2022-10-31 18:00:04 -05:00

537 lines
19 KiB
JavaScript

function guuid() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = Math.random() * 16 | 0,
v = c == 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
function uniqueid() {
return 'xxxxxxxxxxxxxxxx'.replace(/[x]/g, function(c) {
var r = Math.random() * 16 | 0;
return r.toString(16);
});
}
function generateRemoteInputKey() {
var array = new Uint8Array(16);
window.crypto.getRandomValues(array);
return Array.from(array, function(byte) {
return ('0' + (byte & 0xFF).toString(16)).slice(-2);
}).join('');
}
function generateRemoteInputKeyId() {
// Value must be signed 32-bit int for correct behavior
var array = new Int32Array(1);
window.crypto.getRandomValues(array);
return array[0];
}
// Based on OpenBSD arc4random_uniform()
function cryptoRand(upper_bound) {
var min = (Math.pow(2, 32) - upper_bound) % upper_bound;
var array = new Uint32Array(1);
do {
window.crypto.getRandomValues(array);
} while (array[0] < min);
return array[0] % upper_bound;
}
function getConnectedGamepadMask() {
var count = 0;
var mask = 0;
var gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
for (var i = 0; i < gamepads.length; i++) {
var gamepad = gamepads[i];
if (gamepad) {
// See logic in gamepad.cpp
// These must stay in sync!
if (!gamepad.connected) {
// Not connected
continue;
}
if (gamepad.timestamp == 0) {
// On some platforms, Chrome returns "connected" pads that
// really aren't, so timestamp stays at zero. To work around this,
// we'll only count gamepads that have a non-zero timestamp in our
// controller index.
continue;
}
mask |= 1 << count++;
}
}
console.log('%c[utils.js, getConnectedGamepadMask]', 'color:gray;', 'Detected ' + count + ' gamepads');
return mask;
}
String.prototype.toHex = function() {
var hex = '';
for (var i = 0; i < this.length; i++) {
hex += '' + this.charCodeAt(i).toString(16);
}
return hex;
}
function NvHTTP(address, clientUid, userEnteredAddress = '') {
console.log('%c[utils.js, NvHTTP Object]', 'color: gray;', this);
this.address = address;
this.ppkstr = null;
this.paired = false;
this.currentGame = 0;
this.serverMajorVersion = 0;
this.appVersion = '';
this.clientUid = clientUid;
this._pollCount = 0;
this._consecutivePollFailures = 0;
this.online = false;
this.userEnteredAddress = userEnteredAddress; // if the user entered an address, we keep it on hand to try when polling
this.serverUid = '';
this.gfeVersion = '';
this.supportedDisplayModes = {}; // key: y-resolution:x-resolution, value: array of supported framerates (only ever seen 30 or 60, here)
this.gputype = '';
this.numofapps = 0;
this.hostname = address;
this.externalIP = '';
this._pollCompletionCallbacks = [];
_self = this;
};
function _arrayBufferToBase64(buffer) {
var binary = '';
var bytes = new Uint8Array(buffer);
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
}
return window.btoa(binary);
}
function _base64ToArrayBuffer(base64) {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}
NvHTTP.prototype = {
refreshServerInfo: function() {
if (this.ppkstr == null) {
return sendMessage('openUrl', [this._baseUrlHttp + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
this._parseServerInfo(retHttp);
}.bind(this));
}
// try HTTPS first
return sendMessage('openUrl', [this._baseUrlHttps + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(ret) {
if (!this._parseServerInfo(ret)) { // if that fails
// try HTTP as a failover. Useful to clients who aren't paired yet
return sendMessage('openUrl', [this._baseUrlHttp + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
this._parseServerInfo(retHttp);
}.bind(this));
}
}.bind(this),
function(error) {
if (error == -100) { // GS_CERT_MISMATCH
// Retry over HTTP
console.warn('%c[utils.js, utils.js, refreshServerInfo]', 'color: gray;', 'Certificate mismatch. Retrying over HTTP', this);
return sendMessage('openUrl', [this._baseUrlHttp + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
this._parseServerInfo(retHttp);
}.bind(this));
}
}.bind(this));
},
// refreshes the server info using a given address. This is useful for testing whether we can successfully ping a host at a given address
refreshServerInfoAtAddress: function(givenAddress) {
if (this.ppkstr == null) {
// Use HTTP if we have no pinned cert
return sendMessage('openUrl', ['http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
return this._parseServerInfo(retHttp);
}.bind(this));
}
// try HTTPS first
return sendMessage('openUrl', ['https://' + givenAddress + ':47984' + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(ret) {
if (!this._parseServerInfo(ret)) { // if that fails
console.log('%c[utils.js, utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Failed to parse serverinfo from HTTPS, falling back to HTTP');
// try HTTP as a failover. Useful to clients who aren't paired yet
return sendMessage('openUrl', ['http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
return this._parseServerInfo(retHttp);
}.bind(this));
}
}.bind(this),
function(error) {
if (error == -100) { // GS_CERT_MISMATCH
// Retry over HTTP
console.warn('%c[utils.js, utils.js, refreshServerInfoAtAddress]', 'color: gray;', 'Certificate mismatch. Retrying over HTTP', this);
return sendMessage('openUrl', ['http://' + givenAddress + ':47989' + '/serverinfo?' + this._buildUidStr(), this.ppkstr, false]).then(function(retHttp) {
return this._parseServerInfo(retHttp);
}.bind(this));
}
}.bind(this));
},
// called every few seconds to poll the server for updated info
pollServer: function(onComplete) {
// Pend this callback on completion
this._pollCompletionCallbacks.push(onComplete);
// Check if a poll was already in progress
if (this._pollCompletionCallbacks.length > 1) {
// Don't start another. The one in progress will
// alert our caller too.
return;
}
this.selectServerAddress(function(successfulAddress) {
// Successfully determined server address. Update base URL.
this.address = successfulAddress;
this._baseUrlHttps = 'https://' + successfulAddress + ':47984';
this._baseUrlHttp = 'http://' + successfulAddress + ':47989';
// Poll for the app list every 10 successful serverinfo polls.
// Not including the first one to avoid PCs taking a while to show
// as online initially
if (this.paired && this._pollCount++ % 10 == 1) {
this.getAppListWithCacheFlush();
}
this._consecutivePollFailures = 0;
this.online = true;
// Call all pending completion callbacks
var completion;
while ((completion = this._pollCompletionCallbacks.pop())) {
completion(this);
}
}.bind(this), function() {
if (++this._consecutivePollFailures >= 2) {
this.online = false;
}
// Call all pending completion callbacks
var completion;
while ((completion = this._pollCompletionCallbacks.pop())) {
completion(this);
}
}.bind(this));
},
// initially pings the server to try and figure out if it's routable by any means.
selectServerAddress: function(onSuccess, onFailure) {
// TODO: Deduplicate the addresses
this.refreshServerInfoAtAddress(this.address).then(function(successPrevAddr) {
onSuccess(this.address);
}.bind(this), function(successPrevAddr) {
this.refreshServerInfoAtAddress(this.hostname + '.local').then(function(successLocal) {
onSuccess(this.hostname + '.local');
}.bind(this), function(failureLocal) {
this.refreshServerInfoAtAddress(this.externalIP).then(function(successExternal) {
onSuccess(this.externalIP);
}.bind(this), function(failureExternal) {
this.refreshServerInfoAtAddress(this.userEnteredAddress).then(function(successUserEntered) {
onSuccess(this.userEnteredAddress);
}.bind(this), function(failureUserEntered) {
console.warn('%c[utils.js, utils.js, selectServerAddress]', 'color: gray;', 'Failed to contact host ' + this.hostname, this);
onFailure();
}.bind(this));
}.bind(this));
}.bind(this));
}.bind(this));
},
toString: function() {
var string = '';
string += 'server address: ' + this.address + '\r\n';
string += 'server UID: ' + this.serverUid + '\r\n';
string += 'is paired: ' + this.paired + '\r\n';
string += 'current game: ' + this.currentGame + '\r\n';
string += 'server major version: ' + this.serverMajorVersion + '\r\n';
string += 'appversion: ' + this.appVersion + '\r\n';
string += 'GFE version: ' + this.gfeVersion + '\r\n';
string += 'gpu type: ' + this.gputype + '\r\n';
string += 'number of apps: ' + this.numofapps + '\r\n';
string += 'supported display modes: ' + '\r\n';
for (var displayMode in this.supportedDisplayModes) {
string += '\t' + displayMode + ': ' + this.supportedDisplayModes[displayMode] + '\r\n';
}
return string;
},
_parseServerInfo: function(xmlStr) {
$xml = this._parseXML(xmlStr);
$root = $xml.find('root');
if ($root.attr("status_code") != 200) {
return false;
}
if (this.serverUid != $root.find('uniqueid').text().trim() && this.serverUid != "") {
// if we received a UID that isn't the one we expected, fail.
return false;
}
console.log('%c[utils.js, _parseServerInfo]', 'color:gray;', 'Parsing server info:', $root);
this.paired = $root.find("PairStatus").text().trim() == 1;
this.currentGame = parseInt($root.find("currentgame").text().trim(), 10);
this.appVersion = $root.find("appversion").text().trim();
this.serverMajorVersion = parseInt(this.appVersion.substring(0, 1), 10);
this.serverUid = $root.find('uniqueid').text().trim();
this.hostname = $root.find('hostname').text().trim();
var externIP = $root.find('ExternalIP').text().trim();
if (externIP) {
// New versions of GFE don't have this field, so don't overwrite
// the one we found via STUN
this.externalIP = externIP;
}
try { // these aren't critical for functionality, and don't necessarily exist in older GFE versions.
this.gfeVersion = $root.find('GfeVersion').text().trim();
this.gputype = $root.find('gputype').text().trim();
this.numofapps = $root.find('numofapps').text().trim();
// now for the hard part: parsing the supported streaming
$root.find('DisplayMode').each(function(index, value) { // for each resolution:FPS object
var yres = parseInt($(value).find('Height').text());
var xres = parseInt($(value).find('Width').text());
var fps = parseInt($(value).find('RefreshRate').text());
if (!this.supportedDisplayModes[yres + ':' + xres]) {
this.supportedDisplayModes[yres + ':' + xres] = [];
}
if (!this.supportedDisplayModes[yres + ':' + xres].includes(fps)) {
this.supportedDisplayModes[yres + ':' + xres].push(fps);
}
}.bind(this));
} catch (err) {
// we don't need this data, so no error handling necessary
}
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
if (!$root.find("state").text().trim().endsWith("_SERVER_BUSY")) {
this.currentGame = 0;
}
return true;
},
getAppById: function(appId) {
return this.getAppList().then(function(list) {
var retApp = null;
list.some(function(app) {
if (app.id == appId) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppByName: function(appName) {
return this.getAppList().then(function(list) {
var retApp = null;
list.some(function(app) {
if (app.title == appName) {
retApp = app;
return true;
}
return false;
});
return retApp;
});
},
getAppListWithCacheFlush: function() {
return sendMessage('openUrl', [this._baseUrlHttps + '/applist?' + this._buildUidStr(), this.ppkstr, false]).then(function(ret) {
$xml = this._parseXML(ret);
$root = $xml.find("root");
if ($root.attr("status_code") != 200) {
// TODO: Bubble up an error here
console.error('%c[utils.js, utils.js, getAppListWithCacheFlush]', 'color: gray;', 'Applist request failed', $root.attr("status_code"));
return [];
}
var rootElement = $xml.find("root")[0];
var appElements = rootElement.getElementsByTagName("App");
var appList = [];
for (var i = 0, len = appElements.length; i < len; i++) {
appList.push({
title: appElements[i].getElementsByTagName("AppTitle")[0].innerHTML.trim(),
id: parseInt(appElements[i].getElementsByTagName("ID")[0].innerHTML.trim(), 10)
});
}
this._memCachedApplist = appList;
return appList;
}.bind(this));
},
getAppList: function() {
if (this._memCachedApplist) {
return new Promise(function(resolve, reject) {
console.log('%c[utils.js, utils.js]', 'color: gray;', 'Returning memory-cached apps list');
resolve(this._memCachedApplist);
return;
}.bind(this));
}
return this.getAppListWithCacheFlush();
},
// returns the box art of the given appID.
// three layers of response time are possible: memory cached (in javascript), storage cached (in chrome.storage.local), and streamed (host sends binary over the network)
getBoxArt: function(appId) {
if (chrome.storage) {
// This may be bad practice to push/pull this much data through local storage?
return new Promise(function(resolve, reject) {
chrome.storage.local.get('boxart-' + appId, function(storageData) {
// if we already have it, load it.
if (storageData !== undefined && Object.keys(storageData).length !== 0 && storageData['boxart-' + appId].constructor !== Object) {
console.log('%c[utils.js, getBoxArt]', 'color: gray;', 'Returning storage-cached box art for app: ', appId);
resolve(storageData['boxart-' + appId]);
return;
}
// otherwise, put it in our cache, then return it
sendMessage('openUrl', [
this._baseUrlHttps +
'/appasset?' + this._buildUidStr() +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
this.ppkstr,
true
]).then(function(boxArtBuffer) {
var reader = new FileReader();
reader.onloadend = function() {
var obj = {};
obj['boxart-' + appId] = this.result;
chrome.storage.local.set(obj, function(onSuccess) {});
console.log('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Returning network-fetched box art');
resolve(this.result);
}
reader.readAsDataURL(new Blob([boxArtBuffer], {
type: "image/png"
}));
}.bind(this), function(error) {
console.error('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'Box-art request failed!', error);
reject(error);
return;
}.bind(this));
}.bind(this));
}.bind(this));
} else { // shouldn't run because we always have chrome.storage, but I'm not going to antagonize other browsers
console.warn('%c[utils.js, utils.js, getBoxArt]', 'color: gray;', 'chrome.storage not detected! Box art will not be saved!');
return sendMessage('openUrl', [
this._baseUrlHttps +
'/appasset?' + this._buildUidStr() +
'&appid=' + appId +
'&AssetType=2&AssetIdx=0',
this.ppkstr,
true
]);
}
},
launchApp: function(appId, mode, sops, rikey, rikeyid, localAudio, surroundAudioInfo, gamepadMask) {
return sendMessage('openUrl', [
this._baseUrlHttps +
'/launch?' + this._buildUidStr() +
'&appid=' + appId +
'&mode=' + mode +
'&additionalStates=1&sops=' + sops +
'&rikey=' + rikey +
'&rikeyid=' + rikeyid +
'&localAudioPlayMode=' + localAudio +
'&surroundAudioInfo=' + surroundAudioInfo +
'&remoteControllersBitmap=' + gamepadMask +
'&gcmap=' + gamepadMask,
this.ppkstr,
false
]);
},
resumeApp: function(rikey, rikeyid, surroundAudioInfo) {
return sendMessage('openUrl', [
this._baseUrlHttps +
'/resume?' + this._buildUidStr() +
'&rikey=' + rikey +
'&rikeyid=' + rikeyid +
'&surroundAudioInfo=' + surroundAudioInfo,
this.ppkstr,
false
]);
},
quitApp: function() {
return sendMessage('openUrl', [this._baseUrlHttps + '/cancel?' + this._buildUidStr(), this.ppkstr, false])
// Refresh server info after quitting because it may silently fail if the
// session belongs to a different client.
// TODO: We should probably bubble this up to our caller.
.then(this.refreshServerInfo());
},
updateExternalAddressIP4: function() {
console.log('%c[utils.js, updateExternalAddressIP4]', 'color: gray;', 'Finding external IPv4 address for ' + this.hostname);
return sendMessage('STUN').then(function(addr) {
if (addr) {
this.externalIP = addr
console.log('%c[utils.js, updateExternalAddressIP4]', 'color: gray;', 'Found external IPv4 address: ' + this.hostname + ' -> ' + this.externalIP);
} else {
console.log('%c[utils.js, updateExternalAddressIP4]', 'color: gray;', 'External IPv4 address lookup failed');
}
}.bind(this))
},
pair: function(randomNumber) {
return this.refreshServerInfo().then(function() {
if (this.paired && this.ppkstr)
return true;
return sendMessage('pair', [this.serverMajorVersion.toString(), this.address, randomNumber]).then(function(ppkstr) {
this.ppkstr = ppkstr;
return sendMessage('openUrl', [this._baseUrlHttps + '/pair?uniqueid=' + this.clientUid + '&devicename=roth&updateState=1&phrase=pairchallenge', this.ppkstr, false]).then(function(ret) {
$xml = this._parseXML(ret);
this.paired = $xml.find('paired').html() == "1";
return this.paired;
}.bind(this));
}.bind(this));
}.bind(this));
},
_buildUidStr: function() {
return 'uniqueid=' + this.clientUid + '&uuid=' + guuid();
},
_parseXML: function(xmlData) {
return $($.parseXML(xmlData.toString()));
},
};