Fix memory leak when switching between immediate and queued audio packets

This commit is contained in:
Cameron Gutman 2021-06-01 19:33:56 -05:00
parent 4aa82b0a9f
commit 3dff15b8c4

View File

@ -288,24 +288,25 @@ static void ReceiveThreadProc(void* context) {
if (RTPQ_PACKET_READY(queueStatus)) {
// If packets are ready, pull them and send them to the decoder
uint16_t length;
while ((packet = (PQUEUED_AUDIO_PACKET)RtpaGetQueuedPacket(&rtpAudioQueue, sizeof(QUEUED_AUDIO_PACKET_HEADER), &length)) != NULL) {
PQUEUED_AUDIO_PACKET queuedPacket;
while ((queuedPacket = (PQUEUED_AUDIO_PACKET)RtpaGetQueuedPacket(&rtpAudioQueue, sizeof(QUEUED_AUDIO_PACKET_HEADER), &length)) != NULL) {
// Populate header data (not preserved in queued packets)
packet->header.size = length;
queuedPacket->header.size = length;
if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) {
if (!queuePacketToLbq(&packet)) {
if (!queuePacketToLbq(&queuedPacket)) {
// An exit signal was received
break;
}
}
else {
decodeInputData(packet);
free(packet);
decodeInputData(queuedPacket);
free(queuedPacket);
}
}
// Break on exit
if (packet != NULL) {
if (queuedPacket != NULL) {
break;
}
}