrollAmt1;
short scrollAmt2;
short zero3;
} NV_SCROLL_PACKET, *PNV_SCROLL_PACKET;
#define SS_HSCROLL_MAGIC 0x55000001
typedef struct _SS_HSCROLL_PACKET {
NV_INPUT_HEADER header;
short scrollAmount;
} SS_HSCROLL_PACKET, *PSS_HSCROLL_PACKET;
#define SS_TOUCH_MAGIC 0x55000002
typedef struct _SS_TOUCH_PACKET {
NV_INPUT_HEADER header;
uint8_t eventType;
uint8_t zero[1]; // Alignment/reserved
uint16_t rotation;
uint32_t pointerId;
netfloat x;
netfloat y;
netfloat pressureOrDistance;
netfloat contactAreaMajor;
netfloat contactAreaMinor;
} SS_TOUCH_PACKET, *PSS_TOUCH_PACKET;
#define SS_PEN_MAGIC 0x55000003
typedef struct _SS_PEN_PACKET {
NV_INPUT_HEADER header;
uint8_t eventType;
uint8_t toolType;
uint8_t penButtons;
uint8_t zero[1]; // Alignment/reserved
netfloat x;
netfloat y;
netfloat pressureOrDistance;
uint16_t rotation;
uint8_t tilt;
uint8_t zero2[1];
netfloat contactAreaMajor;
netfloat contactAreaMinor;
} SS_PEN_PACKET, *PSS_PEN_PACKET;
#define SS_CONTROLLER_ARRIVAL_MAGIC 0x55000004
typedef struct _SS_CONTROLLER_ARRIVAL_PACKET {
NV_INPUT_HEADER header;
uint8_t controllerNumber;
uint8_t type;
uint16_t capabilities;
uint32_t supportedButtonFlags;
} SS_CONTROLLER_ARRIVAL_PACKET, *PSS_CONTROLLER_ARRIVAL_PACKET;
#define SS_CONTROLLER_TOUCH_MAGIC 0x55000005
typedef struct _SS_CONTROLLER_TOUCH_PACKET {
NV_INPUT_HEADER header;
uint8_t controllerNumber;
uint8_t eventType;
uint8_t zero[2]; // Alignment/reserved
uint32_t pointerId;
netfloat x;
netfloat y;
netfloat pressure;
} SS_CONTROLLER_TOUCH_PACKET, *PSS_CONTROLLER_TOUCH_PACKET;
#define SS_CONTROLLER_MOTION_MAGIC 0x55000006
typedef struct _SS_CONTROLLER_MOTION_PACKET {
NV_INPUT_HEADER header;
uint8_t controllerNumber;
uint8_t motionType;
uint8_t zero[2]; // Alignment/reserved
netfloat x;
netfloat y;
netfloat z;
} SS_CONTROLLER_MOTION_PACKET, *PSS_CONTROLLER_MOTION_PACKET;
#define SS_CONTROLLER_BATTERY_MAGIC 0x55000007
typedef struct _SS_CONTROLLER_BATTERY_PACKET {
NV_INPUT_HEADER header;
uint8_t controllerNumber;
uint8_t batteryState;
uint8_t batteryPercentage;
uint8_t zero[1]; // Alignment/reserved
} SS_CONTROLLER_BATTERY_PACKET, *PSS_CONTROLLER_BATTERY_PACKET;
#pragma pack(pop)