mirror of
https://github.com/moonlight-stream/moonlight-common-c.git
synced 2026-04-02 22:06:10 +00:00
Throttle mouse/controller message rate in the input send thread
This avoids clients from all having to handle this themselves independently.
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@@ -28,6 +28,13 @@ static float absCurrentPosY;
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// Matches Win32 WHEEL_DELTA definition
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#define LI_WHEEL_DELTA 120
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// If we try to send more than one gamepad or mouse motion event
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// per millisecond, we'll wait a little bit to try to batch with
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// the next one. This batching wait paradoxically _decreases_
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// effective input latency by avoiding packet queuing in ENet.
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#define CONTROLLER_BATCHING_INTERVAL_MS 1
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#define MOUSE_BATCHING_INTERVAL_MS 1
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// Contains input stream packets
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typedef struct _PACKET_HOLDER {
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LINKED_BLOCKING_QUEUE_ENTRY entry;
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@@ -263,6 +270,9 @@ static void inputSendThreadProc(void* context) {
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relMouseMagicLE = LE32(MOUSE_MOVE_REL_MAGIC);
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}
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uint64_t lastControllerPacketTime = 0;
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uint64_t lastMousePacketTime = 0;
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while (!PltIsThreadInterrupted(&inputSendThread)) {
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err = LbqWaitForQueueElement(&packetQueue, (void**)&holder);
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if (err != LBQ_SUCCESS) {
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@@ -273,6 +283,13 @@ static void inputSendThreadProc(void* context) {
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if (holder->packet.header.magic == multiControllerMagicLE) {
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PPACKET_HOLDER controllerBatchHolder;
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PNV_MULTI_CONTROLLER_PACKET origPkt;
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uint64_t now = PltGetMillis();
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// Delay for batching if required
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if (now < lastControllerPacketTime + CONTROLLER_BATCHING_INTERVAL_MS) {
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PltSleepMs(lastControllerPacketTime + CONTROLLER_BATCHING_INTERVAL_MS - now);
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now = PltGetMillis();
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}
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origPkt = &holder->packet.multiController;
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for (;;) {
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@@ -317,12 +334,21 @@ static void inputSendThreadProc(void* context) {
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// Free the batched packet holder
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freePacketHolder(controllerBatchHolder);
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}
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lastControllerPacketTime = now;
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}
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// If it's a relative mouse move packet, we can also do batching
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else if (holder->packet.header.magic == relMouseMagicLE) {
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PPACKET_HOLDER mouseBatchHolder;
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int totalDeltaX = (short)BE16(holder->packet.mouseMoveRel.deltaX);
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int totalDeltaY = (short)BE16(holder->packet.mouseMoveRel.deltaY);
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uint64_t now = PltGetMillis();
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// Delay for batching if required
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if (now < lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS) {
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PltSleepMs(lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS - now);
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now = PltGetMillis();
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}
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for (;;) {
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int partialDeltaX;
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@@ -362,12 +388,22 @@ static void inputSendThreadProc(void* context) {
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freePacketHolder(mouseBatchHolder);
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}
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lastMousePacketTime = now;
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// Update the original packet
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holder->packet.mouseMoveRel.deltaX = BE16((short)totalDeltaX);
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holder->packet.mouseMoveRel.deltaY = BE16((short)totalDeltaY);
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}
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// If it's an absolute mouse move packet, we should only send the latest
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else if (holder->packet.header.magic == LE32(MOUSE_MOVE_ABS_MAGIC)) {
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uint64_t now = PltGetMillis();
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// Delay for batching if required
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if (now < lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS) {
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PltSleepMs(lastMousePacketTime + MOUSE_BATCHING_INTERVAL_MS - now);
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now = PltGetMillis();
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}
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for (;;) {
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PPACKET_HOLDER mouseBatchHolder;
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@@ -390,6 +426,8 @@ static void inputSendThreadProc(void* context) {
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freePacketHolder(holder);
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holder = mouseBatchHolder;
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}
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lastMousePacketTime = now;
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}
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// If it's a UTF-8 text packet, we may need to split it into a several packets to send
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else if (holder->packet.header.magic == LE32(UTF8_TEXT_EVENT_MAGIC)) {
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