moonlight-chrome/main.cpp
2016-02-18 21:55:27 -05:00

199 lines
6.3 KiB
C++

#include "moonlight.hpp"
#include <pthread.h>
#include <stdio.h>
#include <string.h>
#include "ppapi/cpp/input_event.h"
// Requests the NaCl module to connection to the server specified after the :
#define MSG_START_REQUEST "startRequest:"
// Requests the NaCl module stop streaming
#define MSG_STOP_REQUEST "stopRequest"
// Sent by the NaCl module when the stream has stopped whether user-requested or not
#define MSG_STREAM_TERMINATED "streamTerminated"
MoonlightInstance* g_Instance;
MoonlightInstance::~MoonlightInstance() {}
class MoonlightModule : public pp::Module {
public:
MoonlightModule() : pp::Module() {}
virtual ~MoonlightModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new MoonlightInstance(instance);
}
};
void MoonlightInstance::OnConnectionStarted(uint32_t unused) {
// Tell the front end
pp::Var response("Connection Established");
g_Instance->PostMessage(response);
// Start receiving input events
g_Instance->RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
g_Instance->RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD);
}
void MoonlightInstance::OnConnectionStopped(uint32_t error) {
// Not running anymore
g_Instance->m_Running = false;
// Stop receiving input events
g_Instance->ClearInputEventRequest(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD);
// Unlock the mouse
g_Instance->UnlockMouse();
// Join threads
pthread_join(g_Instance->m_ConnectionThread, NULL);
pthread_join(g_Instance->m_GamepadThread, NULL);
// Notify the JS code that the stream has ended
pp::Var response(MSG_STREAM_TERMINATED);
g_Instance->PostMessage(response);
}
void MoonlightInstance::StopConnection() {
pthread_t t;
// Stopping needs to happen in a separate thread to avoid a potential deadlock
// caused by us getting a callback to the main thread while inside LiStopConnection.
pthread_create(&t, NULL, MoonlightInstance::StopThreadFunc, NULL);
// We'll need to call the listener ourselves since our connection terminated callback
// won't be invoked for a manually requested termination.
OnConnectionStopped(0);
}
void* MoonlightInstance::StopThreadFunc(void* context) {
// Stop the connection
LiStopConnection();
return NULL;
}
void* MoonlightInstance::GamepadThreadFunc(void* context) {
MoonlightInstance* me = (MoonlightInstance*)context;
while (me->m_Running) {
me->PollGamepads();
// Poll every 10 ms
usleep(10 * 1000);
}
return NULL;
}
void* MoonlightInstance::ConnectionThreadFunc(void* context) {
MoonlightInstance* me = (MoonlightInstance*)context;
int err;
// Post a status update before we begin
pp::Var response("Starting connection to " + me->m_Host);
me->PostMessage(response);
err = LiStartConnection(me->m_Host.c_str(),
&me->m_StreamConfig,
&MoonlightInstance::s_ClCallbacks,
&MoonlightInstance::s_DrCallbacks,
&MoonlightInstance::s_ArCallbacks,
NULL, 0,
me->m_ServerMajorVersion);
if (err != 0) {
// Notify the JS code that the stream has ended
pp::Var response(MSG_STREAM_TERMINATED);
me->PostMessage(response);
return NULL;
}
// Set running state before starting connection-specific threads
me->m_Running = true;
pthread_create(&me->m_GamepadThread, NULL, MoonlightInstance::GamepadThreadFunc, me);
return NULL;
}
// hook from javascript into the CPP code.
void MoonlightInstance::HandleMessage(const pp::Var& var_message) {
// Ignore the message if it is not a string.
if (!var_message.is_string())
return;
std::string message = var_message.AsString();
if (message.substr(0, strlen(MSG_START_REQUEST)) == MSG_START_REQUEST) {
handleStartStream(message);
} else if (message.substr(0, strlen(MSG_STOP_REQUEST)) == MSG_STOP_REQUEST) {
handleStopStream(message);
} else {
pp::Var response("Unhandled message received: " + message);
PostMessage(response);
}
}
void split(const std::string& s, char c, std::vector<std::string>& v) {
std::string::size_type i = 0;
std::string::size_type j = s.find(c);
while (j != std::string::npos) {
v.push_back(s.substr(i, j-i));
i = ++j;
j = s.find(c, j);
if (j == std::string::npos) v.push_back(s.substr(i, s.length()));
}
}
void MoonlightInstance::handleStartStream(std::string startStreamMessage) {
// request:host:width:height:fps:bitrate
std::vector<std::string> splitString;
split(startStreamMessage, ':', splitString);
pp::Var response("Setting stream width to: " + splitString.at(2));
PostMessage(response);
response = ("Setting stream height to: " + splitString.at(3));
PostMessage(response);
response = ("Setting stream fps to: " + splitString.at(4));
PostMessage(response);
response = ("Setting stream host to: " + splitString.at(1));
PostMessage(response);
// Populate the stream configuration
m_StreamConfig.width = stoi(splitString.at(2));
m_StreamConfig.height = stoi(splitString.at(3));
m_StreamConfig.fps = stoi(splitString.at(4));
m_StreamConfig.bitrate = 15000; // kilobits per second
m_StreamConfig.packetSize = 1024;
m_StreamConfig.streamingRemotely = 0;
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
m_ServerMajorVersion = 4;
// Store the host from the start message
m_Host = splitString.at(1);
// Start the worker thread to establish the connection
pthread_create(&m_ConnectionThread, NULL, MoonlightInstance::ConnectionThreadFunc, this);
}
void MoonlightInstance::handleStopStream(std::string stopStreamMessage) {
// Begin connection teardown
StopConnection();
}
bool MoonlightInstance::Init(uint32_t argc,
const char* argn[],
const char* argv[]) {
g_Instance = this;
return true;
}
namespace pp {
Module* CreateModule() {
return new MoonlightModule();
}
} // namespace pp