2016-07-10 21:31:35 -07:00

297 lines
11 KiB
JavaScript

function guuid() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random()*16|0, v = c == 'x' ? r : (r&0x3|0x8);
return v.toString(16);
});
}
function uniqueid() {
return 'xxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
var r = Math.random()*16|0;
return r.toString(16);
});
}
function generateRemoteInputKey() {
return 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
var r = Math.random()*16|0;
return r.toString(16);
});
}
function generateRemoteInputKeyId() {
return ((Math.random()-0.5) * 0x7FFFFFFF)|0;
}
String.prototype.toHex = function() {
var hex = '';
for(var i = 0; i < this.length; i++) {
hex += '' + this.charCodeAt(i).toString(16);
}
return hex;
}
function NvHTTP(address, clientUid) {
this.address = address;
this.paired = false;
this.supports4K = false;
this.currentGame = 0;
this.serverMajorVersion = 0;
this.clientUid = clientUid;
this._baseUrlHttps = 'https://' + address + ':47984';
this._baseUrlHttp = 'http://' + address + ':47989';
this._memCachedBoxArtArray = {};
_self = this;
};
function _arrayBufferToBase64( buffer ) {
var binary = '';
var bytes = new Uint8Array( buffer );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode( bytes[ i ] );
}
return window.btoa( binary );
}
function _base64ToArrayBuffer(base64) {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array( len );
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}
NvHTTP.prototype = {
refreshServerInfo: function () {
return sendMessage('openUrl', [ _self._baseUrlHttps + '/serverinfo?' + _self._buildUidStr(), false]).then(function(ret) {
if (!_self._parseServerInfo(ret)) {
return sendMessage('openUrl', [ _self._baseUrlHttp + '/serverinfo?' + _self._buildUidStr(), false]).then(function(retHttp) {
_self._parseServerInfo(retHttp);
});
}
});
},
_parseServerInfo: function(xmlStr) {
$xml = _self._parseXML(xmlStr);
$root = $xml.find('root');
if($root.attr("status_code") != 200) {
return false;
}
_self.paired = $root.find("PairStatus").text().trim() == 1;
_self.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
_self.serverMajorVersion = parseInt($root.find("appversion").text().trim().substring(0, 1), 10);
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
if ($root.find("state").text().trim().endsWith("_SERVER_AVAILABLE")) {
_self.currentGame = 0;
}
return true;
},
getAppById: function (appId) {
return _self.getAppList().then(function (list) {
var retApp = null;
list.some(function (app) {
if (app.id == appId) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppByName: function (appName) {
return _self.getAppList().then(function (list) {
var retApp = null;
list.some(function (app) {
if (app.title == appName) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppList: function () {
return sendMessage('openUrl', [_self._baseUrlHttps + '/applist?' + _self._buildUidStr(), false]).then(function (ret) {
$xml = _self._parseXML(ret);
var rootElement = $xml.find("root")[0];
var appElements = rootElement.getElementsByTagName("App");
var appList = [];
for (var i = 0, len = appElements.length; i < len; i++) {
appList.push({
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
id: parseInt(appElements[i].getElementsByTagName("ID")[0].innerHTML.trim(), 10),
running: (appElements[i].getElementsByTagName("IsRunning")[0].innerHTML.trim() == 1)
});
}
return appList;
});
},
// returns the box art of the given appID.
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
getBoxArt: function (appId) {
// TODO: unfortunately we do N lookups from storage cache, each of them filling up the memory cache.
// once the first round of calls are all made, each subsequent request hits this and returns from memory cache
if (_self._memCachedBoxArtArray[appId] !== undefined) {
return new Promise(function (resolve, reject) {
console.log('returning memory cached box art');
resolve(_self._memCachedBoxArtArray[appId]);
return;
});
}
if (chrome.storage) {
// This may be bad practice to push/pull this much data through local storage?
return new Promise(function (resolve, reject) {
chrome.storage.local.get('boxArtCache', function(JSONCachedBoxArtArray) {
var storedBoxArtArray; // load cached data if it exists
if (JSONCachedBoxArtArray.boxArtCache != undefined && JSONCachedBoxArtArray.boxArtCache[appId] != undefined) {
storedBoxArtArray = JSONCachedBoxArtArray.boxArtCache;
storedBoxArtArray[appId] = _base64ToArrayBuffer(storedBoxArtArray[appId]);
_self._memCachedBoxArtArray[appId] = storedBoxArtArray[appId];
} else {
storedBoxArtArray = {};
}
// if we already have it, load it.
if (storedBoxArtArray[appId] !== undefined && Object.keys(storedBoxArtArray).length !== 0 && storedBoxArtArray[appId].constructor !== Object) {
console.log('returning storage cached box art');
resolve(storedBoxArtArray[appId]);
return;
}
// otherwise, put it in our cache, then return it
sendMessage('openUrl', [
_self._baseUrlHttps +
'/appasset?'+_self._buildUidStr() +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
true
]).then(function(streamedBoxArt) {
// the memcached data is global to all the async calls we're doing. This way there's only one array that holds everything properly.
_self._memCachedBoxArtArray[appId] = streamedBoxArt;
var obj = {};
var arrayToStore = {}
for (key in _self._memCachedBoxArtArray) { // convert the arraybuffer into a string
arrayToStore[key] = _arrayBufferToBase64(_self._memCachedBoxArtArray[key]);
}
obj['boxArtCache'] = arrayToStore; // storage is in JSON format. JSON does not support binary data.
chrome.storage.local.set(obj, function(onSuccess) {});
console.log('returning streamed box art');
resolve(streamedBoxArt);
return;
});
});
});
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
console.log('WARN: Chrome.storage not detected! Box art will not be saved!');
return sendMessage('openUrl', [
_self._baseUrlHttps +
'/appasset?'+_self._buildUidStr() +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
true
]);
}
},
launchApp: function (appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo) {
return sendMessage('openUrl', [
_self._baseUrlHttps +
'/launch?' + _self._buildUidStr() +
'&appid=' + appId +
'&mode=' + mode +
'&additionalStates=1&sops=' + sops +
'&rikey=' + rikey +
'&rikeyid=' + rikeyid +
'&localAudioPlayMode=' + localAudio +
'&surroundAudioInfo=' + surroundAudioInfo,
false
]).then(function (ret) {
return true;
});
},
resumeApp: function (rikey, rikeyid) {
return sendMessage('openUrl', [
_self._baseUrlHttps +
'/resume?' + _self._buildUidStr() +
'&rikey=' + rikey +
'&rikeyid=' + rikeyid,
false
]).then(function (ret) {
return true;
});
},
quitApp: function () {
return sendMessage('openUrl', [_self._baseUrlHttps + '/cancel?' + _self._buildUidStr(), false]).then(function () {
_self.currentGame = 0;
});
},
pair: function(randomNumber) {
return _self.refreshServerInfo().then(function () {
if (_self.paired)
return true;
if (_self.currentGame != 0)
return false;
return sendMessage('pair', [_self.serverMajorVersion, _self.address, randomNumber]).then(function (pairStatus) {
return sendMessage('openUrl', [_self._baseUrlHttps + '/pair?uniqueid=' + _self.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', false]).then(function (ret) {
$xml = _self._parseXML(ret);
_self.paired = $xml.find('paired').html() == "1";
return _self.paired;
});
});
});
},
unpair: function () {
return sendMessage('openUrl', [_self._baseUrlHttps + '/unpair?' + _self._buildUidStr(), false]);
},
_buildUidStr: function () {
return 'uniqueid=' + _self.clientUid + '&uuid=' + guuid();
},
_parseXML: function (xmlData) {
return $($.parseXML(xmlData.toString()));
},
};