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https://github.com/moonlight-stream/moonlight-chrome.git
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50 lines
2.0 KiB
JavaScript
50 lines
2.0 KiB
JavaScript
// Called by the common.js module.
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function attachListeners() {
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document.getElementById('startButton').addEventListener('click', startPushed);
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document.getElementById('stopButton').addEventListener('click', stopPushed);
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document.getElementById('pairButton').addEventListener('click', pairPushed);
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document.getElementById('showAppsButton').addEventListener('click', showAppsPushed);
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}
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// pair button was pushed. pass what the user entered into the GFEHostIPField.
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function pairPushed() {
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common.naclModule.postMessage('pair:' + document.getElementById('GFEHostIPField').value);
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}
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// someone pushed the "show apps" button.
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// if they entered something in the GFEHostIPField, use that.
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// otherwise, we assume they selected from the host history dropdown.
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function showAppsPushed() {
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var target = document.getElementById('GFEHostIPField').value;
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if (target == null || target == "127.0.0.1") {
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var e = document.getElementById("selectHost");
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target = e.options[e.selectedIndex].value;
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}
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common.naclModule.postMessage('showAppsPushed:' + target);
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document.getElementById("gameSelectionDiv").style.display = "visible";
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}
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// user wants to start a stream. We need the host, game ID, and video settings(?)
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// TODO: video settings.
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function startPushed() {
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var target = document.getElementById('GFEHostIPField').value;
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if (target == null || target == "127.0.0.1") {
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var e = document.getElementById("selectHost");
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target = e.options[e.selectedIndex].value;
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}
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var gameIDDropdown = document.getElementById("selectGame");
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var gameID = gameIDDropdown[gameIDDropdown.selectedIndex].value;
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common.naclModule.postMessage('setGFEHostIPField:' + target + ":" + gameID);
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}
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// user pushed the stop button. we should stop.
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function stopPushed() {
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common.naclModule.postMessage('stopPushed');
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}
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// hook from main.cpp into the javascript
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function handleMessage(msg) {
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var logEl = document.getElementById('logField');
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logEl.innerHTML = msg.data;
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}
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