moonlight-common-c/src/LinkedBlockingQueue.c

250 lines
6.6 KiB
C

#include "LinkedBlockingQueue.h"
// Destroy the linked blocking queue and associated mutex and event
PLINKED_BLOCKING_QUEUE_ENTRY LbqDestroyLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead) {
LC_ASSERT(queueHead->shutdown || queueHead->draining || queueHead->lifetimeSize == 0);
PltDeleteMutex(&queueHead->mutex);
PltDeleteConditionVariable(&queueHead->cond);
return queueHead->head;
}
// Flush the queue
PLINKED_BLOCKING_QUEUE_ENTRY LbqFlushQueueItems(PLINKED_BLOCKING_QUEUE queueHead) {
PLINKED_BLOCKING_QUEUE_ENTRY head;
PltLockMutex(&queueHead->mutex);
// Save the old head
head = queueHead->head;
// Reinitialize the queue to empty
if (head != NULL) {
queueHead->head = NULL;
queueHead->tail = NULL;
queueHead->currentSize = 0;
}
else {
LC_ASSERT(queueHead->tail == NULL);
LC_ASSERT(queueHead->currentSize == 0);
}
PltUnlockMutex(&queueHead->mutex);
return head;
}
// Linked blocking queue init
int LbqInitializeLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead, int sizeBound) {
int err;
memset(queueHead, 0, sizeof(*queueHead));
err = PltCreateMutex(&queueHead->mutex);
if (err != 0) {
return err;
}
err = PltCreateConditionVariable(&queueHead->cond, &queueHead->mutex);
if (err != 0) {
PltDeleteMutex(&queueHead->mutex);
return err;
}
queueHead->sizeBound = sizeBound;
return 0;
}
void LbqSignalQueueShutdown(PLINKED_BLOCKING_QUEUE queueHead) {
PltLockMutex(&queueHead->mutex);
queueHead->shutdown = true;
PltUnlockMutex(&queueHead->mutex);
PltSignalConditionVariable(&queueHead->cond);
}
void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead) {
PltLockMutex(&queueHead->mutex);
queueHead->draining = true;
PltUnlockMutex(&queueHead->mutex);
PltSignalConditionVariable(&queueHead->cond);
}
void LbqSignalQueueUserWake(PLINKED_BLOCKING_QUEUE queueHead) {
PltLockMutex(&queueHead->mutex);
queueHead->pendingUserWake = true;
PltUnlockMutex(&queueHead->mutex);
PltSignalConditionVariable(&queueHead->cond);
}
int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead) {
return queueHead->currentSize;
}
int LbqOfferQueueItem(PLINKED_BLOCKING_QUEUE queueHead, void* data, PLINKED_BLOCKING_QUEUE_ENTRY entry) {
bool wasEmpty;
entry->flink = NULL;
entry->data = data;
PltLockMutex(&queueHead->mutex);
if (queueHead->shutdown || queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
if (queueHead->currentSize == queueHead->sizeBound) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_BOUND_EXCEEDED;
}
wasEmpty = queueHead->head == NULL;
if (wasEmpty) {
LC_ASSERT(queueHead->currentSize == 0);
LC_ASSERT(queueHead->tail == NULL);
queueHead->head = entry;
queueHead->tail = entry;
entry->blink = NULL;
}
else {
LC_ASSERT(queueHead->currentSize >= 1);
LC_ASSERT(queueHead->head != NULL);
queueHead->tail->flink = entry;
entry->blink = queueHead->tail;
queueHead->tail = entry;
}
queueHead->currentSize++;
queueHead->lifetimeSize++;
PltUnlockMutex(&queueHead->mutex);
if (wasEmpty) {
// Only call PltSignalConditionVariable() when transitioning from
// empty -> non-empty to avoid a useless syscall for each new entry.
PltSignalConditionVariable(&queueHead->cond);
}
return LBQ_SUCCESS;
}
// This must be synchronized with LbqFlushQueueItems by the caller
int LbqPeekQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
PltLockMutex(&queueHead->mutex);
if (queueHead->shutdown) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
if (queueHead->head == NULL) {
if (queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
else {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
}
}
*data = queueHead->head->data;
PltUnlockMutex(&queueHead->mutex);
return LBQ_SUCCESS;
}
int LbqPollQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
PLINKED_BLOCKING_QUEUE_ENTRY entry;
PltLockMutex(&queueHead->mutex);
if (queueHead->shutdown) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
if (queueHead->head == NULL) {
if (queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
else {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
}
}
entry = queueHead->head;
queueHead->head = entry->flink;
queueHead->currentSize--;
if (queueHead->head == NULL) {
LC_ASSERT(queueHead->currentSize == 0);
queueHead->tail = NULL;
}
else {
LC_ASSERT(queueHead->currentSize != 0);
queueHead->head->blink = NULL;
}
*data = entry->data;
PltUnlockMutex(&queueHead->mutex);
return LBQ_SUCCESS;
}
int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
PLINKED_BLOCKING_QUEUE_ENTRY entry;
PltLockMutex(&queueHead->mutex);
// Wait for a waking condition: either data available or rundown
while (queueHead->head == NULL && !queueHead->draining && !queueHead->shutdown && !queueHead->pendingUserWake) {
PltWaitForConditionVariable(&queueHead->cond, &queueHead->mutex);
}
// If we're shutting down, abort immediately, even if there's data available
if (queueHead->shutdown) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
// If this is a user requested wake, process it now
if (queueHead->pendingUserWake) {
queueHead->pendingUserWake = false;
PltUnlockMutex(&queueHead->mutex);
return LBQ_USER_WAKE;
}
// If we're draining, only abort if we have no data available
if (queueHead->draining && queueHead->head == NULL) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
// We should have bailed by this point if there was no data
LC_ASSERT(queueHead->head != NULL);
entry = queueHead->head;
queueHead->head = entry->flink;
queueHead->currentSize--;
if (queueHead->head == NULL) {
LC_ASSERT(queueHead->currentSize == 0);
queueHead->tail = NULL;
}
else {
LC_ASSERT(queueHead->currentSize != 0);
queueHead->head->blink = NULL;
}
*data = entry->data;
PltUnlockMutex(&queueHead->mutex);
return LBQ_SUCCESS;
}