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https://github.com/moonlight-stream/moonlight-common-c.git
synced 2025-08-17 17:05:50 +00:00
Improve audio resync logic to use initial receive time rather send time
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@ -18,7 +18,7 @@ static PPLT_CRYPTO_CONTEXT audioDecryptionCtx;
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static unsigned short lastSeq;
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static bool receivedDataFromPeer;
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static uint64_t pingStartTime;
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static uint64_t firstReceiveTime;
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#define RTP_PORT 48000
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@ -49,7 +49,7 @@ static void UdpPingThreadProc(void* context) {
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memcpy(&saddr, &RemoteAddr, sizeof(saddr));
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SET_PORT(&saddr, RTP_PORT);
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// Send PING every second until we get data back then every 5 seconds after that.
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// Send PING every 500 milliseconds
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while (!PltIsThreadInterrupted(&udpPingThread)) {
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err = sendto(rtpSocket, pingData, sizeof(pingData), 0, (struct sockaddr*)&saddr, RemoteAddrLen);
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if (err != sizeof(pingData)) {
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@ -58,6 +58,13 @@ static void UdpPingThreadProc(void* context) {
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return;
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}
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if (firstReceiveTime == 0 && isSocketReadable(rtpSocket)) {
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// Remember the time when we got our first incoming audio packet.
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// We will need to adjust for the delay between this event and
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// when the real receive thread is ready to avoid falling behind.
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firstReceiveTime = PltGetMillis();
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}
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PltSleepMsInterruptible(&udpPingThread, 500);
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}
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}
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@ -68,6 +75,7 @@ int initializeAudioStream(void) {
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RtpqInitializeQueue(&rtpReorderQueue, RTPQ_DEFAULT_MAX_SIZE, RTPQ_DEFAULT_QUEUE_TIME);
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lastSeq = 0;
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receivedDataFromPeer = false;
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firstReceiveTime = 0;
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audioDecryptionCtx = PltCreateCryptoContext();
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// For GFE 3.22 compatibility, we must start the audio ping thread before the RTSP handshake.
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@ -77,15 +85,6 @@ int initializeAudioStream(void) {
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return LastSocketFail();
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}
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// Track the time we started pinging. Audio samples will begin arriving
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// shortly after the first ping reaches the host. However, we won't be
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// ready to start playback until later on. As a result, we'll drop samples
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// equivalent to the amount of time before the receive thread is ready
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// to accept traffic in real-time.
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// FIXME: This could also take into account the size of the recv buffer,
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// since long RTSP handshakes could cause that to fill to capacity.
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pingStartTime = PltGetMillis();
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// We may receive audio before our threads are started, but that's okay. We'll
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// drop the first 1 second of audio packets to catch up with the backlog.
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int err = PltCreateThread("AudioPing", UdpPingThreadProc, NULL, &udpPingThread);
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@ -195,16 +194,11 @@ static void ReceiveThreadProc(void* context) {
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PQUEUED_AUDIO_PACKET packet;
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int queueStatus;
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bool useSelect;
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int initialResyncDelay = PltGetMillis() - pingStartTime;
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int packetsToDrop;
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uint32_t packetsToDrop;
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int waitingForAudioMs;
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// Cap delay at 3 seconds to account for recv buffer cap
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initialResyncDelay = initialResyncDelay > 3000 ? 3000 : initialResyncDelay;
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packetsToDrop = initialResyncDelay / AudioPacketDuration;
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Limelog("Initial audio resync period: %d milliseconds\n", initialResyncDelay);
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packet = NULL;
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packetsToDrop = 0;
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if (setNonFatalRecvTimeoutMs(rtpSocket, UDP_RECV_POLL_TIMEOUT_MS) < 0) {
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// SO_RCVTIMEO failed, so use select() to wait
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@ -259,11 +253,15 @@ static void ReceiveThreadProc(void* context) {
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if (!receivedDataFromPeer) {
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receivedDataFromPeer = true;
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Limelog("Received first audio packet after %d ms\n", waitingForAudioMs);
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if (firstReceiveTime != 0) {
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packetsToDrop = (PltGetMillis() - firstReceiveTime) / AudioPacketDuration;
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Limelog("Initial audio resync period: %d milliseconds\n", packetsToDrop * AudioPacketDuration);
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}
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}
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// GFE accumulates audio samples before we are ready to receive them, so
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// we will drop the first 1 second of packets to avoid accumulating latency
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// by sending audio frames to the player faster than they can be played.
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// we will drop the ones that arrived before the receive thread was ready.
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if (packetsToDrop > 0) {
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packetsToDrop--;
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continue;
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@ -150,6 +150,20 @@ int pollSockets(struct pollfd* pollFds, int pollFdsCount, int timeoutMs) {
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#endif
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}
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bool isSocketReadable(SOCKET s) {
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struct pollfd pfd;
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int err;
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pfd.fd = s;
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pfd.events = POLLIN;
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err = pollSockets(&pfd, 1, 0);
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if (err <= 0) {
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return false;
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}
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return true;
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}
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int recvUdpSocket(SOCKET s, char* buffer, int size, bool useSelect) {
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int err;
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@ -117,6 +117,7 @@ void setRecvTimeout(SOCKET s, int timeoutSec);
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void closeSocket(SOCKET s);
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bool isPrivateNetworkAddress(struct sockaddr_storage* address);
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int pollSockets(struct pollfd* pollFds, int pollFdsCount, int timeoutMs);
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bool isSocketReadable(SOCKET s);
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#define TCP_PORT_MASK 0xFFFF
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#define TCP_PORT_FLAG_ALWAYS_TEST 0x10000
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