mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
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109 lines
4.2 KiB
JavaScript
109 lines
4.2 KiB
JavaScript
// Called by the common.js module.
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function attachListeners() {
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document.getElementById('startButton').addEventListener('click', startPushed);
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document.getElementById('stopButton').addEventListener('click', stopPushed);
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document.getElementById('pairButton').addEventListener('click', pairPushed);
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document.getElementById('showAppsButton').addEventListener('click', showAppsPushed);
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window.addEventListener("resize", fullscreenNaclModule);
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}
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function moduleDidLoad() {
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var logEl = document.getElementById('logField');
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logEl.innerHTML = "module loaded";
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}
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// we want the user to progress through the streaming process
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// but to save from the PITA of inter-chrome-app-page JS message passing,
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// I'm opting to do it in a single page, and keep the data around.
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function hideAllWorkflowDivs() {
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document.getElementById('streamSettings').style.display = 'inline-block';
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document.getElementById('hostSettings').style.display = 'inline-block';
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document.getElementById('gameSelection').style.display = 'none';
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// common.hideModule(); // do NOT hide the nacl module. you can't interact with it then
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}
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// pair button was pushed. pass what the user entered into the GFEHostIPField.
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function pairPushed() {
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}
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// someone pushed the "show apps" button.
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// if they entered something in the GFEHostIPField, use that.
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// otherwise, we assume they selected from the host history dropdown.
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// TODO: pass the host info to the appChoose screen
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function showAppsPushed() {
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var target = document.getElementById('GFEHostIPField').value;
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if (target == null || target == "127.0.0.1") {
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var e = document.getElementById("selectHost");
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target = e.options[e.selectedIndex].value;
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}
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// we just finished the hostSettings section. expose the next one
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showAppsMode();
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}
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function showAppsMode() {
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console.log("entering show apps mode.")
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document.getElementById('streamSettings').style.display = 'none';
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document.getElementById('hostSettings').style.display = 'none';
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document.getElementById('gameSelection').style.display = 'inline-block';
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$("#main-content").children().not("#listener").display = "inline-block";
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document.body.style.backgroundColor = "white";
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// common.hideModule(); // do NOT hide the nacl module. you can't interact with it then
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}
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// user wants to start a stream. We need the host, game ID, and video settings(?)
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// TODO: video settings.
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function startPushed() {
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var target = document.getElementById('GFEHostIPField').value;
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if (target == null || target == "127.0.0.1") {
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var e = document.getElementById("selectHost");
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target = e.options[e.selectedIndex].value;
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}
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common.naclModule.postMessage('startRequest:' + target);
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// we just finished the gameSelection section. only expose the NaCl section
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playGameMode();
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}
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function playGameMode() {
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$(".mdl-layout__header").hide();
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$("#main-content").children().not("#listener").hide();
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$("#main-content").addClass("fullscreen");
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$("#listener").addClass("fullscreen");
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fullscreenNaclModule();
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document.body.style.backgroundColor = "black";
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}
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function fullscreenNaclModule() {
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var streamWidth = 1280; // TODO: once stream size is selectable, use those variables
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var streamHeight = 720;
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var screenWidth = window.innerWidth;
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var screenHeight = window.innerHeight;
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var xRatio = screenWidth / streamWidth;
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var yRatio = screenHeight / streamHeight;
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var zoom = Math.min(xRatio, yRatio);
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var module = document.getElementById("nacl_module");
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module.width=zoom * streamWidth;
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module.height=zoom * streamHeight;
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module.style.paddingTop = ((screenHeight - module.height) / 2) + "px";
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}
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// user pushed the stop button. we should stop.
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function stopPushed() {
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common.naclModule.postMessage('stopRequested');
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}
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// hook from main.cpp into the javascript
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function handleMessage(msg) {
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var quitStreamString = "streamTerminated";
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var logEl = document.getElementById('logField');
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logEl.innerHTML = msg.data;
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console.log("message received: " + msg.data);
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if (msg.data.lastIndexOf(quitStreamString, 0) === 0) {
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console.log("Stream termination message received. returning to 'show apps' screen.")
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showAppsMode();
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}
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}
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