moonlight-chrome/static/js/messages.js

103 lines
3.9 KiB
JavaScript

var callbacks = {}
var callbacks_ids = 1;
/**
* var sendMessage - Sends a message with arguments to the NaCl module
*
* @param {String} method A named method
* @param {(String|Array)} params An array of options or a signle string
* @return {void} The NaCl module calls back trought the handleMessage method
*/
var sendMessage = function(method, params) {
return new Promise(function(resolve, reject) {
var id = callbacks_ids++;
callbacks[id] = {
'resolve': resolve,
'reject': reject
};
common.naclModule.postMessage({
'callbackId': id,
'method': method,
'params': params
});
});
}
/**
* handleMessage - Handles messages from the NaCl module
*
* @param {Object} msg An object given by the NaCl module
* @return {void}
*/
function handleMessage(msg) {
if (msg.data.callbackId && callbacks[msg.data.callbackId]) { // if it's a callback, treat it as such
callbacks[msg.data.callbackId][msg.data.type](msg.data.ret);
delete callbacks[msg.data.callbackId]
} else { // else, it's just info, or an event
console.log('%c[messages.js, handleMessage]', 'color:gray;', 'Message data: ', msg.data)
if (msg.data.indexOf('streamTerminated: ') === 0) { // if it's a recognized event, notify the appropriate function
// Release our keep awake request
chrome.power.releaseKeepAwake();
// Show a termination snackbar message if the termination was unexpected
var errorCode = parseInt(msg.data.replace('streamTerminated: ', ''));
switch (errorCode) {
case 0: // ML_ERROR_GRACEFUL_TERMINATION
break;
case -100: // ML_ERROR_NO_VIDEO_TRAFFIC
snackbarLogLong("No video received from host. Check the host PC's firewall and port forwarding rules.");
break;
case -101: // ML_ERROR_NO_VIDEO_FRAME
snackbarLogLong("Your network connection isn't performing well. Reduce your video bitrate setting or try a faster connection.");
break;
default:
snackbarLogLong("Connection terminated");
break;
}
api.refreshServerInfo().then(function(ret) {
// Return to app list with new currentgame
showApps(api);
}, function() {
// Return to app list anyway
showApps(api);
});
} else if (msg.data === 'Connection Established') {
$('#loadingSpinner').css('display', 'none');
$('body').css('backgroundColor', 'black');
// Keep the display awake while streaming
chrome.power.requestKeepAwake("display");
} else if (msg.data.indexOf('ProgressMsg: ') === 0) {
$('#loadingMessage').text(msg.data.replace('ProgressMsg: ', ''));
} else if (msg.data.indexOf('TransientMsg: ') === 0) {
snackbarLog(msg.data.replace('TransientMsg: ', ''));
} else if (msg.data.indexOf('DialogMsg: ') === 0) {
// FIXME: Really use a dialog
snackbarLogLong(msg.data.replace('DialogMsg: ', ''));
} else if (msg.data === 'displayVideo') {
// Show the video stream now
$("#nacl_module")[0].style.opacity = 1.0;
} else if (msg.data.indexOf('controllerRumble: ' ) === 0) {
const eventData = msg.data.split( ' ' )[1].split(',');
const gamepadIdx = parseInt(eventData[0]);
const weakMagnitude = parseFloat(eventData[1]);
const strongMagnitude = parseFloat(eventData[2]);
console.log("Playing rumble on gamepad " + gamepadIdx + " with weakMagnitude " + weakMagnitude + " and strongMagnitude " + strongMagnitude);
// We may not actually have a gamepad at this index.
// Even if we do have a gamepad, it may not have a vibrationActuator associated with it.
navigator.getGamepads()[gamepadIdx]?.vibrationActuator?.playEffect('dual-rumble', {
startDelay: 0,
duration: 5000, // Moonlight should be sending another rumble event when stopping.
weakMagnitude: weakMagnitude,
strongMagnitude: strongMagnitude,
});
}
}
}