mirror of
https://github.com/moonlight-stream/moonlight-common-c.git
synced 2026-02-16 02:21:07 +00:00
Use a valid port when calling connect() for local address detection
BSDs (including Darwin) don't like using port 0.
This commit is contained in:
@@ -381,7 +381,7 @@ int LiStartConnection(PSERVER_INFORMATION serverInfo, PSTREAM_CONFIGURATION stre
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// Resolve LocalAddr by RemoteAddr.
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// Resolve LocalAddr by RemoteAddr.
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{
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{
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SOCKADDR_LEN localAddrLen;
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SOCKADDR_LEN localAddrLen;
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err = getLocalAddressByUdpConnect(&RemoteAddr, AddrLen, &LocalAddr, &localAddrLen);
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err = getLocalAddressByUdpConnect(&RemoteAddr, AddrLen, RtspPortNumber, &LocalAddr, &localAddrLen);
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if (err != 0) {
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if (err != 0) {
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Limelog("failed to resolve local addr: %d\n", err);
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Limelog("failed to resolve local addr: %d\n", err);
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ListenerCallbacks.stageFailed(STAGE_NAME_RESOLUTION, err);
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ListenerCallbacks.stageFailed(STAGE_NAME_RESOLUTION, err);
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@@ -568,16 +568,22 @@ Exit:
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return s;
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return s;
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}
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}
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int getLocalAddressByUdpConnect(const struct sockaddr_storage* targetAddr, SOCKADDR_LEN targetAddrLen,
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int getLocalAddressByUdpConnect(const struct sockaddr_storage* targetAddr, SOCKADDR_LEN targetAddrLen, unsigned short targetPort,
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struct sockaddr_storage* localAddr, SOCKADDR_LEN* localAddrLen) {
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struct sockaddr_storage* localAddr, SOCKADDR_LEN* localAddrLen) {
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SOCKET udpSocket;
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SOCKET udpSocket;
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LC_SOCKADDR connAddr;
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LC_ASSERT(targetPort != 0);
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udpSocket = createSocket(targetAddr->ss_family, SOCK_DGRAM, IPPROTO_UDP, false);
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udpSocket = createSocket(targetAddr->ss_family, SOCK_DGRAM, IPPROTO_UDP, false);
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if (udpSocket == INVALID_SOCKET) {
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if (udpSocket == INVALID_SOCKET) {
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return LastSocketError();
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return LastSocketError();
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}
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}
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if (connect(udpSocket, (struct sockaddr*)targetAddr, targetAddrLen) < 0) {
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memcpy(&connAddr, targetAddr, targetAddrLen);
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SET_PORT(&connAddr, RtspPortNumber);
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if (connect(udpSocket, (struct sockaddr*)&connAddr, targetAddrLen) < 0) {
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int err = LastSocketError();
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int err = LastSocketError();
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Limelog("UDP connect() failed: %d\n", err);
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Limelog("UDP connect() failed: %d\n", err);
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closeSocket(udpSocket);
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closeSocket(udpSocket);
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@@ -107,8 +107,8 @@ void addrToUrlSafeString(struct sockaddr_storage* addr, char* string, size_t str
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SOCKET createSocket(int addressFamily, int socketType, int protocol, bool nonBlocking);
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SOCKET createSocket(int addressFamily, int socketType, int protocol, bool nonBlocking);
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SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port, int timeoutSec);
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SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen, unsigned short port, int timeoutSec);
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int getLocalAddressByUdpConnect(const struct sockaddr_storage* targetAddr, SOCKADDR_LEN targetAddrLen,
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int getLocalAddressByUdpConnect(const struct sockaddr_storage* targetAddr, SOCKADDR_LEN targetAddrLen, unsigned short targetPort,
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struct sockaddr_storage* localAddr, SOCKADDR_LEN* localAddrLen);
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struct sockaddr_storage* localAddr, SOCKADDR_LEN* localAddrLen);
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int sendMtuSafe(SOCKET s, char* buffer, int size);
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int sendMtuSafe(SOCKET s, char* buffer, int size);
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SOCKET bindUdpSocket(int addressFamily, struct sockaddr_storage* localAddr, SOCKADDR_LEN addrLen, int bufferSize, int socketQosType);
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SOCKET bindUdpSocket(int addressFamily, struct sockaddr_storage* localAddr, SOCKADDR_LEN addrLen, int bufferSize, int socketQosType);
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int enableNoDelay(SOCKET s);
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int enableNoDelay(SOCKET s);
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