Send pointer IDs instead of touch indices

This commit is contained in:
Cameron Gutman
2023-06-18 13:48:14 -05:00
parent cd35abbae7
commit 329c55d52f
3 changed files with 13 additions and 10 deletions
+4 -4
View File
@@ -126,8 +126,8 @@ typedef struct _SS_HSCROLL_PACKET {
typedef struct _SS_TOUCH_PACKET { typedef struct _SS_TOUCH_PACKET {
NV_INPUT_HEADER header; NV_INPUT_HEADER header;
uint8_t eventType; uint8_t eventType;
uint8_t touchIndex; uint8_t zero[3]; // Alignment/reserved
uint8_t zero[2]; // Alignment/reserved uint32_t pointerId;
netfloat x; netfloat x;
netfloat y; netfloat y;
netfloat pressure; netfloat pressure;
@@ -162,8 +162,8 @@ typedef struct _SS_CONTROLLER_TOUCH_PACKET {
NV_INPUT_HEADER header; NV_INPUT_HEADER header;
uint8_t controllerNumber; uint8_t controllerNumber;
uint8_t eventType; uint8_t eventType;
uint8_t touchIndex; uint8_t zero[2]; // Alignment/reserved
uint8_t zero[1]; // Alignment/reserved uint32_t pointerId;
netfloat x; netfloat x;
netfloat y; netfloat y;
netfloat pressure; netfloat pressure;
+4 -4
View File
@@ -1056,7 +1056,7 @@ int LiSendHScrollEvent(signed char scrollClicks) {
return LiSendHighResHScrollEvent(scrollClicks * LI_WHEEL_DELTA); return LiSendHighResHScrollEvent(scrollClicks * LI_WHEEL_DELTA);
} }
int LiSendTouchEvent(uint8_t eventType, uint8_t touchIndex, float x, float y, float pressure) { int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressure) {
PPACKET_HOLDER holder; PPACKET_HOLDER holder;
int err; int err;
@@ -1077,7 +1077,7 @@ int LiSendTouchEvent(uint8_t eventType, uint8_t touchIndex, float x, float y, fl
holder->packet.touch.header.size = BE32(sizeof(SS_TOUCH_PACKET) - sizeof(uint32_t)); holder->packet.touch.header.size = BE32(sizeof(SS_TOUCH_PACKET) - sizeof(uint32_t));
holder->packet.touch.header.magic = LE32(SS_TOUCH_MAGIC); holder->packet.touch.header.magic = LE32(SS_TOUCH_MAGIC);
holder->packet.touch.eventType = eventType; holder->packet.touch.eventType = eventType;
holder->packet.touch.touchIndex = touchIndex; holder->packet.touch.pointerId = LE32(pointerId);
memset(holder->packet.touch.zero, 0, sizeof(holder->packet.touch.zero)); memset(holder->packet.touch.zero, 0, sizeof(holder->packet.touch.zero));
floatToNetfloat(x, holder->packet.touch.x); floatToNetfloat(x, holder->packet.touch.x);
floatToNetfloat(y, holder->packet.touch.y); floatToNetfloat(y, holder->packet.touch.y);
@@ -1172,7 +1172,7 @@ int LiSendControllerArrivalEvent(uint8_t controllerNumber, uint16_t activeGamepa
return LiSendMultiControllerEvent(controllerNumber, activeGamepadMask, 0, 0, 0, 0, 0, 0, 0); return LiSendMultiControllerEvent(controllerNumber, activeGamepadMask, 0, 0, 0, 0, 0, 0, 0);
} }
int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint8_t touchIndex, float x, float y, float pressure) { int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint32_t pointerId, float x, float y, float pressure) {
PPACKET_HOLDER holder; PPACKET_HOLDER holder;
int err; int err;
@@ -1194,8 +1194,8 @@ int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint
holder->packet.controllerTouch.header.magic = LE32(SS_CONTROLLER_TOUCH_MAGIC); holder->packet.controllerTouch.header.magic = LE32(SS_CONTROLLER_TOUCH_MAGIC);
holder->packet.controllerTouch.controllerNumber = controllerNumber; holder->packet.controllerTouch.controllerNumber = controllerNumber;
holder->packet.controllerTouch.eventType = eventType; holder->packet.controllerTouch.eventType = eventType;
holder->packet.controllerTouch.touchIndex = touchIndex;
memset(holder->packet.controllerTouch.zero, 0, sizeof(holder->packet.controllerTouch.zero)); memset(holder->packet.controllerTouch.zero, 0, sizeof(holder->packet.controllerTouch.zero));
holder->packet.controllerTouch.pointerId = LE32(pointerId);
floatToNetfloat(x, holder->packet.controllerTouch.x); floatToNetfloat(x, holder->packet.controllerTouch.x);
floatToNetfloat(y, holder->packet.controllerTouch.y); floatToNetfloat(y, holder->packet.controllerTouch.y);
floatToNetfloat(pressure, holder->packet.controllerTouch.pressure); floatToNetfloat(pressure, holder->packet.controllerTouch.pressure);
+5 -2
View File
@@ -575,6 +575,9 @@ int LiSendMouseMoveAsMousePositionEvent(short deltaX, short deltaY, short refere
// //
// Sending a down/move event with a pressure of 0.0 indicates the actual pressure is unknown. // Sending a down/move event with a pressure of 0.0 indicates the actual pressure is unknown.
// //
// Pointer ID is an opaque ID that must uniquely identify each active touch on screen. It must
// remain constant through any down/up/move/cancel events involved in a single touch interaction.
//
// If unsupported by the host, this will return LI_ERR_UNSUPPORTED and the caller should consider // If unsupported by the host, this will return LI_ERR_UNSUPPORTED and the caller should consider
// falling back to other functions to send this input (such as LiSendMousePositionEvent()). // falling back to other functions to send this input (such as LiSendMousePositionEvent()).
#define LI_TOUCH_EVENT_HOVER 0x00 #define LI_TOUCH_EVENT_HOVER 0x00
@@ -582,7 +585,7 @@ int LiSendMouseMoveAsMousePositionEvent(short deltaX, short deltaY, short refere
#define LI_TOUCH_EVENT_UP 0x02 #define LI_TOUCH_EVENT_UP 0x02
#define LI_TOUCH_EVENT_MOVE 0x03 #define LI_TOUCH_EVENT_MOVE 0x03
#define LI_TOUCH_EVENT_CANCEL 0x04 #define LI_TOUCH_EVENT_CANCEL 0x04
int LiSendTouchEvent(uint8_t eventType, uint8_t touchIndex, float x, float y, float pressure); int LiSendTouchEvent(uint8_t eventType, uint32_t pointerId, float x, float y, float pressure);
// This function is similar to LiSendTouchEvent() but allows additional parameters relevant for pen // This function is similar to LiSendTouchEvent() but allows additional parameters relevant for pen
// input, including rotation, tilt, and buttons. Rotation is in degrees from vertical in Y dimension // input, including rotation, tilt, and buttons. Rotation is in degrees from vertical in Y dimension
@@ -686,7 +689,7 @@ int LiSendControllerArrivalEvent(uint8_t controllerNumber, uint16_t activeGamepa
// //
// If unsupported by the host, this will return LI_ERR_UNSUPPORTED and the caller should consider // If unsupported by the host, this will return LI_ERR_UNSUPPORTED and the caller should consider
// using this touch input to simulate trackpad input. // using this touch input to simulate trackpad input.
int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint8_t touchIndex, float x, float y, float pressure); int LiSendControllerTouchEvent(uint8_t controllerNumber, uint8_t eventType, uint32_t pointerId, float x, float y, float pressure);
// This function allows clients to send controller-associated motion events to a supported host. // This function allows clients to send controller-associated motion events to a supported host.
// //