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https://github.com/moonlight-stream/moonlight-common-c.git
synced 2026-02-16 02:21:07 +00:00
Add API to wake a waiting thread in LiWaitForNextVideoFrame()
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@@ -651,6 +651,7 @@ typedef void* VIDEO_FRAME_HANDLE;
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bool LiWaitForNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit);
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bool LiPollNextVideoFrame(VIDEO_FRAME_HANDLE* frameHandle, PDECODE_UNIT* decodeUnit);
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bool LiPeekNextVideoFrame(PDECODE_UNIT* decodeUnit);
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void LiWakeWaitForVideoFrame(void);
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void LiCompleteVideoFrame(VIDEO_FRAME_HANDLE handle, int drStatus);
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#ifdef __cplusplus
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@@ -71,6 +71,13 @@ void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead) {
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PltSignalConditionVariable(&queueHead->cond);
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}
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void LbqSignalQueueUserWake(PLINKED_BLOCKING_QUEUE queueHead) {
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PltLockMutex(&queueHead->mutex);
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queueHead->pendingUserWake = true;
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PltUnlockMutex(&queueHead->mutex);
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PltSignalConditionVariable(&queueHead->cond);
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}
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int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead) {
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return queueHead->currentSize;
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}
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@@ -196,7 +203,7 @@ int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
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PltLockMutex(&queueHead->mutex);
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// Wait for a waking condition: either data available or rundown
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while (queueHead->head == NULL && !queueHead->draining && !queueHead->shutdown) {
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while (queueHead->head == NULL && !queueHead->draining && !queueHead->shutdown && !queueHead->pendingUserWake) {
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PltWaitForConditionVariable(&queueHead->cond, &queueHead->mutex);
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}
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@@ -206,6 +213,13 @@ int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
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return LBQ_INTERRUPTED;
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}
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// If this is a user requested wake, process it now
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if (queueHead->pendingUserWake) {
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queueHead->pendingUserWake = false;
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PltUnlockMutex(&queueHead->mutex);
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return LBQ_USER_WAKE;
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}
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// If we're draining, only abort if we have no data available
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if (queueHead->draining && queueHead->head == NULL) {
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PltUnlockMutex(&queueHead->mutex);
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@@ -7,6 +7,7 @@
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#define LBQ_INTERRUPTED 1
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#define LBQ_BOUND_EXCEEDED 2
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#define LBQ_NO_ELEMENT 3
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#define LBQ_USER_WAKE 4
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typedef struct _LINKED_BLOCKING_QUEUE_ENTRY {
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struct _LINKED_BLOCKING_QUEUE_ENTRY* flink;
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@@ -24,6 +25,7 @@ typedef struct _LINKED_BLOCKING_QUEUE {
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int lifetimeSize;
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bool shutdown;
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bool draining;
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bool pendingUserWake;
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} LINKED_BLOCKING_QUEUE, *PLINKED_BLOCKING_QUEUE;
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int LbqInitializeLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead, int sizeBound);
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@@ -35,4 +37,5 @@ PLINKED_BLOCKING_QUEUE_ENTRY LbqDestroyLinkedBlockingQueue(PLINKED_BLOCKING_QUEU
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PLINKED_BLOCKING_QUEUE_ENTRY LbqFlushQueueItems(PLINKED_BLOCKING_QUEUE queueHead);
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void LbqSignalQueueShutdown(PLINKED_BLOCKING_QUEUE queueHead);
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void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead);
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void LbqSignalQueueUserWake(PLINKED_BLOCKING_QUEUE queueHead);
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int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead);
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@@ -221,6 +221,10 @@ bool LiPeekNextVideoFrame(PDECODE_UNIT* decodeUnit) {
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return true;
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}
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void LiWakeWaitForVideoFrame(void) {
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LbqSignalQueueUserWake(&decodeUnitQueue);
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}
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// Cleanup a decode unit by freeing the buffer chain and the holder
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void LiCompleteVideoFrame(VIDEO_FRAME_HANDLE handle, int drStatus) {
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PQUEUED_DECODE_UNIT qdu = handle;
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