mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
711 lines
30 KiB
JavaScript
711 lines
30 KiB
JavaScript
var hosts = {}; // hosts is an associative array of NvHTTP objects, keyed by server UID
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var activePolls = {}; // hosts currently being polled. An associated array of polling IDs, keyed by server UID
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var pairingCert;
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var myUniqueid;
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var api;
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var relaunchSourceEvent;
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// Called by the common.js module.
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function attachListeners() {
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changeUiModeForNaClLoad();
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$('#selectResolution').on('change', saveResolution);
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$('#selectFramerate').on('change', saveFramerate);
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$('#bitrateSlider').on('input', updateBitrateField); // input occurs every notch you slide
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$('#bitrateSlider').on('change', saveBitrate); // change occurs once the mouse lets go.
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$("#remoteAudioEnabledSwitch").on('click', saveRemoteAudio);
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$('#hostChosen').on('click', hostChosen);
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$('#addHostCell').on('click', addHost);
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$('#cancelAddHost').on('click', cancelAddHost);
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$('#continueAddHost').on('click', continueAddHost);
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$('#forgetHost').on('click', forgetHost);
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$('#cancelPairingDialog').on('click', pairingPopupCanceled);
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$('#cancelQuitApp').on('click', cancelQuitApp);
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$('#backIcon').on('click', showHostsAndSettingsMode);
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$('#continueQuitApp').on('click', continueQuitApp);
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$('#quitCurrentApp').on('click', stopGameWithConfirmation);
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$(window).resize(fullscreenNaclModule);
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chrome.app.window.current().onMaximized.addListener(fullscreenChromeWindow);
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}
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function fullscreenChromeWindow() {
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// when the user clicks the maximize button on the window,
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// FIRST restore it to the previous size, then fullscreen it to the whole screen
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// this prevents the previous window size from being 'maximized',
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// and allows us to functionally retain two window sizes
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// so that when the user hits `esc`, they go back to the "restored" size,
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// instead of "maximized", which would immediately go to fullscreen
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chrome.app.window.current().restore();
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chrome.app.window.current().fullscreen();
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}
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function changeUiModeForNaClLoad() {
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$("#main-content").children().not("#listener, #naclSpinner").hide();
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$('#naclSpinnerMessage').text('Loading Moonlight plugin...');
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$('#naclSpinner').css('display', 'inline-block');
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}
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function restoreUiAfterNaClLoad() {
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$("#main-content").children().not("#listener, #naclSpinner, #gameSelection").show();
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$('#naclSpinner').hide();
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$('#loadingSpinner').css('display', 'none');
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showHostsAndSettingsMode();
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for(hostUID in hosts) {
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beginBackgroundPollingOfHost(hosts[hostUID]);
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}
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}
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function beginBackgroundPollingOfHost(host) {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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// for each host, first assume it's inactive.
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host.initialPing(function () { // initial attempt was a success
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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activePolls[host.serverUid] = window.setInterval(function() {
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if (api && activePolls[api.serverUid] != null) {
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stopBackgroundPollingOfHost(api);
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return;
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}
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// every 5 seconds, poll at the address we know it was live at
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host.refreshServerInfoAtAddress(host.address).then(function (onSuccess){
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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}, function (onFailure) {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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});
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}, 5000);
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}, function () { // initial attempt was a failure
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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activePolls[host.serverUid] = window.setInterval(function() {
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if (api && activePolls[api.serverUid] != null) {
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stopBackgroundPollingOfHost(api);
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return;
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}
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if(host.refreshServerInfoAtAddress(host.address)) {
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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} else {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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}
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}, 5000);
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});
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}
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function stopBackgroundPollingOfHost(host) {
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console.log('stopping background polling of server: ' + host.toString());
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window.clearInterval(activePolls[host.serverUid]);
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delete activePolls[host.serverUid];
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}
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function snackbarLog(givenMessage) {
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console.log(givenMessage);
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var data = {
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message: givenMessage,
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timeout: 2000
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};
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document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data);
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}
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function updateBitrateField() {
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$('#bitrateField').html($('#bitrateSlider').val() + " Mbps");
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}
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function moduleDidLoad() {
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if(!myUniqueid) {
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console.log("Failed to get uniqueId. We should have already generated one. Regenerating...");
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myUniqueid = uniqueid();
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storeData('uniqueid', myUniqueid, null);
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}
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if(!pairingCert) { // we couldn't load a cert. Make one.
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console.log("Failed to load local cert. Generating new one");
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sendMessage('makeCert', []).then(function (cert) {
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storeData('cert', cert, null);
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pairingCert = cert;
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console.log("Generated new cert.");
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}, function (failedCert) {
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console.log('ERROR: failed to generate new cert!');
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console.log('Returned error was: ' + failedCert);
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}).then(function (ret) {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.log('ERROR: failed httpInit!');
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console.log('Returned error was: ' + failedInit);
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});
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});
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}
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else {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.log('ERROR: failed httpInit!');
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console.log('Returned error was: ' + failedInit);
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});
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}
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}
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// pair to the given NvHTTP host object. Returns whether pairing was successful.
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function pairTo(nvhttpHost, onSuccess, onFailure) {
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if(!pairingCert) {
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snackbarLog('ERROR: cert has not been generated yet. Is NaCl initialized?');
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console.log("User wants to pair, and we still have no cert. Problem = very yes.");
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onFailure();
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return;
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}
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var _api = nvhttpHost;
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_api.refreshServerInfo().then(function (ret) {
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if (_api.paired) {
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onSuccess();
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return;
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}
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var randomNumber = String("0000" + (Math.random()*10000|0)).slice(-4);
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var pairingDialog = document.querySelector('#pairingDialog');
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$('#pairingDialogText').html('Please enter the number ' + randomNumber + ' on the GFE dialog on the computer. This dialog will be dismissed once complete');
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pairingDialog.showModal();
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console.log('sending pairing request to ' + _api.address + ' with random number ' + randomNumber);
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_api.pair(randomNumber).then(function (paired) {
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if (!paired) {
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if (_api.currentGame != 0) {
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$('#pairingDialogText').html('Error: ' + _api.address + ' is in app. Cannot pair until the app is stopped.');
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} else {
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$('#pairingDialogText').html('Error: failed to pair with ' + _api.address + '. failure reason unknown.');
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}
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console.log('failed API object: ');
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console.log(_api.toString());
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onFailure();
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return;
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}
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snackbarLog('Pairing successful');
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pairingDialog.close();
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onSuccess();
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}, function (failedPairing) {
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snackbarLog('Failed pairing to: ' + _api.address);
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console.log('pairing failed, and returned ' + failedPairing);
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console.log('failed API object: ');
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console.log(_api.toString());
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onFailure();
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});
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}, function (failedRefreshInfo) {
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snackbarLog('Failed to connect to ' + _api.address + '! Are you sure the host is on?');
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console.log('Returned error was: ' + failedRefreshInfo);
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console.log('failed API object: ');
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console.log(_api.toString());
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onFailure();
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});
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}
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function hostChosen(sourceEvent) {
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if(sourceEvent && sourceEvent.srcElement) {
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if (sourceEvent.srcElement.innerText == "") {
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console.log('user clicked image. we gotta hack to parse out the host.');
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var serverUid = sourceEvent.currentTarget.id.substring("hostgrid-".length);
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} else {
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console.log('parsing host from grid element.');
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var serverUid = sourceEvent.srcElement.id.substring("hostgrid-".length);
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}
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} else {
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console.log('Failed to find host! This should never happen!');
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console.log(sourceEvent);
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}
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api = hosts[serverUid];
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if(!!api.refreshServerInfo == false) { // bang bang, you're a bool (cast the function into truthiness to check for existance)
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console.log('error: revival of object failed!');
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}
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api.refreshServerInfo().then(function (ret) {
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if(!api.paired) {
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pairTo(api, function(){ showApps(api); saveHosts();}, function(){});
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} else {
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showApps(api);
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}
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stopBackgroundPollingOfHost(api);
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}, function (failedRefreshInfo) {
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snackbarLog('Failed to connect to ' + api.address + '! Are you sure the host is on?');
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console.log('Returned error was: ' + failedRefreshInfo);
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console.log('failed API object: ');
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console.log(api.toString());
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});
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}
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// the `+` was selected on the host grid.
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// give the user a dialog to input connection details for the PC
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function addHost() {
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document.querySelector('#addHostDialog').showModal();
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}
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// user canceled the dialog for adding a new PC
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function cancelAddHost() {
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document.querySelector('#addHostDialog').close();
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}
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// host is an NvHTTP object
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function addHostToGrid(host) {
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var cell = document.createElement('div');
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cell.className += 'mdl-cell mdl-cell--3-col host-cell mdl-button mdl-js-button mdl-js-ripple-effect';
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cell.id = 'hostgrid-' + host.serverUid;
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cell.innerHTML = host.hostname;
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$(cell).prepend($("<img>", {src: "static/res/ic_desktop_windows_white_24px.svg"}));
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$('#host-grid').append(cell);
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cell.onclick = hostChosen;
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hosts[host.serverUid] = host;
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}
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function continueAddHost() {
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var inputHost = $('#dialogInputHost').val();
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var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost);
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pairTo(_nvhttpHost,
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function() {
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_nvhttpHost.refreshServerInfo().then(function (onSuccess) {
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addHostToGrid(_nvhttpHost);
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saveHosts();
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document.querySelector('#addHostDialog').close();
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}, function (onFailure) {
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console.log('FAILURE!');
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});
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},
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function() {
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snackbarLog('pairing to ' + inputHost + ' failed!');
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});
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}
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// locally remove the hostname/ip from the saved `hosts` array.
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// note: this does not make the host forget the pairing to us.
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// this means we can re-add the host, and will still be paired.
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// TODO: use the chrome context menu to add right-click support to remove the host in grid-ui
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// https://github.com/GoogleChrome/chrome-app-samples/blob/master/samples/context-menu/main.js
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function forgetHost(host) {
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snackbarLog('Feature not yet ported to grid-ui');
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hosts.splice(hosts.indexOf(host.serverUid), 1); // remove the host from the array;
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saveHosts();
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}
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function pairingPopupCanceled() {
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document.querySelector('#pairingDialog').close();
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}
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// puts the CSS style for current app on the app that's currently running
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// and puts the CSS style for non-current app apps that aren't running
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// this requires a hot-off-the-host `api`, and the appId we're going to stylize
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// the function was made like this so that we can remove duplicated code, but
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// not do N*N stylizations of the box art, or make the code not flow very well
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function stylizeBoxArt(freshApi, appIdToStylize) {
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if (freshApi.currentGame === appIdToStylize){ // stylize the currently running game
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// destylize it, if it has the not-current-game style
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if ($('#game-'+ appIdToStylize).hasClass("not-current-game")) $('#game-'+ appIdToStylize).removeClass("not-current-game");
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// add the current-game style
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$('#game-'+ appIdToStylize).addClass("current-game");
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} else {
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// destylize it, if it has the current-game style
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if ($('#game-'+ appIdToStylize).hasClass("current-game")) $('#game-'+ appIdToStylize).removeClass("current-game");
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// add the not-current-game style
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$('#game-'+ appIdToStylize).addClass('not-current-game');
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}
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}
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// show the app list
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function showApps() {
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if(!api || !api.paired) { // safety checking. shouldn't happen.
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console.log('Moved into showApps, but `api` did not initialize properly! Failing.');
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return;
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}
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$('#quitCurrentApp').show();
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$("#game-grid").empty();
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api.getAppList().then(function (appList) {
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// if game grid is populated, empty it
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appList.forEach(function (app) {
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api.getBoxArt(app.id).then(function (resolvedPromise) {
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// put the box art into the image holder
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if ($('#game-' + app.id).length === 0) {
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// double clicking the button will cause multiple box arts to appear.
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// to mitigate this we ensure we don't add a duplicate.
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// This isn't perfect: there's lots of RTTs before the logic prevents anything
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var imageBlob = new Blob([resolvedPromise], {type: "image/png"});
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$("#game-grid").append($("<div>", {html:$("<img \>", {src: URL.createObjectURL(imageBlob), id: 'game-'+app.id, name: app.title }), class: 'box-art mdl-cell mdl-cell--3-col'}).append($("<span>", {html: app.title, class:"game-title"})));
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$('#game-'+app.id).on('click', startGame);
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// apply CSS stylization to indicate whether the app is active
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stylizeBoxArt(api, app.id);
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}
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}, function (failedPromise) {
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console.log('Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise)
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console.log('failed API object: ');
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console.log(api.toString());
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});
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});
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}, function (failedAppList) {
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console.log('Failed to get applist from host: ' + api.address);
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console.log('failed API object: ');
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console.log(api.toString());
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});
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showAppsMode();
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}
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// set the layout to the initial mode you see when you open moonlight
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function showHostsAndSettingsMode() {
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console.log('entering show hosts and settings mode.');
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$('#backIcon').hide();
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$('#quitCurrentApp').hide();
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$(".mdl-layout__header").show();
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$("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show();
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$("#game-grid").hide();
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$("#main-content").removeClass("fullscreen");
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$("#listener").removeClass("fullscreen");
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$("body").css('backgroundColor', 'white');
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if(api && !activePolls[api.serverUid]) {
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beginBackgroundPollingOfHost(api);
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api = null;
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}
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}
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function showAppsMode() {
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console.log("entering show apps mode.");
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$('#backIcon').show();
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$(".mdl-layout__header").show();
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$("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show();
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$("#streamSettings").hide();
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$("#hostSettings").hide();
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$("#main-content").removeClass("fullscreen");
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$("#listener").removeClass("fullscreen");
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$("body").css('backgroundColor', 'white');
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}
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// start the given appID. if another app is running, offer to quit it.
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// if the given app is already running, just resume it.
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function startGame(sourceEvent) {
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if(!api || !api.paired) {
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console.log('attempted to start a game, but `api` did not initialize properly. Failing!');
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return;
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}
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if(sourceEvent && sourceEvent.target) {
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appID = parseInt(sourceEvent.target.id.substring('game-'.length)); // parse the AppID from the ID of the grid icon.
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appName = sourceEvent.target.name;
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} else {
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console.log('Error! failed to parse appID from grid icon! Failing...');
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snackbarLog('An error occurred while parsing the appID from the grid icon.')
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return;
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}
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var host = api.address;
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// refresh the server info, because the user might have quit the game.
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api.refreshServerInfo().then(function (ret) {
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if(api.currentGame != 0 && api.currentGame != appID) {
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api.getAppById(api.currentGame).then(function (currentApp) {
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// This event gets saved and passed back to this callback
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// after the game is quit
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relaunchSourceEvent = sourceEvent;
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var quitAppDialog = document.querySelector('#quitAppDialog');
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document.getElementById('quitAppDialogText').innerHTML =
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currentApp.title + ' is already running. Would you like to quit ' +
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currentApp.title + '?';
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quitAppDialog.showModal();
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return;
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}, function (failedCurrentApp) {
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console.log('ERROR: failed to get the current running app from host!');
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console.log('Returned error was: ' + failedCurrentApp);
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console.log('failed API object: ');
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console.log(api.toString());
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return;
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});
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return;
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}
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var frameRate = $("#selectFramerate").val();
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var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
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var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
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console.log('startRequest:' + host + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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var rikey = generateRemoteInputKey();
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var rikeyid = generateRemoteInputKeyId();
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$('#loadingMessage').text('Starting ' + appName + '...');
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playGameMode();
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if(api.currentGame == appID) { // if user wants to launch the already-running app, then we resume it.
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return api.resumeApp(rikey, rikeyid).then(function (ret) {
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sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,
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bitrate.toString(), api.serverMajorVersion.toString(), rikey, rikeyid.toString()]);
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}, function (failedResumeApp) {
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console.log('ERROR: failed to resume the app!');
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console.log('Returned error was: ' + failedResumeApp);
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return;
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});
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}
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remote_audio_enabled = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked') ? 1 : 0;
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api.launchApp(appID,
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streamWidth + "x" + streamHeight + "x" + frameRate,
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1, // Allow GFE to optimize game settings
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rikey, rikeyid,
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remote_audio_enabled, // Play audio locally too?
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0x030002 // Surround channel mask << 16 | Surround channel count
|
|
).then(function (ret) {
|
|
sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate,
|
|
bitrate.toString(), api.serverMajorVersion.toString(), rikey, rikeyid.toString()]);
|
|
}, function (failedLaunchApp) {
|
|
console.log('ERROR: failed to launch app with appID: ' + appID);
|
|
console.log('Returned error was: ' + failedLaunchApp);
|
|
return;
|
|
});
|
|
});
|
|
}
|
|
|
|
function cancelQuitApp() {
|
|
relaunchSourceEvent = null;
|
|
document.querySelector('#quitAppDialog').close();
|
|
console.log('closing app dialog, and returning');
|
|
}
|
|
|
|
function continueQuitApp(sourceEvent) {
|
|
console.log('stopping game, and closing app dialog, and returning');
|
|
stopGame(
|
|
function() {
|
|
if (relaunchSourceEvent != null) {
|
|
// Save and null relaunchSourceEvent just in case startGame()
|
|
// wants to set it again.
|
|
var event = relaunchSourceEvent;
|
|
relaunchSourceEvent = null;
|
|
startGame(event);
|
|
}
|
|
}
|
|
);
|
|
document.querySelector('#quitAppDialog').close();
|
|
}
|
|
|
|
function playGameMode() {
|
|
console.log("entering play game mode");
|
|
$(".mdl-layout__header").hide();
|
|
$("#main-content").children().not("#listener, #loadingSpinner").hide();
|
|
$("#main-content").addClass("fullscreen");
|
|
fullscreenNaclModule();
|
|
$("body").css('backgroundColor', 'black');
|
|
|
|
chrome.app.window.current().fullscreen();
|
|
$('#loadingSpinner').css('display', 'inline-block');
|
|
|
|
}
|
|
|
|
// Maximize the size of the nacl module by scaling and resizing appropriately
|
|
function fullscreenNaclModule() {
|
|
var streamWidth = $('#selectResolution option:selected').val().split(':')[0];
|
|
var streamHeight = $('#selectResolution option:selected').val().split(':')[1];
|
|
var screenWidth = window.innerWidth;
|
|
var screenHeight = window.innerHeight;
|
|
|
|
var xRatio = screenWidth / streamWidth;
|
|
var yRatio = screenHeight / streamHeight;
|
|
|
|
var zoom = Math.min(xRatio, yRatio);
|
|
|
|
var module = $("#nacl_module")[0];
|
|
module.width = zoom * streamWidth;
|
|
module.height = zoom * streamHeight;
|
|
module.style.paddingTop = ((screenHeight - module.height) / 2) + "px";
|
|
}
|
|
|
|
function stopGameWithConfirmation() {
|
|
if (api.currentGame === 0) {
|
|
snackbarLog('Nothing was running');
|
|
} else {
|
|
api.getAppById(api.currentGame).then(function (currentGame) {
|
|
var quitAppDialog = document.querySelector('#quitAppDialog');
|
|
document.getElementById('quitAppDialogText').innerHTML =
|
|
' Are you sure you would like to quit ' +
|
|
currentGame.title + '? Unsaved progress will be lost.';
|
|
quitAppDialog.showModal();
|
|
});
|
|
}
|
|
}
|
|
|
|
function stopGame(callbackFunction) {
|
|
api.refreshServerInfo().then(function (ret) {
|
|
api.getAppById(api.currentGame).then(function (runningApp) {
|
|
if (!runningApp) {
|
|
snackbarLog('Nothing was running');
|
|
return;
|
|
}
|
|
var appName = runningApp.title;
|
|
snackbarLog('Stopping ' + appName);
|
|
api.quitApp().then(function (ret2) {
|
|
api.refreshServerInfo().then(function (ret3) { // refresh to show no app is currently running.
|
|
showAppsMode();
|
|
stylizeBoxArt(api, runningApp.id);
|
|
if (typeof(callbackFunction) === "function") callbackFunction();
|
|
}, function (failedRefreshInfo2) {
|
|
console.log('ERROR: failed to refresh server info!');
|
|
console.log('Returned error was: ' + failedRefreshInfo2);
|
|
console.log('failed server was: ' + api.toString());
|
|
});
|
|
}, function (failedQuitApp) {
|
|
console.log('ERROR: failed to quit app!');
|
|
console.log('Returned error was: ' + failedQuitApp);
|
|
});
|
|
}, function (failedGetApp) {
|
|
console.log('ERROR: failed to get app ID!');
|
|
console.log('Returned error was: ' + failedRefreshInfo);
|
|
});
|
|
}, function (failedRefreshInfo) {
|
|
console.log('ERROR: failed to refresh server info!');
|
|
console.log('Returned error was: ' + failedRefreshInfo);
|
|
});
|
|
}
|
|
|
|
function storeData(key, data, callbackFunction) {
|
|
var obj = {};
|
|
obj[key] = data;
|
|
if(chrome.storage)
|
|
chrome.storage.sync.set(obj, callbackFunction);
|
|
}
|
|
|
|
function saveResolution() {
|
|
updateDefaultBitrate();
|
|
storeData('resolution', $('#selectResolution').val(), null);
|
|
}
|
|
|
|
function saveFramerate() {
|
|
updateDefaultBitrate();
|
|
storeData('frameRate', $('#selectFramerate').val(), null);
|
|
}
|
|
|
|
// storing data in chrome.storage takes the data as an object, and shoves it into JSON to store
|
|
// unfortunately, objects with function instances (classes) are stripped of their function instances when converted to a raw object
|
|
// so we cannot forget to revive the object after we load it.
|
|
function saveHosts() {
|
|
for(hostUID in hosts) {
|
|
// slim the object down to only store the necessary bytes, because we have limited storage
|
|
hosts[hostUID]._prepareForStorage();
|
|
}
|
|
storeData('hosts', hosts, null);
|
|
}
|
|
|
|
function saveBitrate() {
|
|
storeData('bitrate', $('#bitrateSlider').val(), null);
|
|
}
|
|
|
|
function saveRemoteAudio() {
|
|
console.log('saving remote audio state');
|
|
// problem: when off, and the app is just starting, a tick to the switch doesn't always toggle it
|
|
// second problem: this callback is called immediately after clicking, so the HTML class `is-checked` isn't toggled yet
|
|
// to solve the second problem, we invert the boolean. This has worked in all cases I've tried, except for the first case
|
|
storeData('remoteAudio', !$("#remoteAudioEnabledSwitch").parent().hasClass('is-checked'), null);
|
|
}
|
|
|
|
function updateDefaultBitrate() {
|
|
var res = $('#selectResolution').val();
|
|
var frameRate = $('#selectFramerate').val();
|
|
|
|
if (res.lastIndexOf("1920:1080", 0) === 0) {
|
|
if (frameRate.lastIndexOf("30", 0) === 0) { // 1080p, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
} else { // 1080p, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('20');
|
|
}
|
|
} else if (res.lastIndexOf("1280:720") === 0) {
|
|
if (frameRate.lastIndexOf("30", 0) === 0) { // 720, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('5');
|
|
} else { // 720, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
}
|
|
} else if (res.lastIndexOf("3840:2160", 0) === 0) {
|
|
if (frameRate.lastIndexOf("30", 0) === 0) { // 2160p, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('40');
|
|
} else { // 2160p, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('80');
|
|
}
|
|
} else { // unrecognized option. In case someone screws with the JS to add custom resolutions
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
}
|
|
|
|
updateBitrateField();
|
|
saveBitrate();
|
|
}
|
|
|
|
function onWindowLoad(){
|
|
// don't show the game selection div
|
|
$('#gameSelection').css('display', 'none');
|
|
|
|
if(chrome.storage) {
|
|
// load stored resolution prefs
|
|
chrome.storage.sync.get('resolution', function(previousValue) {
|
|
$('#selectResolution').val(previousValue.resolution != null ? previousValue.resolution : '1280:720');
|
|
});
|
|
chrome.storage.sync.get('remoteAudio', function(previousValue) {
|
|
if(previousValue.remoteAudio == null) {
|
|
document.querySelector('#remoteAudioEnabledSwitchContainer').MaterialSwitch.off();
|
|
return;
|
|
} else if(previousValue.remoteAudio == false) {
|
|
document.querySelector('#remoteAudioEnabledSwitchContainer').MaterialSwitch.off();
|
|
} else {
|
|
document.querySelector('#remoteAudioEnabledSwitchContainer').MaterialSwitch.on();
|
|
}
|
|
});
|
|
// load stored framerate prefs
|
|
chrome.storage.sync.get('frameRate', function(previousValue) {
|
|
$('#selectFramerate').val(previousValue.frameRate != null ? previousValue.frameRate : '60');
|
|
});
|
|
// load stored bitrate prefs
|
|
chrome.storage.sync.get('bitrate', function(previousValue) {
|
|
$('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '10');
|
|
updateBitrateField();
|
|
});
|
|
// load the HTTP cert if we have one.
|
|
chrome.storage.sync.get('cert', function(savedCert) {
|
|
if (savedCert.cert != null) { // we have a saved cert
|
|
pairingCert = savedCert.cert;
|
|
}
|
|
});
|
|
chrome.storage.sync.get('uniqueid', function(savedUniqueid) {
|
|
if (savedUniqueid.uniqueid != null) { // we have a saved uniqueid
|
|
myUniqueid = savedUniqueid.uniqueid;
|
|
} else {
|
|
myUniqueid = uniqueid();
|
|
storeData('uniqueid', myUniqueid, null);
|
|
}
|
|
});
|
|
// load previously connected hosts, which have been killed into an object, and revive them back into a class
|
|
chrome.storage.sync.get('hosts', function(previousValue) {
|
|
hosts = previousValue.hosts != null ? previousValue.hosts : {};
|
|
for(hostUID in hosts) { // programmatically add each new host.
|
|
var revivedHost = new NvHTTP(hosts[hostUID].address, myUniqueid, hosts[hostUID].userEnteredAddress);
|
|
revivedHost.serverUid = hosts[hostUID].serverUid;
|
|
revivedHost.externalIP = hosts[hostUID].externalIP;
|
|
revivedHost.hostname = hosts[hostUID].hostname;
|
|
addHostToGrid(revivedHost);
|
|
}
|
|
});
|
|
}
|
|
|
|
findNvService(function (finder, opt_error) {
|
|
if (finder.byService_['_nvstream._tcp']) {
|
|
var ips = Object.keys(finder.byService_['_nvstream._tcp']);
|
|
for (var ip in ips) {
|
|
if (finder.byService_['_nvstream._tcp'][ip]) {
|
|
var mDnsDiscoveredHost = new NvHTTP(ip, myUniqueid);
|
|
if(hosts[mDnsDiscoveredHost.serverUid] != null) {
|
|
// if we're seeing a host we've already seen before, update it for the current local IP.
|
|
hosts[mDnsDiscoveredHost.serverUid].localIp = mDnsDiscoveredHost.localIp;
|
|
} else {
|
|
addHostToGrid(mDnsDiscoveredHost);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
window.onload = onWindowLoad;
|