Code within extern "C" should not be indented

This commit is contained in:
Cameron Gutman 2016-02-15 12:50:18 -05:00
parent 5ba0f82b35
commit cbbe251f50

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@ -8,62 +8,62 @@
extern "C" {
#endif
// Enable this definition during debugging to enable assertions
//#define LC_DEBUG
// Enable this definition during debugging to enable assertions
//#define LC_DEBUG
typedef struct _STREAM_CONFIGURATION {
// Dimensions in pixels of the desired video stream
int width;
int height;
typedef struct _STREAM_CONFIGURATION {
// Dimensions in pixels of the desired video stream
int width;
int height;
// FPS of the desired video stream
int fps;
// FPS of the desired video stream
int fps;
// Bitrate of the desired video stream (audio adds another ~1 Mbps)
int bitrate;
// Bitrate of the desired video stream (audio adds another ~1 Mbps)
int bitrate;
// Max video packet size in bytes (use 1024 if unsure)
int packetSize;
// Max video packet size in bytes (use 1024 if unsure)
int packetSize;
// Set to non-zero value to enable remote (over the Internet)
// streaming optimizations. If unsure, set to 0.
int streamingRemotely;
// Set to non-zero value to enable remote (over the Internet)
// streaming optimizations. If unsure, set to 0.
int streamingRemotely;
// Specifies the channel configuration of the audio stream.
// See AUDIO_CONFIGURATION_XXX constants below.
int audioConfiguration;
// Specifies the channel configuration of the audio stream.
// See AUDIO_CONFIGURATION_XXX constants below.
int audioConfiguration;
// AES encryption data for the remote input stream. This must be
// the same as what was passed as rikey and rikeyid
// in /launch and /resume requests.
char remoteInputAesKey[16];
char remoteInputAesIv[16];
} STREAM_CONFIGURATION, *PSTREAM_CONFIGURATION;
// AES encryption data for the remote input stream. This must be
// the same as what was passed as rikey and rikeyid
// in /launch and /resume requests.
char remoteInputAesKey[16];
char remoteInputAesIv[16];
} STREAM_CONFIGURATION, *PSTREAM_CONFIGURATION;
// Use this function to zero the stream configuration when allocated on the stack or heap
void LiInitializeStreamConfiguration(PSTREAM_CONFIGURATION streamConfig);
// Use this function to zero the stream configuration when allocated on the stack or heap
void LiInitializeStreamConfiguration(PSTREAM_CONFIGURATION streamConfig);
typedef struct _LENTRY {
// Pointer to the next entry or NULL if this is the last entry
struct _LENTRY* next;
typedef struct _LENTRY {
// Pointer to the next entry or NULL if this is the last entry
struct _LENTRY* next;
// Pointer to data (never NULL)
char* data;
// Pointer to data (never NULL)
char* data;
// Size of data in bytes (never <= 0)
int length;
} LENTRY, *PLENTRY;
// Size of data in bytes (never <= 0)
int length;
} LENTRY, *PLENTRY;
// A decode unit describes a buffer chain of H264 data from multiple packets
typedef struct _DECODE_UNIT {
// Length of the entire buffer chain in bytes
int fullLength;
// A decode unit describes a buffer chain of H264 data from multiple packets
typedef struct _DECODE_UNIT {
// Length of the entire buffer chain in bytes
int fullLength;
// Head of the buffer chain (never NULL)
PLENTRY bufferList;
} DECODE_UNIT, *PDECODE_UNIT;
// Head of the buffer chain (never NULL)
PLENTRY bufferList;
} DECODE_UNIT, *PDECODE_UNIT;
// Specifies that the audio stream should be encoded in stereo (default)
// Specifies that the audio stream should be encoded in stereo (default)
#define AUDIO_CONFIGURATION_STEREO 0
// Specifies that the audio stream should be in 5.1 surround sound if the PC is able
@ -85,73 +85,73 @@ extern "C" {
#define CAPABILITY_SLICES_PER_FRAME(x) (((unsigned char)(x)) << 24)
// This callback is invoked to provide details about the video stream and allow configuration of the decoder
typedef void(*DecoderRendererSetup)(int width, int height, int redrawRate, void* context, int drFlags);
typedef void(*DecoderRendererSetup)(int width, int height, int redrawRate, void* context, int drFlags);
// This callback performs the teardown of the video decoder
typedef void(*DecoderRendererCleanup)(void);
// This callback performs the teardown of the video decoder
typedef void(*DecoderRendererCleanup)(void);
// This callback provides Annex B formatted H264 elementary stream data to the
// decoder. If the decoder is unable to process the submitted data for some reason,
// it must return DR_NEED_IDR to generate a keyframe.
// This callback provides Annex B formatted H264 elementary stream data to the
// decoder. If the decoder is unable to process the submitted data for some reason,
// it must return DR_NEED_IDR to generate a keyframe.
#define DR_OK 0
#define DR_NEED_IDR -1
typedef int(*DecoderRendererSubmitDecodeUnit)(PDECODE_UNIT decodeUnit);
typedef int(*DecoderRendererSubmitDecodeUnit)(PDECODE_UNIT decodeUnit);
typedef struct _DECODER_RENDERER_CALLBACKS {
DecoderRendererSetup setup;
DecoderRendererCleanup cleanup;
DecoderRendererSubmitDecodeUnit submitDecodeUnit;
int capabilities;
} DECODER_RENDERER_CALLBACKS, *PDECODER_RENDERER_CALLBACKS;
typedef struct _DECODER_RENDERER_CALLBACKS {
DecoderRendererSetup setup;
DecoderRendererCleanup cleanup;
DecoderRendererSubmitDecodeUnit submitDecodeUnit;
int capabilities;
} DECODER_RENDERER_CALLBACKS, *PDECODER_RENDERER_CALLBACKS;
// Use this function to zero the video callbacks when allocated on the stack or heap
void LiInitializeVideoCallbacks(PDECODER_RENDERER_CALLBACKS drCallbacks);
// Use this function to zero the video callbacks when allocated on the stack or heap
void LiInitializeVideoCallbacks(PDECODER_RENDERER_CALLBACKS drCallbacks);
// This structure provides the Opus multistream decoder parameters required to successfully
// decode the audio stream being sent from the computer. See opus_multistream_decoder_init docs
// for details about these fields.
//
// The supplied mapping array is indexed according to the following output channel order:
// 0 - Front Left
// 1 - Front Right
// 2 - Center
// 3 - LFE
// 4 - Surround Left
// 5 - Surround Right
//
// If the mapping order does not match the channel order of the audio renderer, you may swap
// the values in the mismatched indices until the mapping array matches the desired channel order.
typedef struct _OPUS_MULTISTREAM_CONFIGURATION {
int sampleRate;
int channelCount;
int streams;
int coupledStreams;
const unsigned char mapping[6];
} OPUS_MULTISTREAM_CONFIGURATION, *POPUS_MULTISTREAM_CONFIGURATION;
// This structure provides the Opus multistream decoder parameters required to successfully
// decode the audio stream being sent from the computer. See opus_multistream_decoder_init docs
// for details about these fields.
//
// The supplied mapping array is indexed according to the following output channel order:
// 0 - Front Left
// 1 - Front Right
// 2 - Center
// 3 - LFE
// 4 - Surround Left
// 5 - Surround Right
//
// If the mapping order does not match the channel order of the audio renderer, you may swap
// the values in the mismatched indices until the mapping array matches the desired channel order.
typedef struct _OPUS_MULTISTREAM_CONFIGURATION {
int sampleRate;
int channelCount;
int streams;
int coupledStreams;
const unsigned char mapping[6];
} OPUS_MULTISTREAM_CONFIGURATION, *POPUS_MULTISTREAM_CONFIGURATION;
// This callback initializes the audio renderer. The audio configuration parameter
// provides the negotiated audio configuration. This may differ from the one
// specified in the stream configuration.
typedef void(*AudioRendererInit)(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig);
// This callback initializes the audio renderer. The audio configuration parameter
// provides the negotiated audio configuration. This may differ from the one
// specified in the stream configuration.
typedef void(*AudioRendererInit)(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig);
// This callback performs the final teardown of the audio decoder
typedef void(*AudioRendererCleanup)(void);
// This callback performs the final teardown of the audio decoder
typedef void(*AudioRendererCleanup)(void);
// This callback provides Opus audio data to be decoded and played. sampleLength is in bytes.
typedef void(*AudioRendererDecodeAndPlaySample)(char* sampleData, int sampleLength);
// This callback provides Opus audio data to be decoded and played. sampleLength is in bytes.
typedef void(*AudioRendererDecodeAndPlaySample)(char* sampleData, int sampleLength);
typedef struct _AUDIO_RENDERER_CALLBACKS {
AudioRendererInit init;
AudioRendererCleanup cleanup;
AudioRendererDecodeAndPlaySample decodeAndPlaySample;
int capabilities;
} AUDIO_RENDERER_CALLBACKS, *PAUDIO_RENDERER_CALLBACKS;
typedef struct _AUDIO_RENDERER_CALLBACKS {
AudioRendererInit init;
AudioRendererCleanup cleanup;
AudioRendererDecodeAndPlaySample decodeAndPlaySample;
int capabilities;
} AUDIO_RENDERER_CALLBACKS, *PAUDIO_RENDERER_CALLBACKS;
// Use this function to zero the audio callbacks when allocated on the stack or heap
void LiInitializeAudioCallbacks(PAUDIO_RENDERER_CALLBACKS arCallbacks);
// Use this function to zero the audio callbacks when allocated on the stack or heap
void LiInitializeAudioCallbacks(PAUDIO_RENDERER_CALLBACKS arCallbacks);
// Subject to change in future releases
// Use LiGetStageName() for stable stage names
// Subject to change in future releases
// Use LiGetStageName() for stable stage names
#define STAGE_NONE 0
#define STAGE_PLATFORM_INIT 1
#define STAGE_NAME_RESOLUTION 2
@ -167,78 +167,78 @@ extern "C" {
#define STAGE_MAX 12
// This callback is invoked to indicate that a stage of initialization is about to begin
typedef void(*ConnListenerStageStarting)(int stage);
typedef void(*ConnListenerStageStarting)(int stage);
// This callback is invoked to indicate that a stage of initialization has completed
typedef void(*ConnListenerStageComplete)(int stage);
// This callback is invoked to indicate that a stage of initialization has completed
typedef void(*ConnListenerStageComplete)(int stage);
// This callback is invoked to indicate that a stage of initialization has failed
typedef void(*ConnListenerStageFailed)(int stage, long errorCode);
// This callback is invoked to indicate that a stage of initialization has failed
typedef void(*ConnListenerStageFailed)(int stage, long errorCode);
// This callback is invoked after initialization has finished
typedef void(*ConnListenerConnectionStarted)(void);
// This callback is invoked after initialization has finished
typedef void(*ConnListenerConnectionStarted)(void);
// This callback is invoked when a connection failure occurs. It will not
// occur as a result of a call to LiStopConnection()
typedef void(*ConnListenerConnectionTerminated)(long errorCode);
// This callback is invoked when a connection failure occurs. It will not
// occur as a result of a call to LiStopConnection()
typedef void(*ConnListenerConnectionTerminated)(long errorCode);
// This callback is invoked to display a dialog-type message to the user
typedef void(*ConnListenerDisplayMessage)(char* message);
// This callback is invoked to display a dialog-type message to the user
typedef void(*ConnListenerDisplayMessage)(char* message);
// This callback is invoked to display a transient message for the user
// while streaming
typedef void(*ConnListenerDisplayTransientMessage)(char* message);
// This callback is invoked to display a transient message for the user
// while streaming
typedef void(*ConnListenerDisplayTransientMessage)(char* message);
typedef struct _CONNECTION_LISTENER_CALLBACKS {
ConnListenerStageStarting stageStarting;
ConnListenerStageComplete stageComplete;
ConnListenerStageFailed stageFailed;
ConnListenerConnectionStarted connectionStarted;
ConnListenerConnectionTerminated connectionTerminated;
ConnListenerDisplayMessage displayMessage;
ConnListenerDisplayTransientMessage displayTransientMessage;
} CONNECTION_LISTENER_CALLBACKS, *PCONNECTION_LISTENER_CALLBACKS;
typedef struct _CONNECTION_LISTENER_CALLBACKS {
ConnListenerStageStarting stageStarting;
ConnListenerStageComplete stageComplete;
ConnListenerStageFailed stageFailed;
ConnListenerConnectionStarted connectionStarted;
ConnListenerConnectionTerminated connectionTerminated;
ConnListenerDisplayMessage displayMessage;
ConnListenerDisplayTransientMessage displayTransientMessage;
} CONNECTION_LISTENER_CALLBACKS, *PCONNECTION_LISTENER_CALLBACKS;
// Use this function to zero the connection callbacks when allocated on the stack or heap
void LiInitializeConnectionCallbacks(PCONNECTION_LISTENER_CALLBACKS clCallbacks);
// Use this function to zero the connection callbacks when allocated on the stack or heap
void LiInitializeConnectionCallbacks(PCONNECTION_LISTENER_CALLBACKS clCallbacks);
// This function begins streaming.
//
// Callbacks are all optional. Pass NULL for individual callbacks within each struct or pass NULL for the entire struct
// to use the defaults for all callbacks.
//
// _serverMajorVersion is the major version number of the 'appversion' tag in the /serverinfo request
//
int LiStartConnection(const char* host, PSTREAM_CONFIGURATION streamConfig, PCONNECTION_LISTENER_CALLBACKS clCallbacks,
PDECODER_RENDERER_CALLBACKS drCallbacks, PAUDIO_RENDERER_CALLBACKS arCallbacks, void* renderContext, int drFlags, int _serverMajorVersion);
// This function begins streaming.
//
// Callbacks are all optional. Pass NULL for individual callbacks within each struct or pass NULL for the entire struct
// to use the defaults for all callbacks.
//
// _serverMajorVersion is the major version number of the 'appversion' tag in the /serverinfo request
//
int LiStartConnection(const char* host, PSTREAM_CONFIGURATION streamConfig, PCONNECTION_LISTENER_CALLBACKS clCallbacks,
PDECODER_RENDERER_CALLBACKS drCallbacks, PAUDIO_RENDERER_CALLBACKS arCallbacks, void* renderContext, int drFlags, int _serverMajorVersion);
// This function stops streaming.
void LiStopConnection(void);
// This function stops streaming.
void LiStopConnection(void);
// Use to get a user-visible string to display initialization progress
// from the integer passed to the ConnListenerStageXXX callbacks
const char* LiGetStageName(int stage);
// Use to get a user-visible string to display initialization progress
// from the integer passed to the ConnListenerStageXXX callbacks
const char* LiGetStageName(int stage);
// This function queues a mouse move event to be sent to the remote server.
int LiSendMouseMoveEvent(short deltaX, short deltaY);
// This function queues a mouse move event to be sent to the remote server.
int LiSendMouseMoveEvent(short deltaX, short deltaY);
// This function queues a mouse button event to be sent to the remote server.
// This function queues a mouse button event to be sent to the remote server.
#define BUTTON_ACTION_PRESS 0x07
#define BUTTON_ACTION_RELEASE 0x08
#define BUTTON_LEFT 0x01
#define BUTTON_MIDDLE 0x02
#define BUTTON_RIGHT 0x03
int LiSendMouseButtonEvent(char action, int button);
int LiSendMouseButtonEvent(char action, int button);
// This function queues a keyboard event to be sent to the remote server.
// This function queues a keyboard event to be sent to the remote server.
#define KEY_ACTION_DOWN 0x03
#define KEY_ACTION_UP 0x04
#define MODIFIER_SHIFT 0x01
#define MODIFIER_CTRL 0x02
#define MODIFIER_ALT 0x04
int LiSendKeyboardEvent(short keyCode, char keyAction, char modifiers);
int LiSendKeyboardEvent(short keyCode, char keyAction, char modifiers);
// Button flags
// Button flags
#define A_FLAG 0x1000
#define B_FLAG 0x2000
#define X_FLAG 0x4000
@ -257,18 +257,18 @@ extern "C" {
// This function queues a controller event to be sent to the remote server. It will
// be seen by the computer as the first controller.
int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY);
int LiSendControllerEvent(short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY);
// This function queues a controller event to be sent to the remote server. The controllerNumber
// parameter is a zero-based index of which controller this event corresponds to. The largest legal
// controller number is 3 (for a total of 4 controllers, the Xinput maximum). On generation 3 servers (GFE 2.1.x),
// these will be sent as controller 0 regardless of the controllerNumber parameter.
int LiSendMultiControllerEvent(short controllerNumber, short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY);
// This function queues a controller event to be sent to the remote server. The controllerNumber
// parameter is a zero-based index of which controller this event corresponds to. The largest legal
// controller number is 3 (for a total of 4 controllers, the Xinput maximum). On generation 3 servers (GFE 2.1.x),
// these will be sent as controller 0 regardless of the controllerNumber parameter.
int LiSendMultiControllerEvent(short controllerNumber, short buttonFlags, unsigned char leftTrigger, unsigned char rightTrigger,
short leftStickX, short leftStickY, short rightStickX, short rightStickY);
// This function queues a vertical scroll event to the remote server.
int LiSendScrollEvent(signed char scrollClicks);
// This function queues a vertical scroll event to the remote server.
int LiSendScrollEvent(signed char scrollClicks);
#ifdef __cplusplus
}