moonlight-chrome/gamepad.cpp
2016-02-13 04:29:14 -05:00

81 lines
2.4 KiB
C++

#include "moonlight.hpp"
#include "ppapi/c/ppb_gamepad.h"
#include <Limelight.h>
static const unsigned short k_XInputButtonMapping[] = {
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
LB_FLAG, RB_FLAG,
0, 0, // Triggers
BACK_FLAG, PLAY_FLAG,
LS_CLK_FLAG, RS_CLK_FLAG,
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
};
static const unsigned int k_XInputTriggerButtonIndexes[] = {
6, 7
};
void MoonlightInstance::PollGamepads() {
PP_GamepadsSampleData gamepadData;
m_GamepadApi->Sample(pp_instance(), &gamepadData);
for (unsigned int p = 0; p < gamepadData.length; p++) {
PP_GamepadSampleData& padData = gamepadData.items[p];
if (!padData.connected) {
// Not connected
continue;
}
if (padData.timestamp == m_LastPadTimestamps[p]) {
// No change from last poll
continue;
}
m_LastPadTimestamps[p] = padData.timestamp;
short buttonFlags = 0;
unsigned char leftTrigger = 0, rightTrigger = 0;
short leftStickX = 0, leftStickY = 0;
short rightStickX = 0, rightStickY = 0;
// Handle buttons and triggers
for (unsigned int i = 0; i < padData.buttons_length; i++) {
if (i >= sizeof(k_XInputButtonMapping) / sizeof(k_XInputButtonMapping[0])) {
// Ignore unmapped buttons
break;
}
// Handle triggers first
if (i == k_XInputTriggerButtonIndexes[0]) {
leftTrigger = padData.buttons[i] * 0xFF;
}
else if (i == k_XInputTriggerButtonIndexes[1]) {
rightTrigger = padData.buttons[i] * 0xFF;
}
// Now normal buttons
else if (padData.buttons[i] > 0.5f) {
buttonFlags |= k_XInputButtonMapping[i];
}
}
// Get left stick values
if (padData.axes_length >= 2) {
leftStickX = padData.axes[0] * 0x7FFF;
leftStickY = -padData.axes[1] * 0x7FFF;
}
// Get right stick values
if (padData.axes_length >= 4) {
rightStickX = padData.axes[2] * 0x7FFF;
rightStickY = -padData.axes[3] * 0x7FFF;
}
LiSendMultiControllerEvent(p, buttonFlags, leftTrigger, rightTrigger,
leftStickX, leftStickY, rightStickX, rightStickY);
}
}