Remove decoding thread like in Java common

This commit is contained in:
Cameron Gutman
2014-06-29 00:24:25 -07:00
parent 97710478de
commit 50733f6d7a
6 changed files with 51 additions and 30 deletions
+2 -2
View File
@@ -29,14 +29,12 @@ typedef void(*DecoderRendererSetup)(int width, int height, int redrawRate, void*
typedef void(*DecoderRendererStart)(void);
typedef void(*DecoderRendererStop)(void);
typedef void(*DecoderRendererRelease)(void);
typedef void(*DecoderRendererSubmitDecodeUnit)(PDECODE_UNIT decodeUnit);
typedef struct _DECODER_RENDERER_CALLBACKS {
DecoderRendererSetup setup;
DecoderRendererStart start;
DecoderRendererStop stop;
DecoderRendererRelease release;
DecoderRendererSubmitDecodeUnit submitDecodeUnit;
} DECODER_RENDERER_CALLBACKS, *PDECODER_RENDERER_CALLBACKS;
typedef void(*AudioRendererInit)(void);
@@ -92,6 +90,8 @@ int LiStartConnection(IP_ADDRESS host, PSTREAM_CONFIGURATION streamConfig, PCONN
PDECODER_RENDERER_CALLBACKS drCallbacks, PAUDIO_RENDERER_CALLBACKS arCallbacks, void* renderContext, int drFlags);
void LiStopConnection(void);
const char* LiGetStageName(int stage);
int LiGetNextDecodeUnit(PDECODE_UNIT *du);
int LiPollNextDecodeUnit(PDECODE_UNIT *du);
int LiSendMouseMoveEvent(short deltaX, short deltaY);