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Attempt to fix audio latency issues on some PCs
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@ -195,7 +195,7 @@ static void ReceiveThreadProc(void* context) {
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int waitingForAudioMs;
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packet = NULL;
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packetsToDrop = 0;
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packetsToDrop = 500 / AudioPacketDuration;
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if (setNonFatalRecvTimeoutMs(rtpSocket, UDP_RECV_POLL_TIMEOUT_MS) < 0) {
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// SO_RCVTIMEO failed, so use select() to wait
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@ -252,7 +252,7 @@ static void ReceiveThreadProc(void* context) {
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Limelog("Received first audio packet after %d ms\n", waitingForAudioMs);
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if (firstReceiveTime != 0) {
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packetsToDrop = (uint32_t)(PltGetMillis() - firstReceiveTime) / AudioPacketDuration;
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packetsToDrop += (uint32_t)(PltGetMillis() - firstReceiveTime) / AudioPacketDuration;
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Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
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}
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}
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