Cross-platform threading, sockets updates, and control stream implementation, and various other fixes

This commit is contained in:
Cameron Gutman
2014-01-18 18:53:50 -05:00
parent f02e916f6c
commit 103c052729
11 changed files with 443 additions and 8 deletions
+16
View File
@@ -73,6 +73,22 @@
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ByteBuffer.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="ControlStream.cpp" />
<ClCompile Include="Handshake.cpp" />
<ClCompile Include="PlatformSockets.cpp" />
<ClCompile Include="PlatformThreads.cpp" />
<ClCompile Include="VideoDepacketizer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ByteBuffer.h" />
<ClInclude Include="Limelight.h" />
<ClInclude Include="Platform.h" />
<ClInclude Include="PlatformSockets.h" />
<ClInclude Include="PlatformThreads.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>