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Replace version check with note for LiSendMousePosition()
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@ -466,11 +466,6 @@ int LiSendMousePositionEvent(short x, short y, short referenceWidth, short refer
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return -2;
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}
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// TODO: Figure out the exact version where this was added
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if (AppVersionQuad[0] < 7) {
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return -3;
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}
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holder = malloc(sizeof(*holder));
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if (holder == NULL) {
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return -1;
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@ -435,6 +435,8 @@ const char* LiGetStageName(int stage);
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int LiSendMouseMoveEvent(short deltaX, short deltaY);
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// This function queues a mouse position update event to be sent to the remote server.
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// This functionality is only reliably supported on GFE 3.20 or later. Earlier versions
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// may not position the mouse correctly.
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//
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// Absolute mouse motion doesn't work in many games, so this mode should not be the default
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// for mice when streaming. It may be desirable as the default touchscreen behavior if the
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