Allow the input queue to drain before terminating the thread

This ensures any final input messages (like key ups) make it to the host
This commit is contained in:
Cameron Gutman 2021-05-15 22:01:50 -05:00
parent 71c9ff0d91
commit 431e188b07
3 changed files with 57 additions and 17 deletions

View File

@ -361,14 +361,15 @@ int stopInputStream(void) {
// No more packets should be queued now
initialized = false;
// Signal the input send thread
LbqSignalQueueShutdown(&packetQueue);
PltInterruptThread(&inputSendThread);
// Signal the input send thread to drain all pending
// input packets before shutting down.
LbqSignalQueueDrain(&packetQueue);
if (inputSock != INVALID_SOCKET) {
shutdownTcpSocket(inputSock);
}
PltInterruptThread(&inputSendThread);
PltJoinThread(&inputSendThread);
PltCloseThread(&inputSendThread);

View File

@ -2,7 +2,7 @@
// Destroy the linked blocking queue and associated mutex and event
PLINKED_BLOCKING_QUEUE_ENTRY LbqDestroyLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead) {
LC_ASSERT(queueHead->shutdown || queueHead->lifetimeSize == 0);
LC_ASSERT(queueHead->shutdown || queueHead->draining || queueHead->lifetimeSize == 0);
PltDeleteMutex(&queueHead->mutex);
PltCloseEvent(&queueHead->containsDataEvent);
@ -62,6 +62,11 @@ void LbqSignalQueueShutdown(PLINKED_BLOCKING_QUEUE queueHead) {
PltSetEvent(&queueHead->containsDataEvent);
}
void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead) {
queueHead->draining = true;
PltSetEvent(&queueHead->containsDataEvent);
}
int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead) {
return queueHead->currentSize;
}
@ -69,7 +74,7 @@ int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead) {
int LbqOfferQueueItem(PLINKED_BLOCKING_QUEUE queueHead, void* data, PLINKED_BLOCKING_QUEUE_ENTRY entry) {
bool wasEmpty;
if (queueHead->shutdown) {
if (queueHead->shutdown || queueHead->draining) {
return LBQ_INTERRUPTED;
}
@ -120,14 +125,25 @@ int LbqPeekQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
}
if (queueHead->head == NULL) {
return LBQ_NO_ELEMENT;
if (queueHead->draining) {
return LBQ_INTERRUPTED;
}
else {
return LBQ_NO_ELEMENT;
}
}
PltLockMutex(&queueHead->mutex);
if (queueHead->head == NULL) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
if (queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
else {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
}
}
*data = queueHead->head->data;
@ -145,14 +161,25 @@ int LbqPollQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
}
if (queueHead->head == NULL) {
return LBQ_NO_ELEMENT;
if (queueHead->draining) {
return LBQ_INTERRUPTED;
}
else {
return LBQ_NO_ELEMENT;
}
}
PltLockMutex(&queueHead->mutex);
if (queueHead->head == NULL) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
if (queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
else {
PltUnlockMutex(&queueHead->mutex);
return LBQ_NO_ELEMENT;
}
}
entry = queueHead->head;
@ -187,23 +214,33 @@ int LbqWaitForQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data) {
// We can also avoid a syscall if the head pointer is non-NULL.
// It's not safe to dereference the value due to potential memory
// ordering hazards, but we can use its presence to elide the wait.
if (queueHead->head == NULL) {
//
// If we're draining, we will never wait on the queue.
if (queueHead->head == NULL && !queueHead->draining) {
err = PltWaitForEvent(&queueHead->containsDataEvent);
if (err != PLT_WAIT_SUCCESS) {
return LBQ_INTERRUPTED;
}
}
PltLockMutex(&queueHead->mutex);
if (queueHead->shutdown) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
PltLockMutex(&queueHead->mutex);
if (queueHead->head == NULL) {
PltClearEvent(&queueHead->containsDataEvent);
PltUnlockMutex(&queueHead->mutex);
continue;
if (queueHead->draining) {
PltUnlockMutex(&queueHead->mutex);
return LBQ_INTERRUPTED;
}
else {
PltUnlockMutex(&queueHead->mutex);
continue;
}
}
entry = queueHead->head;

View File

@ -20,6 +20,7 @@ typedef struct _LINKED_BLOCKING_QUEUE {
int sizeBound;
int currentSize;
bool shutdown;
bool draining;
int lifetimeSize;
PLINKED_BLOCKING_QUEUE_ENTRY head;
PLINKED_BLOCKING_QUEUE_ENTRY tail;
@ -33,4 +34,5 @@ int LbqPeekQueueElement(PLINKED_BLOCKING_QUEUE queueHead, void** data);
PLINKED_BLOCKING_QUEUE_ENTRY LbqDestroyLinkedBlockingQueue(PLINKED_BLOCKING_QUEUE queueHead);
PLINKED_BLOCKING_QUEUE_ENTRY LbqFlushQueueItems(PLINKED_BLOCKING_QUEUE queueHead);
void LbqSignalQueueShutdown(PLINKED_BLOCKING_QUEUE queueHead);
void LbqSignalQueueDrain(PLINKED_BLOCKING_QUEUE queueHead);
int LbqGetItemCount(PLINKED_BLOCKING_QUEUE queueHead);