mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
906 lines
38 KiB
JavaScript
906 lines
38 KiB
JavaScript
var hosts = {}; // hosts is an associative array of NvHTTP objects, keyed by server UID
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var activePolls = {}; // hosts currently being polled. An associated array of polling IDs, keyed by server UID
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var pairingCert;
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var myUniqueid;
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var api; // `api` should only be set if we're in a host-specific screen. on the initial screen it should always be null.
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var isInGame = false; // flag indicating whether the game stream started
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var windowState = 'normal'; // chrome's windowState, possible values: 'normal' or 'fullscreen'
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// Called by the common.js module.
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function attachListeners() {
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changeUiModeForNaClLoad();
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$('.resolutionMenu li').on('click', saveResolution);
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$('.framerateMenu li').on('click', saveFramerate);
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$('#bitrateSlider').on('input', updateBitrateField); // input occurs every notch you slide
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//$('#bitrateSlider').on('change', saveBitrate); //FIXME: it seems not working
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$("#remoteAudioEnabledSwitch").on('click', saveRemoteAudio);
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$('#optimizeGamesSwitch').on('click', saveOptimize);
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$('#addHostCell').on('click', addHost);
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$('#backIcon').on('click', showHostsAndSettingsMode);
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$('#quitCurrentApp').on('click', stopGameWithConfirmation);
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$(window).resize(fullscreenNaclModule);
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chrome.app.window.current().onMaximized.addListener(fullscreenChromeWindow);
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}
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function fullscreenChromeWindow() {
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// when the user clicks the maximize button on the window,
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// FIRST restore it to the previous size, then fullscreen it to the whole screen
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// this prevents the previous window size from being 'maximized',
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// and allows us to functionally retain two window sizes
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// so that when the user hits `esc`, they go back to the "restored" size,
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// instead of "maximized", which would immediately go to fullscreen
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chrome.app.window.current().restore();
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chrome.app.window.current().fullscreen();
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}
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function loadWindowState() {
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if (!chrome.storage) { return; }
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chrome.storage.sync.get('windowState', function(item) {
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// load stored window state
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windowState = (item && item.windowState)
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? item.windowState
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: windowState;
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// subscribe to chrome's windowState events
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chrome.app.window.current().onFullscreened.addListener(onFullscreened);
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chrome.app.window.current().onBoundsChanged.addListener(onBoundsChanged);
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});
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}
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function onFullscreened() {
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if (!isInGame && windowState == 'normal') {
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storeData('windowState', 'fullscreen', null);
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windowState = 'fullscreen';
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}
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}
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function onBoundsChanged() {
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if (!isInGame && windowState == 'fullscreen') {
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storeData('windowState', 'normal', null);
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windowState = 'normal';
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}
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}
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function changeUiModeForNaClLoad() {
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$('#main-navigation').children().hide();
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$("#main-content").children().not("#listener, #naclSpinner").hide();
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$('#naclSpinnerMessage').text('Loading Moonlight plugin...');
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$('#naclSpinner').css('display', 'inline-block');
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}
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function startPollingHosts() {
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for(var hostUID in hosts) {
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beginBackgroundPollingOfHost(hosts[hostUID]);
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}
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}
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function stopPollingHosts() {
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for(var hostUID in hosts) {
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stopBackgroundPollingOfHost(hosts[hostUID]);
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}
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}
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function restoreUiAfterNaClLoad() {
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$('#main-navigation').children().not("#quitCurrentApp").show();
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$("#main-content").children().not("#listener, #naclSpinner, #game-grid").show();
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$('#naclSpinner').hide();
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$('#loadingSpinner').css('display', 'none');
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showHostsAndSettingsMode();
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findNvService(function (finder, opt_error) {
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if (finder.byService_['_nvstream._tcp']) {
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var ips = Object.keys(finder.byService_['_nvstream._tcp']);
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for (var i in ips) {
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var ip = ips[i];
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if (finder.byService_['_nvstream._tcp'][ip]) {
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var mDnsDiscoveredHost = new NvHTTP(ip, myUniqueid);
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mDnsDiscoveredHost.pollServer(function(returneMdnsDiscoveredHost) {
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// Just drop this if the host doesn't respond
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if (!returneMdnsDiscoveredHost.online) {
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return;
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}
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if (hosts[returneMdnsDiscoveredHost.serverUid] != null) {
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// if we're seeing a host we've already seen before, update it for the current local IP.
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hosts[returneMdnsDiscoveredHost.serverUid].address = returneMdnsDiscoveredHost.address;
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} else {
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beginBackgroundPollingOfHost(returneMdnsDiscoveredHost);
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addHostToGrid(returneMdnsDiscoveredHost, true);
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}
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});
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}
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}
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}
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});
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}
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function beginBackgroundPollingOfHost(host) {
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host.warmBoxArtCache();
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if (host.online) {
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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// The host was already online. Just start polling in the background now.
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activePolls[host.serverUid] = window.setInterval(function() {
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// every 5 seconds, poll at the address we know it was live at
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host.pollServer(function () {
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if (host.online) {
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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} else {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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}
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});
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}, 5000);
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} else {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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// The host was offline, so poll immediately.
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host.pollServer(function () {
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if (host.online) {
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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} else {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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}
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// Now start background polling
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activePolls[host.serverUid] = window.setInterval(function() {
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// every 5 seconds, poll at the address we know it was live at
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host.pollServer(function () {
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if (host.online) {
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$("#hostgrid-" + host.serverUid).removeClass('host-cell-inactive');
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} else {
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$("#hostgrid-" + host.serverUid).addClass('host-cell-inactive');
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}
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});
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}, 5000);
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});
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}
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}
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function stopBackgroundPollingOfHost(host) {
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console.log('%c[index.js, backgroundPolling]', 'color: green;', 'Stopping background polling of host ' + host.serverUid + '\n', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs)
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window.clearInterval(activePolls[host.serverUid]);
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delete activePolls[host.serverUid];
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}
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function snackbarLog(givenMessage) {
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console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
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var data = {
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message: givenMessage,
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timeout: 2000
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};
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document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data);
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}
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function snackbarLogLong(givenMessage) {
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console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
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var data = {
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message: givenMessage,
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timeout: 5000
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};
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document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data);
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}
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function updateBitrateField() {
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$('#bitrateField').html($('#bitrateSlider').val() + " Mbps");
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saveBitrate();
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}
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function moduleDidLoad() {
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if(!myUniqueid) {
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console.warn('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to get uniqueId. We should have already generated one. Regenerating...');
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myUniqueid = uniqueid();
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storeData('uniqueid', myUniqueid, null);
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}
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if(!pairingCert) { // we couldn't load a cert. Make one.
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console.warn('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to load local cert. Generating new one');
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sendMessage('makeCert', []).then(function (cert) {
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storeData('cert', cert, null);
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pairingCert = cert;
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console.info('%c[index.js, moduleDidLoad]', 'color: green;', 'Generated new cert:', cert);
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}, function (failedCert) {
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to generate new cert! Returned error was: \n', failedCert);
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}).then(function (ret) {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit);
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});
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});
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}
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else {
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sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) {
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restoreUiAfterNaClLoad();
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}, function (failedInit) {
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console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit);
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});
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}
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}
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// pair to the given NvHTTP host object. Returns whether pairing was successful.
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function pairTo(nvhttpHost, onSuccess, onFailure) {
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if(!pairingCert) {
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snackbarLog('ERROR: cert has not been generated yet. Is NaCl initialized?');
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console.warn('%c[index.js]', 'color: green;', 'User wants to pair, and we still have no cert. Problem = very yes.');
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onFailure();
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return;
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}
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nvhttpHost.pollServer(function (ret) {
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if (!nvhttpHost.online) {
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snackbarLog('Failed to connect to ' + nvhttpHost.hostname + '! Are you sure the host is on?');
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console.error('%c[index.js]', 'color: green;', 'Host declared as offline:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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return;
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}
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if (nvhttpHost.paired) {
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onSuccess();
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return;
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}
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var randomNumber = String("0000" + (Math.random()*10000|0)).slice(-4);
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var pairingDialog = document.querySelector('#pairingDialog');
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$('#pairingDialogText').html('Please enter the number ' + randomNumber + ' on the GFE dialog on the computer. This dialog will be dismissed once complete');
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pairingDialog.showModal();
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$('#cancelPairingDialog').off('click');
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$('#cancelPairingDialog').on('click', function () {
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pairingDialog.close();
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});
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console.log('%c[index.js]', 'color: green;', 'Sending pairing request to ' + nvhttpHost.hostname + ' with random number' + randomNumber);
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nvhttpHost.pair(randomNumber).then(function (paired) {
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if (!paired) {
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if (nvhttpHost.currentGame != 0) {
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$('#pairingDialogText').html('Error: ' + nvhttpHost.hostname + ' is busy. Stop streaming to pair.');
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} else {
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$('#pairingDialogText').html('Error: failed to pair with ' + nvhttpHost.hostname + '.');
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}
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console.log('%c[index.js]', 'color: green;', 'Failed API object:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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return;
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}
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snackbarLog('Pairing successful');
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pairingDialog.close();
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onSuccess();
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}, function (failedPairing) {
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snackbarLog('Failed pairing to: ' + nvhttpHost.hostname);
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console.error('%c[index.js]', 'color: green;', 'Pairing failed, and returned:', failedPairing);
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console.error('%c[index.js]', 'color: green;', 'Failed API object:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs
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onFailure();
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});
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});
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}
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function hostChosen(host) {
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if (!host.online) {
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return;
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}
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// Avoid delay from other polling during pairing
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stopPollingHosts();
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api = host;
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if (!host.paired) {
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// Still not paired; go to the pairing flow
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pairTo(host, function() {
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showApps(host);
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saveHosts();
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},
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function(){
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startPollingHosts();
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});
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} else {
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// When we queried again, it was paired, so show apps.
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showApps(host);
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}
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}
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// the `+` was selected on the host grid.
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// give the user a dialog to input connection details for the PC
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function addHost() {
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var modal = document.querySelector('#addHostDialog');
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modal.showModal();
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// drop the dialog if they cancel
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$('#cancelAddHost').off('click');
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$('#cancelAddHost').on('click', function() {
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modal.close();
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});
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// try to pair if they continue
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$('#continueAddHost').off('click');
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$('#continueAddHost').on('click', function () {
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var inputHost = $('#dialogInputHost').val();
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var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost);
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pairTo(_nvhttpHost, function() {
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// Check if we already have record of this host
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if (hosts[_nvhttpHost.serverUid] != null) {
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// Just update the addresses
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hosts[_nvhttpHost.serverUid].address = _nvhttpHost.address;
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hosts[_nvhttpHost.serverUid].userEnteredAddress = _nvhttpHost.userEnteredAddress;
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}
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else {
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beginBackgroundPollingOfHost(_nvhttpHost);
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addHostToGrid(_nvhttpHost);
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}
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saveHosts();
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}, function() {
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snackbarLog('pairing to ' + inputHost + ' failed!');
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});
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modal.close();
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});
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}
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// host is an NvHTTP object
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function addHostToGrid(host, ismDNSDiscovered) {
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var outerDiv = $("<div>", {class: 'host-container mdl-card mdl-shadow--4dp', id: 'host-container-' + host.serverUid, role: 'link', tabindex: 0, 'aria-label': host.hostname });
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var cell = $("<div>", {class: 'mdl-card__title mdl-card--expand', id: 'hostgrid-' + host.serverUid });
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$(cell).prepend($("<h2>", {class: "mdl-card__title-text", html: host.hostname}));
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var removalButton = $("<div>", {class: "remove-host", id: "removeHostButton-" + host.serverUid, role: 'button', tabindex: 0, 'aria-label': 'Remove host ' + host.hostname});
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removalButton.off('click');
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removalButton.click(function () {
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removeClicked(host);
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});
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cell.off('click');
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cell.click(function () {
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hostChosen(host);
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});
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outerDiv.keypress(function(e){
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if(e.keyCode == 13) {
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hostChosen(host);
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}
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});
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$(outerDiv).append(cell);
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if (!ismDNSDiscovered) {
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// we don't have the option to delete mDNS hosts. So don't show it to the user.
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$(outerDiv).append(removalButton);
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}
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$('#host-grid').append(outerDiv);
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hosts[host.serverUid] = host;
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}
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function removeClicked(host) {
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var deleteHostDialog = document.querySelector('#deleteHostDialog');
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document.getElementById('deleteHostDialogText').innerHTML =
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' Are you sure you want to delete ' + host.hostname + '?';
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deleteHostDialog.showModal();
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$('#cancelDeleteHost').off('click');
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$('#cancelDeleteHost').on('click', function () {
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deleteHostDialog.close();
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});
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// locally remove the hostname/ip from the saved `hosts` array.
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// note: this does not make the host forget the pairing to us.
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// this means we can re-add the host, and will still be paired.
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$('#continueDeleteHost').off('click');
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$('#continueDeleteHost').on('click', function () {
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var deleteHostDialog = document.querySelector('#deleteHostDialog');
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$('#host-container-' + host.serverUid).remove();
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delete hosts[host.serverUid]; // remove the host from the array;
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saveHosts();
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deleteHostDialog.close();
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});
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}
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// puts the CSS style for current app on the app that's currently running
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// and puts the CSS style for non-current app apps that aren't running
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// this requires a hot-off-the-host `api`, and the appId we're going to stylize
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// the function was made like this so that we can remove duplicated code, but
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// not do N*N stylizations of the box art, or make the code not flow very well
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function stylizeBoxArt(freshApi, appIdToStylize) {
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if (freshApi.currentGame === appIdToStylize){ // stylize the currently running game
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// destylize it, if it has the not-current-game style
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if ($('#game-'+ appIdToStylize).hasClass("not-current-game")) $('#game-'+ appIdToStylize).removeClass("not-current-game");
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// add the current-game style
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$('#game-'+ appIdToStylize).addClass("current-game");
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} else {
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// destylize it, if it has the current-game style
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if ($('#game-'+ appIdToStylize).hasClass("current-game")) $('#game-'+ appIdToStylize).removeClass("current-game");
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// add the not-current-game style
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$('#game-'+ appIdToStylize).addClass('not-current-game');
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}
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}
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function sortTitles(list, sortOrder) {
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return list.sort((a, b) => {
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const titleA = a.title.toLowerCase();
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const titleB = b.title.toLowerCase();
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// A - Z
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if (sortOrder === 'ASC') {
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if (titleA < titleB) { return -1; }
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if (titleA > titleB) { return 1; }
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return 0;
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}
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// Z - A
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if (sortOrder === 'DESC') {
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if (titleA < titleB) { return 1; }
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if (titleA > titleB) { return -1; }
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return 0; }
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});
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}
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// show the app list
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function showApps(host) {
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if(!host || !host.paired) { // safety checking. shouldn't happen.
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console.log('%c[index.js, showApps]', 'color: green;', 'Moved into showApps, but `host` did not initialize properly! Failing.');
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return;
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}
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console.log('%c[index.js, showApps]', 'color: green;', 'Current host object:', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs)
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$('#quitCurrentApp').show();
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$("#gameList .game-container").remove();
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// Show a spinner while the applist loads
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$('#naclSpinnerMessage').text('Loading apps...');
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$('#naclSpinner').css('display', 'inline-block');
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host.getAppList().then(function (appList) {
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// if game grid is populated, empty it
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$("div.game-container").remove();
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$('#naclSpinner').hide();
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$("#game-grid").show();
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const sortedAppList = sortTitles(appList, 'ASC');
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sortedAppList.forEach(function (app) {
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host.getBoxArt(app.id).then(function (resolvedPromise) {
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// put the box art into the image holder
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if ($('#game-' + app.id).length === 0) {
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// double clicking the button will cause multiple box arts to appear.
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|
// to mitigate this we ensure we don't add a duplicate.
|
|
// This isn't perfect: there's lots of RTTs before the logic prevents anything
|
|
var imageBlob = new Blob([resolvedPromise], {type: "image/png"});
|
|
var outerDiv = $("<div>", {class: 'game-container mdl-card mdl-shadow--4dp', id: 'game-'+app.id, backgroundImage: URL.createObjectURL(imageBlob), role: 'link', tabindex: 0, title: app.title, 'aria-label': app.title });
|
|
$(outerDiv).append($("<img \>", {src: URL.createObjectURL(imageBlob), id: 'game-'+app.id, name: app.title }));
|
|
$(outerDiv).append($("<div>", {class: "game-title", html: $("<span>", {html: app.title} )}));
|
|
$("#game-grid").append(outerDiv);
|
|
|
|
|
|
// $("#gameList").append($("<div>", {html:$("<img \>", {src: URL.createObjectURL(imageBlob), id: 'game-'+app.id, name: app.title }), class: 'box-art mdl-cell mdl-cell--3-col'}).append($("<span>", {html: app.title, class:"game-title"})));
|
|
$('#game-'+app.id).on('click', function () {
|
|
startGame(host, app.id);
|
|
});
|
|
$('#game-'+app.id).keypress(function(e){
|
|
if(e.keyCode == 13) {
|
|
startGame(host, app.id);
|
|
}
|
|
});
|
|
|
|
// apply CSS stylization to indicate whether the app is active
|
|
stylizeBoxArt(host, app.id);
|
|
}
|
|
|
|
}, function (failedPromise) {
|
|
console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString());
|
|
|
|
if ($('#game-' + app.id).length === 0) {
|
|
// double clicking the button will cause multiple box arts to appear.
|
|
// to mitigate this we ensure we don't add a duplicate.
|
|
// This isn't perfect: there's lots of RTTs before the logic prevents anything
|
|
var outerDiv = $("<div>", {class: 'game-container mdl-card mdl-shadow--4dp', id: 'game-'+app.id, backgroundImage: "static/res/no_app_image.png" });
|
|
$(outerDiv).append($("<img \>", {src: "static/res/no_app_image.png", id: 'game-'+app.id, name: app.title }));
|
|
$(outerDiv).append($("<div>", {class: "game-title", html: $("<span>", {html: app.title} )}));
|
|
$("#game-grid").append(outerDiv);
|
|
|
|
$('#game-'+app.id).on('click', function () {
|
|
startGame(host, app.id);
|
|
});
|
|
|
|
// apply CSS stylization to indicate whether the app is active
|
|
stylizeBoxArt(host, app.id);
|
|
}
|
|
});
|
|
});
|
|
}, function (failedAppList) {
|
|
$('#naclSpinner').hide();
|
|
|
|
console.log('%c[index.js, showApps]', 'color: green;', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
|
|
});
|
|
|
|
showAppsMode();
|
|
}
|
|
|
|
// set the layout to the initial mode you see when you open moonlight
|
|
function showHostsAndSettingsMode() {
|
|
console.log('%c[index.js]', 'color: green;', 'Entering "Show apps and hosts" mode');
|
|
$("#main-navigation").show();
|
|
$(".nav-menu-parent").show();
|
|
$("#externalAudioBtn").show();
|
|
$("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show();
|
|
$('#game-grid').hide();
|
|
$('#backIcon').hide();
|
|
$('#quitCurrentApp').hide();
|
|
$("#main-content").removeClass("fullscreen");
|
|
$("#listener").removeClass("fullscreen");
|
|
|
|
startPollingHosts();
|
|
}
|
|
|
|
function showAppsMode() {
|
|
console.log('%c[index.js]', 'color: green;', 'Entrering "Show apps" mode');
|
|
$('#backIcon').show();
|
|
$("#main-navigation").show();
|
|
$("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show();
|
|
$("#streamSettings").hide();
|
|
$(".nav-menu-parent").hide();
|
|
$("#externalAudioBtn").hide();
|
|
$("#host-grid").hide();
|
|
$("#settings").hide();
|
|
$("#main-content").removeClass("fullscreen");
|
|
$("#listener").removeClass("fullscreen");
|
|
|
|
// FIXME: We want to eventually poll on the app screen but we can't now
|
|
// because it slows down box art loading and we don't update the UI live
|
|
// anyway.
|
|
stopPollingHosts();
|
|
}
|
|
|
|
|
|
// start the given appID. if another app is running, offer to quit it.
|
|
// if the given app is already running, just resume it.
|
|
function startGame(host, appID) {
|
|
if(!host || !host.paired) {
|
|
console.error('%c[index.js, startGame]', 'color: green;', 'Attempted to start a game, but `host` did not initialize properly. Host object: ', host);
|
|
return;
|
|
}
|
|
|
|
// refresh the server info, because the user might have quit the game.
|
|
host.refreshServerInfo().then(function (ret) {
|
|
host.getAppById(appID).then(function (appToStart) {
|
|
|
|
if(host.currentGame != 0 && host.currentGame != appID) {
|
|
host.getAppById(host.currentGame).then(function (currentApp) {
|
|
var quitAppDialog = document.querySelector('#quitAppDialog');
|
|
document.getElementById('quitAppDialogText').innerHTML =
|
|
currentApp.title + ' is already running. Would you like to quit ' +
|
|
currentApp.title + '?';
|
|
quitAppDialog.showModal();
|
|
$('#cancelQuitApp').off('click');
|
|
$('#cancelQuitApp').on('click', function () {
|
|
quitAppDialog.close();
|
|
console.log('[index.js, startGame]','color: green;', 'Closing app dialog, and returning');
|
|
});
|
|
$('#continueQuitApp').off('click');
|
|
$('#continueQuitApp').on('click', function () {
|
|
console.log('[index.js, startGame]','color: green;', 'Stopping game, and closing app dialog, and returning');
|
|
stopGame(host, function () {
|
|
// please oh please don't infinite loop with recursion
|
|
startGame(host, appID);
|
|
});
|
|
quitAppDialog.close();
|
|
});
|
|
|
|
return;
|
|
}, function (failedCurrentApp) {
|
|
console.error('[index.js, startGame]','color: green;', 'Failed to get the current running app from host! Returned error was:' + failedCurrentApp, '\n Host object:', host, host.toString());
|
|
return;
|
|
});
|
|
return;
|
|
}
|
|
|
|
var frameRate = $('#selectFramerate').data('value').toString();
|
|
var optimize = $("#optimizeGamesSwitch").parent().hasClass('is-checked') ? 1 : 0;
|
|
var streamWidth = $('#selectResolution').data('value').split(':')[0];
|
|
var streamHeight = $('#selectResolution').data('value').split(':')[1];
|
|
// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
|
|
var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
|
|
console.log('%c[index.js, startGame]','color:green;', 'startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate + ":" + optimize);
|
|
|
|
var rikey = generateRemoteInputKey();
|
|
var rikeyid = generateRemoteInputKeyId();
|
|
|
|
$('#loadingMessage').text('Starting ' + appToStart.title + '...');
|
|
playGameMode();
|
|
|
|
if(host.currentGame == appID) { // if user wants to launch the already-running app, then we resume it.
|
|
return host.resumeApp(rikey, rikeyid).then(function (ret) {
|
|
sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
|
|
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
|
|
}, function (failedResumeApp) {
|
|
console.eror('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp);
|
|
return;
|
|
});
|
|
}
|
|
|
|
var remote_audio_enabled = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked') ? 1 : 0;
|
|
|
|
host.launchApp(appID,
|
|
streamWidth + "x" + streamHeight + "x" + frameRate,
|
|
optimize, // DON'T Allow GFE (0) to optimize game settings, or ALLOW (1) to optimize game settings
|
|
rikey, rikeyid,
|
|
remote_audio_enabled, // Play audio locally too?
|
|
0x030002 // Surround channel mask << 16 | Surround channel count
|
|
).then(function (ret) {
|
|
sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
|
|
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
|
|
}, function (failedLaunchApp) {
|
|
console.error('%c[index.js, launchApp]','color: green;','Failed to launch app width id: ' + appID + '\nReturned error was: ' + failedLaunchApp);
|
|
return;
|
|
});
|
|
|
|
});
|
|
});
|
|
}
|
|
|
|
function playGameMode() {
|
|
console.log('%c[index.js, playGameMode]', 'color:green;', 'Entering play game mode');
|
|
isInGame = true;
|
|
|
|
$("#main-navigation").hide();
|
|
$("#main-content").children().not("#listener, #loadingSpinner").hide();
|
|
$("#main-content").addClass("fullscreen");
|
|
|
|
chrome.app.window.current().fullscreen();
|
|
fullscreenNaclModule();
|
|
$('#loadingSpinner').css('display', 'inline-block');
|
|
|
|
}
|
|
|
|
// Maximize the size of the nacl module by scaling and resizing appropriately
|
|
function fullscreenNaclModule() {
|
|
var streamWidth = $('#selectResolution').data('value').split(':')[0];
|
|
var streamHeight = $('#selectResolution').data('value').split(':')[1];
|
|
var screenWidth = window.innerWidth;
|
|
var screenHeight = window.innerHeight;
|
|
|
|
var xRatio = screenWidth / streamWidth;
|
|
var yRatio = screenHeight / streamHeight;
|
|
|
|
var zoom = Math.min(xRatio, yRatio);
|
|
|
|
var module = $("#nacl_module")[0];
|
|
module.width = zoom * streamWidth;
|
|
module.height = zoom * streamHeight;
|
|
module.style.paddingTop = ((screenHeight - module.height) / 2) + "px";
|
|
}
|
|
|
|
function stopGameWithConfirmation() {
|
|
if (api.currentGame === 0) {
|
|
snackbarLog('Nothing was running');
|
|
} else {
|
|
api.getAppById(api.currentGame).then(function (currentGame) {
|
|
var quitAppDialog = document.querySelector('#quitAppDialog');
|
|
document.getElementById('quitAppDialogText').innerHTML =
|
|
' Are you sure you would like to quit ' +
|
|
currentGame.title + '? Unsaved progress will be lost.';
|
|
quitAppDialog.showModal();
|
|
$('#cancelQuitApp').off('click');
|
|
$('#cancelQuitApp').on('click', function () {
|
|
console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Closing app dialog, and returning');
|
|
quitAppDialog.close();
|
|
});
|
|
$('#continueQuitApp').off('click');
|
|
$('#continueQuitApp').on('click', function () {
|
|
console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Stopping game, and closing app dialog, and returning');
|
|
stopGame(api);
|
|
quitAppDialog.close();
|
|
});
|
|
|
|
});
|
|
}
|
|
}
|
|
|
|
function stopGame(host, callbackFunction) {
|
|
isInGame = false;
|
|
|
|
if (!host.paired) {
|
|
return;
|
|
}
|
|
|
|
host.refreshServerInfo().then(function (ret) {
|
|
host.getAppById(host.currentGame).then(function (runningApp) {
|
|
if (!runningApp) {
|
|
snackbarLog('Nothing was running');
|
|
return;
|
|
}
|
|
var appName = runningApp.title;
|
|
snackbarLog('Stopping ' + appName);
|
|
host.quitApp().then(function (ret2) {
|
|
host.refreshServerInfo().then(function (ret3) { // refresh to show no app is currently running.
|
|
showAppsMode();
|
|
stylizeBoxArt(host, runningApp.id);
|
|
if (typeof(callbackFunction) === "function") callbackFunction();
|
|
}, function (failedRefreshInfo2) {
|
|
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo + ' and failed server was:', host, host.toString());
|
|
});
|
|
}, function (failedQuitApp) {
|
|
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to quit app! Returned error was:' + failedQuitApp);
|
|
});
|
|
}, function (failedGetApp) {
|
|
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to get app ID! Returned error was:' + failedRefreshInfo);
|
|
});
|
|
}, function (failedRefreshInfo) {
|
|
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo);
|
|
});
|
|
}
|
|
|
|
function storeData(key, data, callbackFunction) {
|
|
var obj = {};
|
|
obj[key] = data;
|
|
if(chrome.storage)
|
|
chrome.storage.sync.set(obj, callbackFunction);
|
|
}
|
|
|
|
function saveResolution() {
|
|
var chosenResolution = $(this).data('value');
|
|
$('#selectResolution').text($(this).text()).data('value', chosenResolution);
|
|
storeData('resolution', chosenResolution, null);
|
|
updateDefaultBitrate();
|
|
}
|
|
|
|
function saveOptimize() {
|
|
// MaterialDesignLight uses the mouseup trigger, so we give it some time to change the class name before
|
|
// checking the new state
|
|
setTimeout(function() {
|
|
var chosenOptimize = $("#optimizeGamesSwitch").parent().hasClass('is-checked');
|
|
console.log('%c[index.js, saveOptimize]', 'color: green;', 'Saving optimize state : ' + chosenOptimize);
|
|
storeData('optimize', chosenOptimize, null);
|
|
}, 100);
|
|
}
|
|
|
|
function saveFramerate() {
|
|
var chosenFramerate = $(this).data('value');
|
|
$('#selectFramerate').text($(this).text()).data('value', chosenFramerate);
|
|
storeData('frameRate', chosenFramerate, null);
|
|
updateDefaultBitrate();
|
|
}
|
|
|
|
|
|
|
|
// storing data in chrome.storage takes the data as an object, and shoves it into JSON to store
|
|
// unfortunately, objects with function instances (classes) are stripped of their function instances when converted to a raw object
|
|
// so we cannot forget to revive the object after we load it.
|
|
function saveHosts() {
|
|
for(var hostUID in hosts) {
|
|
// slim the object down to only store the necessary bytes, because we have limited storage
|
|
hosts[hostUID]._prepareForStorage();
|
|
}
|
|
storeData('hosts', hosts, null);
|
|
}
|
|
|
|
function saveBitrate() {
|
|
storeData('bitrate', $('#bitrateSlider').val(), null);
|
|
}
|
|
|
|
function saveRemoteAudio() {
|
|
// MaterialDesignLight uses the mouseup trigger, so we give it some time to change the class name before
|
|
// checking the new state
|
|
setTimeout(function() {
|
|
var remoteAudioState = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked');
|
|
console.log('%c[index.js, saveRemoteAudio]', 'color: green;', 'Saving remote audio state : ' + remoteAudioState);
|
|
storeData('remoteAudio', remoteAudioState, null);
|
|
}, 100);
|
|
}
|
|
|
|
function updateDefaultBitrate() {
|
|
var res = $('#selectResolution').data('value');
|
|
var frameRate = $('#selectFramerate').data('value').toString();
|
|
|
|
if (res ==="1920:1080") {
|
|
if (frameRate === "30") { // 1080p, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
} else { // 1080p, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('20');
|
|
}
|
|
} else if (res === "1280:720") {
|
|
if (frameRate === "30") { // 720, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('5');
|
|
} else { // 720, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
}
|
|
} else if (res === "3840:2160") {
|
|
if (frameRate === "30") { // 2160p, 30fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('40');
|
|
} else { // 2160p, 60fps
|
|
$('#bitrateSlider')[0].MaterialSlider.change('80');
|
|
}
|
|
} else { // unrecognized option. In case someone screws with the JS to add custom resolutions
|
|
$('#bitrateSlider')[0].MaterialSlider.change('10');
|
|
}
|
|
|
|
updateBitrateField();
|
|
saveBitrate();
|
|
}
|
|
|
|
function onWindowLoad(){
|
|
console.log('%c[index.js]', 'color: green;', 'Moonlight\'s main window loaded');
|
|
// don't show the game selection div
|
|
$('#gameSelection').css('display', 'none');
|
|
|
|
loadWindowState();
|
|
|
|
if(chrome.storage) {
|
|
// load stored resolution prefs
|
|
chrome.storage.sync.get('resolution', function(previousValue) {
|
|
if(previousValue.resolution != null) {
|
|
$('.resolutionMenu li').each(function () {
|
|
if ($(this).data('value') === previousValue.resolution) {
|
|
$('#selectResolution').text($(this).text()).data('value', previousValue.resolution);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
// Load stored remote audio prefs
|
|
chrome.storage.sync.get('remoteAudio', function(previousValue) {
|
|
if(previousValue.remoteAudio == null) {
|
|
document.querySelector('#externalAudioBtn').MaterialIconToggle.uncheck();
|
|
} else if (previousValue.remoteAudio == false) {
|
|
document.querySelector('#externalAudioBtn').MaterialIconToggle.uncheck();
|
|
} else {
|
|
document.querySelector('#externalAudioBtn').MaterialIconToggle.check();
|
|
}
|
|
});
|
|
|
|
// load stored framerate prefs
|
|
chrome.storage.sync.get('frameRate', function(previousValue) {
|
|
if(previousValue.frameRate != null) {
|
|
$('.framerateMenu li').each(function () {
|
|
if ($(this).data('value') === previousValue.frameRate) {
|
|
$('#selectFramerate').text($(this).text()).data('value', previousValue.frameRate);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
// load stored optimization prefs
|
|
chrome.storage.sync.get('optimize', function(previousValue) {
|
|
if (previousValue.optimize == null) {
|
|
document.querySelector('#optimizeGamesBtn').MaterialIconToggle.check();
|
|
} else if (previousValue.optimize == false) {
|
|
document.querySelector('#optimizeGamesBtn').MaterialIconToggle.uncheck();
|
|
} else {
|
|
document.querySelector('#optimizeGamesBtn').MaterialIconToggle.check();
|
|
}
|
|
});
|
|
|
|
// load stored bitrate prefs
|
|
chrome.storage.sync.get('bitrate', function(previousValue) {
|
|
$('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '10');
|
|
updateBitrateField();
|
|
});
|
|
|
|
// load the HTTP cert if we have one.
|
|
chrome.storage.sync.get('cert', function(savedCert) {
|
|
if (savedCert.cert != null) { // we have a saved cert
|
|
pairingCert = savedCert.cert;
|
|
}
|
|
});
|
|
|
|
chrome.storage.sync.get('uniqueid', function(savedUniqueid) {
|
|
if (savedUniqueid.uniqueid != null) { // we have a saved uniqueid
|
|
myUniqueid = savedUniqueid.uniqueid;
|
|
} else {
|
|
myUniqueid = uniqueid();
|
|
storeData('uniqueid', myUniqueid, null);
|
|
}
|
|
});
|
|
|
|
// load previously connected hosts, which have been killed into an object, and revive them back into a class
|
|
chrome.storage.sync.get('hosts', function(previousValue) {
|
|
hosts = previousValue.hosts != null ? previousValue.hosts : {};
|
|
for(var hostUID in hosts) { // programmatically add each new host.
|
|
var revivedHost = new NvHTTP(hosts[hostUID].address, myUniqueid, hosts[hostUID].userEnteredAddress);
|
|
revivedHost.serverUid = hosts[hostUID].serverUid;
|
|
revivedHost.externalIP = hosts[hostUID].externalIP;
|
|
revivedHost.hostname = hosts[hostUID].hostname;
|
|
addHostToGrid(revivedHost);
|
|
}
|
|
console.log('%c[index.js]', 'color: green;', 'Loaded previously connected hosts');
|
|
});
|
|
}
|
|
}
|
|
|
|
|
|
window.onload = onWindowLoad;
|