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Split controller motion events onto their own channels
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@@ -60,8 +60,9 @@ extern uint32_t SunshineFeatureFlags;
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#define CTRL_CHANNEL_PEN 0x04
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#define CTRL_CHANNEL_TOUCH 0x05
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#define CTRL_CHANNEL_UTF8 0x06
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#define CTRL_CHANNEL_GAMEPAD_BASE 0x10 // 0x10 to 0x20 by controller index
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#define CTRL_CHANNEL_MAX 0x20
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#define CTRL_CHANNEL_GAMEPAD_BASE 0x10 // 0x10 to 0x1F by controller index
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#define CTRL_CHANNEL_SENSOR_BASE 0x20 // 0x20 to 0x2F by controller index
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#define CTRL_CHANNEL_COUNT 0x30
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#ifndef UINT24_MAX
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#define UINT24_MAX 0xFFFFFF
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