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https://github.com/moonlight-stream/moonlight-common-c.git
synced 2025-07-03 08:15:32 +00:00
Reuse pressure field in touch/pen events to provide hover distance
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27428e655b
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d8b2b04bb2
@ -131,7 +131,7 @@ typedef struct _SS_TOUCH_PACKET {
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uint32_t pointerId;
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netfloat x;
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netfloat y;
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netfloat pressure;
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netfloat pressureOrDistance;
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} SS_TOUCH_PACKET, *PSS_TOUCH_PACKET;
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#define SS_PEN_MAGIC 0x55000003
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@ -143,7 +143,7 @@ typedef struct _SS_PEN_PACKET {
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uint8_t zero[1]; // Alignment/reserved
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netfloat x;
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netfloat y;
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netfloat pressure;
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netfloat pressureOrDistance;
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uint16_t rotation;
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uint8_t tilt;
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uint8_t zero2[1];
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@ -1216,7 +1216,7 @@ int LiSendHScrollEvent(signed char scrollClicks) {
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return LiSendHighResHScrollEvent(scrollClicks * LI_WHEEL_DELTA);
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}
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int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressure) {
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int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressureOrDistance) {
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PPACKET_HOLDER holder;
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int err;
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@ -1247,7 +1247,7 @@ int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, fl
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memset(holder->packet.touch.zero, 0, sizeof(holder->packet.touch.zero));
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floatToNetfloat(x, holder->packet.touch.x);
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floatToNetfloat(y, holder->packet.touch.y);
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floatToNetfloat(pressure, holder->packet.touch.pressure);
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floatToNetfloat(pressureOrDistance, holder->packet.touch.pressureOrDistance);
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err = LbqOfferQueueItem(&packetQueue, holder, &holder->entry);
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if (err != LBQ_SUCCESS) {
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@ -1260,7 +1260,7 @@ int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, fl
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}
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int LiSendPenEvent(uint8_t eventType, uint8_t toolType, uint8_t penButtons,
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float x, float y, float pressure,
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float x, float y, float pressureOrDistance,
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uint16_t rotation, uint8_t tilt) {
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PPACKET_HOLDER holder;
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int err;
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@ -1294,7 +1294,7 @@ int LiSendPenEvent(uint8_t eventType, uint8_t toolType, uint8_t penButtons,
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memset(holder->packet.pen.zero, 0, sizeof(holder->packet.pen.zero));
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floatToNetfloat(x, holder->packet.pen.x);
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floatToNetfloat(y, holder->packet.pen.y);
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floatToNetfloat(pressure, holder->packet.pen.pressure);
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floatToNetfloat(pressureOrDistance, holder->packet.pen.pressureOrDistance);
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holder->packet.pen.rotation = LE16(rotation);
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holder->packet.pen.tilt = tilt;
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memset(holder->packet.pen.zero2, 0, sizeof(holder->packet.pen.zero2));
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@ -595,6 +595,11 @@ int LiSendMouseMoveAsMousePositionEvent(short deltaX, short deltaY, short refere
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//
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// Sending a down/move event with a pressure of 0.0 indicates the actual pressure is unknown.
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//
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// For hover events, the pressure value is treated as a 1.0 to 0.0 range of distance from the touch
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// surface where 1.0 is the farthest measurable distance and 0.0 is actually touching the display
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// (which is invalid for a hover event). Reporting distance 0.0 for a hover event indicates the
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// actual distance is unknown.
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//
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// Pointer ID is an opaque ID that must uniquely identify each active touch on screen. It must
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// remain constant through any down/up/move/cancel events involved in a single touch interaction.
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//
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@ -607,7 +612,7 @@ int LiSendMouseMoveAsMousePositionEvent(short deltaX, short deltaY, short refere
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#define LI_TOUCH_EVENT_CANCEL 0x04
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#define LI_TOUCH_EVENT_BUTTON_ONLY 0x05
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#define LI_TOUCH_EVENT_HOVER_LEAVE 0x06
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int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressure);
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int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressureOrDistance);
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// This function is similar to LiSendTouchEvent() but allows additional parameters relevant for pen
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// input, including rotation, tilt, and buttons. Rotation is in degrees from vertical in Y dimension
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@ -625,7 +630,7 @@ int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, fl
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#define LI_ROT_UNKNOWN 0xFFFF
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#define LI_TILT_UNKNOWN 0xFF
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int LiSendPenEvent(uint8_t eventType, uint8_t toolType, uint8_t penButtons,
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float x, float y, float pressure,
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float x, float y, float pressureOrDistance,
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uint16_t rotation, uint8_t tilt);
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// This function queues a mouse button event to be sent to the remote server.
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