109 lines
2.3 KiB
C

#include "PlatformSockets.h"
#include "Limelight-internal.h"
SOCKET bindUdpSocket(void) {
SOCKET s;
struct sockaddr_in addr;
int val;
int err;
s = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s == INVALID_SOCKET) {
return INVALID_SOCKET;
}
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
if (bind(s, (struct sockaddr*) &addr, sizeof(addr)) == SOCKET_ERROR) {
err = LastSocketError();
closesocket(s);
SetLastSocketError(err);
return INVALID_SOCKET;
}
#ifdef LC_DARWIN
// Disable SIGPIPE on iOS
val = 1;
setsockopt(s, SOL_SOCKET, SO_NOSIGPIPE, (char* )&val, sizeof(val));
#endif
// Set the receive buffer to 64KB by default
val = 65536;
setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char*) &val, sizeof(val));
return s;
}
SOCKET connectTcpSocket(IP_ADDRESS dstaddr, unsigned short port) {
SOCKET s;
struct sockaddr_in addr;
int err;
#ifdef LC_DARWIN
int val;
#endif
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET) {
return INVALID_SOCKET;
}
#ifdef LC_DARWIN
// Disable SIGPIPE on iOS
val = 1;
setsockopt(s, SOL_SOCKET, SO_NOSIGPIPE, (char* )&val, sizeof(val));
#endif
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
memcpy(&addr.sin_addr, &dstaddr, sizeof(dstaddr));
if (connect(s, (struct sockaddr*) &addr, sizeof(addr)) == SOCKET_ERROR) {
err = LastSocketError();
closesocket(s);
SetLastSocketError(err);
return INVALID_SOCKET;
}
return s;
}
int enableNoDelay(SOCKET s) {
int err;
int val;
val = 1;
err = setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (char*)&val, sizeof(val));
if (err == SOCKET_ERROR) {
return LastSocketError();
}
return 0;
}
int initializePlatformSockets(void) {
#if defined(LC_WINDOWS) || defined(LC_WINDOWS_PHONE)
WSADATA data;
return WSAStartup(MAKEWORD(2, 0), &data);
#elif defined(LC_POSIX)
// Disable SIGPIPE signals to avoid us getting
// killed when a socket gets an EPIPE error
struct sigaction sa;
sa.sa_handler = SIG_IGN;
sa.sa_flags = 0;
if (sigaction(SIGPIPE, &sa, 0) == -1) {
perror("sigaction");
return -1;
}
return 0;
#else
return 0;
#endif
}
void cleanupPlatformSockets(void) {
#if defined(LC_WINDOWS) || defined(LC_WINDOWS_PHONE)
WSACleanup();
#else
#endif
}