Kill TCP sockets in 2 stages to fix a race condition during socket closure

This commit is contained in:
Cameron Gutman 2016-02-15 17:26:34 -05:00
parent c18e334cd4
commit e5a6297d30
5 changed files with 23 additions and 13 deletions

View File

@ -392,20 +392,24 @@ int stopControlStream(void) {
LbqSignalQueueShutdown(&invalidReferenceFrameTuples);
PltSetEvent(&invalidateRefFramesEvent);
if (ctlSock != INVALID_SOCKET) {
shutdownSocket(ctlSock);
}
PltInterruptThread(&lossStatsThread);
PltInterruptThread(&invalidateRefFramesThread);
if (ctlSock != INVALID_SOCKET) {
closeSocket(ctlSock);
ctlSock = INVALID_SOCKET;
}
PltJoinThread(&lossStatsThread);
PltJoinThread(&invalidateRefFramesThread);
PltCloseThread(&lossStatsThread);
PltCloseThread(&invalidateRefFramesThread);
if (ctlSock != INVALID_SOCKET) {
closeSocket(ctlSock);
ctlSock = INVALID_SOCKET;
}
return 0;
}

View File

@ -294,13 +294,17 @@ int stopInputStream(void) {
PltInterruptThread(&inputSendThread);
if (inputSock != INVALID_SOCKET) {
closeSocket(inputSock);
inputSock = INVALID_SOCKET;
shutdownSocket(inputSock);
}
PltJoinThread(&inputSendThread);
PltCloseThread(&inputSendThread);
if (inputSock != INVALID_SOCKET) {
closeSocket(inputSock);
inputSock = INVALID_SOCKET;
}
return 0;
}

View File

@ -21,12 +21,13 @@ void addrToUrlSafeString(struct sockaddr_storage* addr, char* string)
}
}
void closeSocket(SOCKET s) {
void shutdownSocket(SOCKET s) {
// Calling shutdown() prior to close wakes up callers
// blocked in connect(), recv(), and friends.
shutdown(s, SHUT_RDWR);
}
// Now close the socket fd
void closeSocket(SOCKET s) {
#ifdef _WIN32
closesocket(s);
#else

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@ -43,4 +43,5 @@ void addrToUrlSafeString(struct sockaddr_storage* addr, char* string);
SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port);
SOCKET bindUdpSocket(int addrfamily, int bufferSize);
int enableNoDelay(SOCKET s);
void shutdownSocket(SOCKET s);
void closeSocket(SOCKET s);

View File

@ -144,11 +144,11 @@ Exit:
return ret;
}
// Terminate the RTSP Handshake process by closing the socket
// Terminate the RTSP Handshake process by shutting down the socket.
// The thread waiting on RTSP will close the socket.
void terminateRtspHandshake(void) {
if (sock != INVALID_SOCKET) {
closeSocket(sock);
sock = INVALID_SOCKET;
shutdownSocket(sock);
}
}