Remove shell script in preparation for build integration with Limelight-iOS

This commit is contained in:
Cameron Gutman committed 2014-10-18 22:03:12 -04:00
1 parent 1906128eb7
commit b168c9d273
2 files changed
-139

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@@ -188,7 +188,6 @@
FB290E2A19B37A4E004C83CF /* Sources */,
FB290E2B19B37A4E004C83CF /* Frameworks */,
FB290E2C19B37A4E004C83CF /* Headers */,
FB290E7719B37ABD004C83CF /* ShellScript */,
);
buildRules = (
);
@@ -225,22 +224,6 @@
};
/* End PBXProject section */
/* Begin PBXShellScriptBuildPhase section */
FB290E7719B37ABD004C83CF /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
buildActionMask = 2147483647;
files = (
);
inputPaths = (
);
outputPaths = (
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "##########################################\n#\n# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4\n#\n# Version 2.7\n#\n# Latest Change:\n# - Supports iPhone 5 / iPod Touch 5 (uses Apple's workaround to lipo bug)\n#\n# Purpose:\n# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode\n#\n# Author: Adam Martin - http://twitter.com/t_machine_org\n# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)\n#\n\nset -e\nset -o pipefail\n\n#################[ Tests: helps workaround any future bugs in Xcode ]########\n#\nDEBUG_THIS_SCRIPT=\"false\"\n\nif [ $DEBUG_THIS_SCRIPT = \"true\" ]\nthen\necho \"########### TESTS #############\"\necho \"Use the following variables when debugging this script; note that they may change on recursions\"\necho \"BUILD_DIR = $BUILD_DIR\"\necho \"BUILD_ROOT = $BUILD_ROOT\"\necho \"CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR\"\necho \"BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR\"\necho \"CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR\"\necho \"TARGET_BUILD_DIR = $TARGET_BUILD_DIR\"\nfi\n\n#####################[ part 1 ]##################\n# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)\n# (incidental: searching for substrings in sh is a nightmare! Sob)\n\nSDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\\{3\\}$')\n\n# Next, work out if we're in SIM or DEVICE\n\nif [ ${PLATFORM_NAME} = \"iphonesimulator\" ]\nthen\nOTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}\nelse\nOTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}\nfi\n\necho \"XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})\"\necho \"...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}\"\n#\n#####################[ end of part 1 ]##################\n\n#####################[ part 2 ]##################\n#\n# IF this is the original invocation, invoke WHATEVER other builds are required\n#\n# Xcode is already building ONE target...\n#\n# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.\n# ...we need to build ALL targets\n# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)\n#\n#\n# So: build ONLY the missing platforms/configurations.\n\nif [ \"true\" == ${ALREADYINVOKED:-false} ]\nthen\necho \"RECURSION: I am NOT the root invocation, so I'm NOT going to recurse\"\nelse\n# CRITICAL:\n# Prevent infinite recursion (Xcode sucks)\nexport ALREADYINVOKED=\"true\"\n\necho \"RECURSION: I am the root ... recursing all missing build targets NOW...\"\necho \"RECURSION: ...about to invoke: xcodebuild -configuration \\\"${CONFIGURATION}\\\" -project \\\"${PROJECT_NAME}.xcodeproj\\\" -target \\\"${TARGET_NAME}\\\" -sdk \\\"${OTHER_SDK_TO_BUILD}\\\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO\" BUILD_DIR=\\\"${BUILD_DIR}\\\" BUILD_ROOT=\\\"${BUILD_ROOT}\\\" SYMROOT=\\\"${SYMROOT}\\\"\n\nxcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"\n\nACTION=\"build\"\n\n#Merge all platform binaries as a fat binary for each configurations.\n\n# Calculate where the (multiple) built files are coming from:\nCURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos\nCURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator\n\necho \"Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}\"\necho \"Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}\"\n\nCREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal\necho \"...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}\"\n\n# ... remove the products of previous runs of this script\n# NB: this directory is ONLY created by this script - it should be safe to delete!\n\nrm -rf \"${CREATING_UNIVERSAL_DIR}\"\nmkdir \"${CREATING_UNIVERSAL_DIR}\"\n\n#\necho \"lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}\"\nxcrun -sdk iphoneos lipo -create -output \"${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}\" \"${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}\" \"${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}\"\n\n#########\n#\n# Added: StackOverflow suggestion to also copy \"include\" files\n# (untested, but should work OK)\n#\necho \"Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}\"\necho \" (if you embed your library project in another project, you will need to add\"\necho \" a \"User Search Headers\" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)\"\necho ' \"$(TARGET_BUILD_DIR)/usr/local/include/\"'\nif [ -d \"${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PLine truncated
};
/* End PBXShellScriptBuildPhase section */
/* Begin PBXSourcesBuildPhase section */
FB290E2A19B37A4E004C83CF /* Sources */ = {
isa = PBXSourcesBuildPhase;