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Wait for ENet socket readability rather than just sleeping 10 ms
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@ -683,12 +683,15 @@ static void controlReceiveThreadFunc(void* context) {
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}
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}
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}
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}
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else {
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else {
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// No events ready - sleep for a short time
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// No events ready - wait for readability.
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//
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//
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// NOTE: This sleep *directly* impacts the lowest possible retransmission
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// NOTE: This wait *directly* impacts the lowest possible retransmission
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// time for packets after a loss event. If we're busy sleeping here, we can't
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// time for packets after a loss event. If we're busy sleeping here, we can't
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// retransmit a dropped packet, so we keep the sleep time to a minimum.
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// retransmit a dropped packet, so we keep the sleep time to a minimum.
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PltSleepMsInterruptible(&controlReceiveThread, 10);
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//
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// TODO: Dynamically sleep until next RTO rather than waking every 10 ms
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enet_uint32 condition = ENET_SOCKET_WAIT_RECEIVE;
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enet_socket_wait(client->socket, &condition, 10);
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continue;
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continue;
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}
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}
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}
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}
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