2014-01-22 20:17:40 -05:00

34 lines
837 B
C

#pragma once
#include "Limelight.h"
#ifdef _WIN32
#include <Windows.h>
#define SetLastSocketError(x) WSASetLastError(x)
#define LastSocketError() WSAGetLastError()
#undef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#include <WinSock2.h>
#undef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_PHONE_APP
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include <errno.h>
#define SOCKET int
#define LastSocketError() errno
#define SetLastSocketError(x) errno = x
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket(x) close(x)
#endif
SOCKET connectTcpSocket(IP_ADDRESS dstaddr, unsigned short port);
SOCKET bindUdpSocket(unsigned short port);
int enableNoDelay(SOCKET s);
int initializePlatformSockets(void);
void cleanupPlatformSockets(void);