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Start the video decoder before reading the first frame to give it time to warm up
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@ -179,6 +179,10 @@ int startVideoStream(void* rendererContext, int drFlags) {
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if (err != 0) {
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if (err != 0) {
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return err;
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return err;
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}
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}
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// This must be called before the decoder thread starts submitting
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// decode units
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callbacks.start();
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err = readFirstFrame();
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err = readFirstFrame();
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if (err != 0) {
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if (err != 0) {
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@ -190,10 +194,6 @@ int startVideoStream(void* rendererContext, int drFlags) {
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return err;
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return err;
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}
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}
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//This must be called before the decoder thread starts submitting
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// decode units
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callbacks.start();
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err = PltCreateThread(DecoderThreadProc, NULL, &decoderThread);
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err = PltCreateThread(DecoderThreadProc, NULL, &decoderThread);
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if (err != 0) {
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if (err != 0) {
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return err;
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return err;
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