Remove usage of long types for LP64 and LLP64 consistency

This commit is contained in:
Cameron Gutman
2020-12-05 16:51:03 -06:00
parent 333382ae74
commit 0ead0df2a1
5 changed files with 11 additions and 11 deletions

View File

@@ -33,8 +33,8 @@ static PLT_THREAD invalidateRefFramesThread;
static PLT_THREAD controlReceiveThread;
static PLT_EVENT invalidateRefFramesEvent;
static int lossCountSinceLastReport;
static long lastGoodFrame;
static long lastSeenFrame;
static int lastGoodFrame;
static int lastSeenFrame;
static bool stopping;
static bool disconnectPending;
@@ -660,7 +660,7 @@ static void lossStatsThreadFunc(void* context) {
}
static void requestIdrFrame(void) {
long long payload[3];
int64_t payload[3];
if (AppVersionQuad[0] >= 5) {
// Form the payload
@@ -697,7 +697,7 @@ static void requestIdrFrame(void) {
}
static void requestInvalidateReferenceFrames(void) {
long long payload[3];
int64_t payload[3];
PQUEUED_FRAME_INVALIDATION_TUPLE qfit;
LC_ASSERT(isReferenceFrameInvalidationEnabled());