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Force an IDR frame request when the decode unit queue overflows
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@@ -249,8 +249,8 @@ static void reassembleFrame(int frameNumber) {
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// Flush the decode unit queue
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freeDecodeUnitList(LbqFlushQueueItems(&decodeUnitQueue));
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// FIXME: Get proper lower bound
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connectionSinkTooSlow(0, frameNumber);
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// FIXME: Get proper bounds to use reference frame invalidation
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requestIdrOnDemand();
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return;
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}
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}
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