moonlight-chrome/moonlight.hpp
2016-02-13 09:12:41 -05:00

73 lines
2.6 KiB
C++

#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/var.h"
#include "ppapi/cpp/mouse_lock.h"
#include "ppapi/cpp/graphics_3d.h"
#include "ppapi/cpp/video_decoder.h"
#include "ppapi/c/ppb_gamepad.h"
#include "ppapi/utility/completion_callback_factory.h"
#include "nacl_io/nacl_io.h"
#include <Limelight.h>
class MoonlightInstance : public pp::Instance, public pp::MouseLock {
public:
MoonlightInstance(PP_Instance instance) :
pp::Instance(instance),
pp::MouseLock(this),
m_CallbackFactory(this),
m_MouseLocked(false) {
// This function MUST be used otherwise sockets don't work (nacl_io_init() doesn't work!)
nacl_io_init_ppapi(pp_instance(), pp::Module::Get()->get_browser_interface());
m_GamepadApi = static_cast<const PPB_Gamepad*>(pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_INTERFACE));
}
virtual ~MoonlightInstance();
bool Init(uint32_t argc, const char* argn[], const char* argv[]);
void HandleMessage(const pp::Var& var_message);
bool HandleInputEvent(const pp::InputEvent& event);
void PollGamepads();
void DidLockMouse(int32_t result);
void MouseLockLost();
void OnConnectionStopped(uint32_t unused);
void OnConnectionStarted(uint32_t error);
static void* ConnectionThreadFunc(void* context);
static void ClStageStarting(int stage);
static void ClStageFailed(int stage, long errorCode);
static void ClConnectionStarted(void);
static void ClConnectionTerminated(long errorCode);
static void ClDisplayMessage(char* message);
static void ClDisplayTransientMessage(char* message);
void DispatchGetPicture(uint32_t unused);
void PictureReady(int32_t result, PP_VideoPicture picture);
static void VidDecSetup(int width, int height, int redrawRate, void* context, int drFlags);
static void VidDecCleanup(void);
static int VidDecSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
private:
static CONNECTION_LISTENER_CALLBACKS s_ClCallbacks;
static DECODER_RENDERER_CALLBACKS s_DrCallbacks;
pp::Graphics3D* m_Graphics3D;
pp::VideoDecoder* m_VideoDecoder;
double m_LastPadTimestamps[4];
const PPB_Gamepad* m_GamepadApi;
pp::CompletionCallbackFactory<MoonlightInstance> m_CallbackFactory;
bool m_MouseLocked;
};
extern MoonlightInstance* g_Instance;