var hosts = {}; // hosts is an associative array of NvHTTP objects, keyed by server UID var activePolls = {}; // hosts currently being polled. An associated array of polling IDs, keyed by server UID var pairingCert; var myUniqueid = '0123456789ABCDEF'; // Use the same UID as other Moonlight clients to allow them to quit each other's games var api; // `api` should only be set if we're in a host-specific screen. on the initial screen it should always be null. var isInGame = false; // flag indicating whether the game stream started // Called by the common.js module. function attachListeners() { changeUiModeForNaClLoad(); $('.resolutionMenu li').on('click', saveResolution); $('.framerateMenu li').on('click', saveFramerate); $('#bitrateSlider').on('input', updateBitrateField); // input occurs every notch you slide //$('#bitrateSlider').on('change', saveBitrate); //FIXME: it seems not working $("#remoteAudioEnabledSwitch").on('click', saveRemoteAudio); $("#mouseLockEnabledSwitch").on('click', saveMouseLock); $('#optimizeGamesSwitch').on('click', saveOptimize); $('#addHostCell').on('click', addHost); $('#backIcon').on('click', showHostsAndSettingsMode); $('#quitCurrentApp').on('click', stopGameWithConfirmation); $(window).resize(fullscreenNaclModule); } function changeUiModeForNaClLoad() { $('#main-navigation').children().hide(); $("#main-content").children().not("#listener, #naclSpinner").hide(); $('#naclSpinnerMessage').text('Loading Moonlight plugin...'); $('#naclSpinner').css('display', 'inline-block'); } function startPollingHosts() { for (var hostUID in hosts) { beginBackgroundPollingOfHost(hosts[hostUID]); } } function stopPollingHosts() { for (var hostUID in hosts) { stopBackgroundPollingOfHost(hosts[hostUID]); } } function restoreUiAfterNaClLoad() { $('#main-navigation').children().not("#quitCurrentApp").show(); $("#main-content").children().not("#listener, #naclSpinner, #game-grid").show(); $('#naclSpinner').hide(); $('#loadingSpinner').css('display', 'none'); showHostsAndSettingsMode(); findNvService(function(finder, opt_error) { if (finder.byService_['_nvstream._tcp']) { var ips = Object.keys(finder.byService_['_nvstream._tcp']); for (var i in ips) { var ip = ips[i]; if (finder.byService_['_nvstream._tcp'][ip]) { var mDnsDiscoveredHost = new NvHTTP(ip, myUniqueid); mDnsDiscoveredHost.pollServer(function(returneMdnsDiscoveredHost) { // Just drop this if the host doesn't respond if (!returneMdnsDiscoveredHost.online) { return; } if (hosts[returneMdnsDiscoveredHost.serverUid] != null) { // if we're seeing a host we've already seen before, update it for the current local IP. hosts[returneMdnsDiscoveredHost.serverUid].address = returneMdnsDiscoveredHost.address; hosts[returneMdnsDiscoveredHost.serverUid].updateExternalAddressIP4(); } else { // Host must be in the grid before starting background polling addHostToGrid(returneMdnsDiscoveredHost, true); beginBackgroundPollingOfHost(returneMdnsDiscoveredHost); } saveHosts(); }); } } } }); } function beginBackgroundPollingOfHost(host) { var el = document.querySelector('#hostgrid-' + host.serverUid) if (host.online) { el.classList.remove('host-cell-inactive') // The host was already online. Just start polling in the background now. activePolls[host.serverUid] = window.setInterval(function() { // every 5 seconds, poll at the address we know it was live at host.pollServer(function() { if (host.online) { el.classList.remove('host-cell-inactive') } else { el.classList.add('host-cell-inactive') } }); }, 5000); } else { el.classList.add('host-cell-inactive') // The host was offline, so poll immediately. host.pollServer(function() { if (host.online) { el.classList.remove('host-cell-inactive') } else { el.classList.add('host-cell-inactive') } // Now start background polling activePolls[host.serverUid] = window.setInterval(function() { // every 5 seconds, poll at the address we know it was live at host.pollServer(function() { if (host.online) { el.classList.remove('host-cell-inactive') } else { el.classList.add('host-cell-inactive') } }); }, 5000); }); } } function stopBackgroundPollingOfHost(host) { console.log('%c[index.js, backgroundPolling]', 'color: green;', 'Stopping background polling of host ' + host.serverUid + '\n', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs) window.clearInterval(activePolls[host.serverUid]); delete activePolls[host.serverUid]; } function snackbarLog(givenMessage) { console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage); var data = { message: givenMessage, timeout: 2000 }; document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data); } function snackbarLogLong(givenMessage) { console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage); var data = { message: givenMessage, timeout: 5000 }; document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data); } function updateBitrateField() { $('#bitrateField').html($('#bitrateSlider').val() + " Mbps"); saveBitrate(); } function moduleDidLoad() { // load the HTTP cert and unique ID if we have one. chrome.storage.sync.get('cert', function(savedCert) { if (savedCert.cert != null) { // we have a saved cert pairingCert = savedCert.cert; } chrome.storage.sync.get('uniqueid', function(savedUniqueid) { // See comment on myUniqueid /*if (savedUniqueid.uniqueid != null) { // we have a saved uniqueid myUniqueid = savedUniqueid.uniqueid; } else { myUniqueid = uniqueid(); storeData('uniqueid', myUniqueid, null); }*/ if (!pairingCert) { // we couldn't load a cert. Make one. console.warn('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to load local cert. Generating new one'); sendMessage('makeCert', []).then(function(cert) { storeData('cert', cert, null); pairingCert = cert; console.info('%c[index.js, moduleDidLoad]', 'color: green;', 'Generated new cert:', cert); }, function(failedCert) { console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed to generate new cert! Returned error was: \n', failedCert); }).then(function(ret) { sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function(ret) { restoreUiAfterNaClLoad(); }, function(failedInit) { console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit); }); }); } else { sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function(ret) { restoreUiAfterNaClLoad(); }, function(failedInit) { console.error('%c[index.js, moduleDidLoad]', 'color: green;', 'Failed httpInit! Returned error was: ', failedInit); }); } // load previously connected hosts, which have been killed into an object, and revive them back into a class chrome.storage.sync.get('hosts', function(previousValue) { hosts = previousValue.hosts != null ? previousValue.hosts : {}; for (var hostUID in hosts) { // programmatically add each new host. var revivedHost = new NvHTTP(hosts[hostUID].address, myUniqueid, hosts[hostUID].userEnteredAddress); revivedHost.serverUid = hosts[hostUID].serverUid; revivedHost.externalIP = hosts[hostUID].externalIP; revivedHost.hostname = hosts[hostUID].hostname; revivedHost.ppkstr = hosts[hostUID].ppkstr; addHostToGrid(revivedHost); } console.log('%c[index.js]', 'color: green;', 'Loaded previously connected hosts'); }); }); }); } // pair to the given NvHTTP host object. Returns whether pairing was successful. function pairTo(nvhttpHost, onSuccess, onFailure) { if (!pairingCert) { snackbarLog('ERROR: cert has not been generated yet. Is NaCl initialized?'); console.warn('%c[index.js]', 'color: green;', 'User wants to pair, and we still have no cert. Problem = very yes.'); onFailure(); return; } nvhttpHost.pollServer(function(ret) { if (!nvhttpHost.online) { snackbarLog('Failed to connect to ' + nvhttpHost.hostname + '! Ensure that GameStream is enabled in GeForce Experience.'); console.error('%c[index.js]', 'color: green;', 'Host declared as offline:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs onFailure(); return; } if (nvhttpHost.paired) { onSuccess(); return; } if (nvhttpHost.currentGame != 0) { snackbarLog(nvhttpHost.hostname + ' is currently in game. Quit the running app or restart the computer, then try again.'); onFailure(); return; } var randomNumber = String("0000" + cryptoRand(10000)).slice(-4); var pairingDialog = document.querySelector('#pairingDialog'); $('#pairingDialogText').html('Please enter the number ' + randomNumber + ' on the GFE dialog on the computer. This dialog will be dismissed once complete'); pairingDialog.showModal(); $('#cancelPairingDialog').off('click'); $('#cancelPairingDialog').on('click', function() { pairingDialog.close(); }); console.log('%c[index.js]', 'color: green;', 'Sending pairing request to ' + nvhttpHost.hostname + ' with PIN: ' + randomNumber); nvhttpHost.pair(randomNumber).then(function() { snackbarLog('Pairing successful'); pairingDialog.close(); onSuccess(); }, function(failedPairing) { snackbarLog('Failed pairing to: ' + nvhttpHost.hostname); if (nvhttpHost.currentGame != 0) { $('#pairingDialogText').html('Error: ' + nvhttpHost.hostname + ' is busy. Stop streaming to pair.'); } else { $('#pairingDialogText').html('Error: failed to pair with ' + nvhttpHost.hostname + '.'); } console.log('%c[index.js]', 'color: green;', 'Failed API object:', nvhttpHost, nvhttpHost.toString()); //Logging both the object and the toString version for text logs onFailure(); }); }); } function hostChosen(host) { if (!host.online) { return; } // Avoid delay from other polling during pairing stopPollingHosts(); api = host; if (!host.paired) { // Still not paired; go to the pairing flow pairTo(host, function() { showApps(host); saveHosts(); }, function() { startPollingHosts(); }); } else { // When we queried again, it was paired, so show apps. showApps(host); } } // the `+` was selected on the host grid. // give the user a dialog to input connection details for the PC function addHost() { var modal = document.querySelector('#addHostDialog'); modal.showModal(); // drop the dialog if they cancel $('#cancelAddHost').off('click'); $('#cancelAddHost').on('click', function() { modal.close(); }); // try to pair if they continue $('#continueAddHost').off('click'); $('#continueAddHost').on('click', function() { var inputHost = $('#dialogInputHost').val(); var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost); _nvhttpHost.refreshServerInfoAtAddress(inputHost).then(function(success) { modal.close(); // Check if we already have record of this host. If so, // we'll need the PPK string to ensure our pairing status is accurate. if (hosts[_nvhttpHost.serverUid] != null) { // Update the addresses hosts[_nvhttpHost.serverUid].address = _nvhttpHost.address; hosts[_nvhttpHost.serverUid].userEnteredAddress = _nvhttpHost.userEnteredAddress; // Use the host in the array directly to ensure the PPK propagates after pairing pairTo(hosts[_nvhttpHost.serverUid], function() { saveHosts(); }); } else { pairTo(_nvhttpHost, function() { // Host must be in the grid before starting background polling addHostToGrid(_nvhttpHost); beginBackgroundPollingOfHost(_nvhttpHost); saveHosts(); }); } }.bind(this), function(failure) { snackbarLog('Failed to connect to ' + _nvhttpHost.hostname + '! Ensure that GameStream is enabled in GeForce Experience.'); }.bind(this)); }); } // host is an NvHTTP object function addHostToGrid(host, ismDNSDiscovered) { var outerDiv = $("
", { class: 'host-container mdl-card mdl-shadow--4dp', id: 'host-container-' + host.serverUid, role: 'link', tabindex: 0, 'aria-label': host.hostname }); var cell = $("
", { class: 'mdl-card__title mdl-card--expand', id: 'hostgrid-' + host.serverUid }); $(cell).prepend($("

", { class: "mdl-card__title-text", html: host.hostname })); var removalButton = $("
", { class: "remove-host", id: "removeHostButton-" + host.serverUid, role: 'button', tabindex: 0, 'aria-label': 'Remove host ' + host.hostname }); removalButton.off('click'); removalButton.click(function() { removeClicked(host); }); cell.off('click'); cell.click(function() { hostChosen(host); }); outerDiv.keypress(function(e) { if (e.keyCode == 13) { hostChosen(host); } }); $(outerDiv).append(cell); if (!ismDNSDiscovered) { // we don't have the option to delete mDNS hosts. So don't show it to the user. $(outerDiv).append(removalButton); } $('#host-grid').append(outerDiv); hosts[host.serverUid] = host; if (ismDNSDiscovered) { hosts[host.serverUid].updateExternalAddressIP4(); } } function removeClicked(host) { var deleteHostDialog = document.querySelector('#deleteHostDialog'); document.getElementById('deleteHostDialogText').innerHTML = ' Are you sure you want to delete ' + host.hostname + '?'; deleteHostDialog.showModal(); $('#cancelDeleteHost').off('click'); $('#cancelDeleteHost').on('click', function() { deleteHostDialog.close(); }); // locally remove the hostname/ip from the saved `hosts` array. // note: this does not make the host forget the pairing to us. // this means we can re-add the host, and will still be paired. $('#continueDeleteHost').off('click'); $('#continueDeleteHost').on('click', function() { var deleteHostDialog = document.querySelector('#deleteHostDialog'); $('#host-container-' + host.serverUid).remove(); delete hosts[host.serverUid]; // remove the host from the array; saveHosts(); deleteHostDialog.close(); }); } // puts the CSS style for current app on the app that's currently running // and puts the CSS style for non-current app apps that aren't running // this requires a hot-off-the-host `api`, and the appId we're going to stylize // the function was made like this so that we can remove duplicated code, but // not do N*N stylizations of the box art, or make the code not flow very well function stylizeBoxArt(freshApi, appIdToStylize) { // If the running game is the good one then style it var el = document.querySelector("#game-" + appIdToStylize); if(freshApi.currentGame === appIdToStylize) { el.classList.add('current-game') el.title += ' (Running)' } else { el.classList.remove('current-game') el.title.replace(' (Running)', '') // TODO: Replace with localized string so make it e.title = game_title } } function sortTitles(list, sortOrder) { return list.sort((a, b) => { const titleA = a.title.toLowerCase(); const titleB = b.title.toLowerCase(); // A - Z if (sortOrder === 'ASC') { if (titleA < titleB) { return -1; } if (titleA > titleB) { return 1; } return 0; } // Z - A if (sortOrder === 'DESC') { if (titleA < titleB) { return 1; } if (titleA > titleB) { return -1; } return 0; } }); } // show the app list function showApps(host) { if (!host || !host.paired) { // safety checking. shouldn't happen. console.log('%c[index.js, showApps]', 'color: green;', 'Moved into showApps, but `host` did not initialize properly! Failing.'); return; } console.log('%c[index.js, showApps]', 'color: green;', 'Current host object:', host, host.toString()); //Logging both object (for console) and toString-ed object (for text logs) $('#quitCurrentApp').show(); $("#gameList .game-container").remove(); // Show a spinner while the applist loads $('#naclSpinnerMessage').text('Loading apps...'); $('#naclSpinner').css('display', 'inline-block'); $("div.game-container").remove(); host.getAppList().then(function(appList) { $('#naclSpinner').hide(); $("#game-grid").show(); if(appList.length == 0) { console.error('%c[index.js, showApps]', 'User\'s applist is empty') var img = new Image() img.src = 'static/res/applist_empty.svg' $('#game-grid').html(img) snackbarLog('Your game list is empty') return; // We stop the function right here } // if game grid is populated, empty it const sortedAppList = sortTitles(appList, 'ASC'); sortedAppList.forEach(function(app) { if ($('#game-' + app.id).length === 0) { // double clicking the button will cause multiple box arts to appear. // to mitigate this we ensure we don't add a duplicate. // This isn't perfect: there's lots of RTTs before the logic prevents anything var gameCard = document.createElement('div') gameCard.id = 'game-' + app.id gameCard.className = 'game-container mdl-card mdl-shadow--4dp' gameCard.setAttribute('role', 'link') gameCard.tabIndex = 0 gameCard.title = app.title gameCard.innerHTML = `
${app.title}
` gameCard.addEventListener('click', e => { startGame(host, app.id) }) gameCard.addEventListener('mouseover', e => { gameCard.focus(); }); gameCard.addEventListener('keydown', e => { if(e.key == "Enter") { startGame(host, app.id); } if(e.key == "ArrowLeft") { let prev = gameCard.previousSibling if(prev !== null) gameCard.previousSibling.focus() // TODO: Add a sound when limit reached } if(e.key == "ArrowRight") { let next = gameCard.nextSibling if(next !== null) gameCard.nextSibling.focus() // TODO: Add a sound when limit reached } }) document.querySelector('#game-grid').appendChild(gameCard); // apply CSS stylization to indicate whether the app is active stylizeBoxArt(host, app.id); } var img = new Image(); host.getBoxArt(app.id).then(function(resolvedPromise) { img.src = resolvedPromise; }, function(failedPromise) { console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString()); img.src = 'static/res/placeholder_error.svg' }); img.onload = e => img.classList.add('fade-in'); $(gameCard).append(img); }); }, function(failedAppList) { $('#naclSpinner').hide(); var img = new Image(); img.src = 'static/res/applist_error.svg' $("#game-grid").html(img) snackbarLog('Unable to retrieve your games') console.error('%c[index.js, showApps]', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString()); }); showAppsMode(); } // set the layout to the initial mode you see when you open moonlight function showHostsAndSettingsMode() { console.log('%c[index.js]', 'color: green;', 'Entering "Show apps and hosts" mode'); $("#main-navigation").show(); $(".nav-menu-parent").show(); $("#externalAudioBtn").show(); $("#mouseLockBtn").show(); $("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show(); $('#game-grid').hide(); $('#backIcon').hide(); $('#quitCurrentApp').hide(); $("#main-content").removeClass("fullscreen"); $("#listener").removeClass("fullscreen"); startPollingHosts(); } function showAppsMode() { console.log('%c[index.js]', 'color: green;', 'Entering "Show apps" mode'); $('#backIcon').show(); $("#main-navigation").show(); $("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show(); $("#streamSettings").hide(); $(".nav-menu-parent").hide(); $("#externalAudioBtn").hide(); $("#mouseLockBtn").hide(); $("#host-grid").hide(); $("#settings").hide(); $("#main-content").removeClass("fullscreen"); $("#listener").removeClass("fullscreen"); $('#loadingSpinner').css('display', 'none'); $('body').css('backgroundColor', '#282C38'); isInGame = false; // FIXME: We want to eventually poll on the app screen but we can't now // because it slows down box art loading and we don't update the UI live // anyway. stopPollingHosts(); } // start the given appID. if another app is running, offer to quit it. // if the given app is already running, just resume it. function startGame(host, appID) { if (!host || !host.paired) { console.error('%c[index.js, startGame]', 'color: green;', 'Attempted to start a game, but `host` did not initialize properly. Host object: ', host); return; } // refresh the server info, because the user might have quit the game. host.refreshServerInfo().then(function(ret) { host.getAppById(appID).then(function(appToStart) { if (host.currentGame != 0 && host.currentGame != appID) { host.getAppById(host.currentGame).then(function(currentApp) { var quitAppDialog = document.querySelector('#quitAppDialog'); document.getElementById('quitAppDialogText').innerHTML = currentApp.title + ' is already running. Would you like to quit ' + currentApp.title + '?'; quitAppDialog.showModal(); $('#cancelQuitApp').off('click'); $('#cancelQuitApp').on('click', function() { quitAppDialog.close(); console.log('[index.js, startGame]', 'color: green;', 'Closing app dialog, and returning'); }); $('#continueQuitApp').off('click'); $('#continueQuitApp').on('click', function() { console.log('[index.js, startGame]', 'color: green;', 'Stopping game, and closing app dialog, and returning'); stopGame(host, function() { // please oh please don't infinite loop with recursion startGame(host, appID); }); quitAppDialog.close(); }); return; }, function(failedCurrentApp) { console.error('[index.js, startGame]', 'color: green;', 'Failed to get the current running app from host! Returned error was:' + failedCurrentApp, '\n Host object:', host, host.toString()); return; }); return; } var frameRate = $('#selectFramerate').data('value').toString(); var optimize = $("#optimizeGamesSwitch").parent().hasClass('is-checked') ? 1 : 0; var streamWidth = $('#selectResolution').data('value').split(':')[0]; var streamHeight = $('#selectResolution').data('value').split(':')[1]; // we told the user it was in Mbps. We're dirty liars and use Kbps behind their back. var bitrate = parseInt($("#bitrateSlider").val()) * 1000; var mouse_lock_enabled = $("#mouseLockEnabledSwitch").parent().hasClass('is-checked') ? "1" : "0"; console.log('%c[index.js, startGame]', 'color:green;', 'startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate + ":" + optimize + ":" + mouse_lock_enabled); var rikey = generateRemoteInputKey(); var rikeyid = generateRemoteInputKeyId(); var gamepadMask = getConnectedGamepadMask(); $('#loadingMessage').text('Starting ' + appToStart.title + '...'); playGameMode(); if (host.currentGame == appID) { // if user wants to launch the already-running app, then we resume it. return host.resumeApp( rikey, rikeyid, 0x030002 // Surround channel mask << 16 | Surround channel count ).then(function(launchResult) { $xml = $($.parseXML(launchResult.toString())); $root = $xml.find('root'); if ($root.attr('status_code') != 200) { snackbarLog('Error ' + $root.attr('status_code') + ': ' + $root.attr('status_message')); showApps(host); return; } sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate, bitrate.toString(), rikey, rikeyid.toString(), mouse_lock_enabled, host.appVersion, host.gfeVersion, $root.find('sessionUrl0').text().trim() ]); }, function(failedResumeApp) { console.error('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp); showApps(host); return; }); } var remote_audio_enabled = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked') ? 1 : 0; host.launchApp(appID, streamWidth + "x" + streamHeight + "x" + frameRate, optimize, // DON'T Allow GFE (0) to optimize game settings, or ALLOW (1) to optimize game settings rikey, rikeyid, remote_audio_enabled, // Play audio locally too? 0x030002, // Surround channel mask << 16 | Surround channel count gamepadMask ).then(function(launchResult) { $xml = $($.parseXML(launchResult.toString())); $root = $xml.find('root'); var status_code = $root.attr('status_code') if (status_code != 200) { var status_message = $root.attr('status_message') if (status_code == 4294967295 && status_message == 'Invalid') { // Special case handling an audio capture error which GFE doesn't // provide any useful status message for. status_code = 418; status_message = 'Missing audio capture device. Reinstall GeForce Experience.'; } snackbarLog('Error ' + status_code + ': ' + status_message); showApps(host); return; } sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate, bitrate.toString(), rikey, rikeyid.toString(), mouse_lock_enabled, host.appVersion, host.gfeVersion, $root.find('sessionUrl0').text().trim() ]); }, function(failedLaunchApp) { console.error('%c[index.js, launchApp]', 'color: green;', 'Failed to launch app width id: ' + appID + '\nReturned error was: ' + failedLaunchApp); showApps(host); return; }); }); }); } function playGameMode() { console.log('%c[index.js, playGameMode]', 'color:green;', 'Entering play game mode'); isInGame = true; $("#main-navigation").hide(); $("#main-content").children().not("#listener, #loadingSpinner").hide(); $("#main-content").addClass("fullscreen"); fullscreenNaclModule(); $('#loadingSpinner').css('display', 'inline-block'); } // Maximize the size of the nacl module by scaling and resizing appropriately function fullscreenNaclModule() { var streamWidth = $('#selectResolution').data('value').split(':')[0]; var streamHeight = $('#selectResolution').data('value').split(':')[1]; var screenWidth = window.innerWidth; var screenHeight = window.innerHeight; var xRatio = screenWidth / streamWidth; var yRatio = screenHeight / streamHeight; var zoom = Math.min(xRatio, yRatio); var module = $("#nacl_module")[0]; module.width = zoom * streamWidth; module.height = zoom * streamHeight; module.style.paddingTop = ((screenHeight - module.height) / 2) + "px"; } function stopGameWithConfirmation() { if (api.currentGame === 0) { snackbarLog('Nothing was running'); } else { api.getAppById(api.currentGame).then(function(currentGame) { var quitAppDialog = document.querySelector('#quitAppDialog'); document.getElementById('quitAppDialogText').innerHTML = ' Are you sure you would like to quit ' + currentGame.title + '? Unsaved progress will be lost.'; quitAppDialog.showModal(); $('#cancelQuitApp').off('click'); $('#cancelQuitApp').on('click', function() { console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Closing app dialog, and returning'); quitAppDialog.close(); }); $('#continueQuitApp').off('click'); $('#continueQuitApp').on('click', function() { console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Stopping game, and closing app dialog, and returning'); stopGame(api); quitAppDialog.close(); }); }); } } function stopGame(host, callbackFunction) { isInGame = false; if (!host.paired) { return; } host.refreshServerInfo().then(function(ret) { host.getAppById(host.currentGame).then(function(runningApp) { if (!runningApp) { snackbarLog('Nothing was running'); return; } var appName = runningApp.title; snackbarLog('Stopping ' + appName); host.quitApp().then(function(ret2) { host.refreshServerInfo().then(function(ret3) { // refresh to show no app is currently running. showApps(host); if (typeof(callbackFunction) === "function") callbackFunction(); }, function(failedRefreshInfo2) { console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo + ' and failed server was:', host, host.toString()); }); }, function(failedQuitApp) { console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to quit app! Returned error was:' + failedQuitApp); }); }, function(failedGetApp) { console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to get app ID! Returned error was:' + failedRefreshInfo); }); }, function(failedRefreshInfo) { console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo); }); } function storeData(key, data, callbackFunction) { var obj = {}; obj[key] = data; if (chrome.storage) chrome.storage.sync.set(obj, callbackFunction); } function saveResolution() { var chosenResolution = $(this).data('value'); $('#selectResolution').text($(this).text()).data('value', chosenResolution); storeData('resolution', chosenResolution, null); updateDefaultBitrate(); } function saveOptimize() { // MaterialDesignLight uses the mouseup trigger, so we give it some time to change the class name before // checking the new state setTimeout(function() { var chosenOptimize = $("#optimizeGamesSwitch").parent().hasClass('is-checked'); console.log('%c[index.js, saveOptimize]', 'color: green;', 'Saving optimize state : ' + chosenOptimize); storeData('optimize', chosenOptimize, null); }, 100); } function saveFramerate() { var chosenFramerate = $(this).data('value'); $('#selectFramerate').text($(this).text()).data('value', chosenFramerate); storeData('frameRate', chosenFramerate, null); updateDefaultBitrate(); } // storing data in chrome.storage takes the data as an object, and shoves it into JSON to store // unfortunately, objects with function instances (classes) are stripped of their function instances when converted to a raw object // so we cannot forget to revive the object after we load it. function saveHosts() { storeData('hosts', hosts, null); } function saveBitrate() { storeData('bitrate', $('#bitrateSlider').val(), null); } function saveRemoteAudio() { // MaterialDesignLight uses the mouseup trigger, so we give it some time to change the class name before // checking the new state setTimeout(function() { var remoteAudioState = $("#remoteAudioEnabledSwitch").parent().hasClass('is-checked'); console.log('%c[index.js, saveRemoteAudio]', 'color: green;', 'Saving remote audio state : ' + remoteAudioState); storeData('remoteAudio', remoteAudioState, null); }, 100); } function saveMouseLock() { // MaterialDesignLight uses the mouseup trigger, so we give it some time to change the class name before // checking the new state setTimeout(function() { var mouseLockState = $("#mouseLockEnabledSwitch").parent().hasClass('is-checked'); console.log('%c[index.js, saveMouseLock]', 'color: green;', 'Saving mouse lock state : ' + mouseLockState); storeData('mouseLock', mouseLockState, null); }, 100); } function updateDefaultBitrate() { var res = $('#selectResolution').data('value'); var frameRate = $('#selectFramerate').data('value').toString(); if (res === "1920:1080") { if (frameRate === "30") { // 1080p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } else { // 1080p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('20'); } } else if (res === "1280:720") { if (frameRate === "30") { // 720, 30fps $('#bitrateSlider')[0].MaterialSlider.change('5'); } else { // 720, 60fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } } else if (res === "3840:2160") { if (frameRate === "30") { // 2160p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('40'); } else { // 2160p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('80'); } } else { // unrecognized option. In case someone screws with the JS to add custom resolutions $('#bitrateSlider')[0].MaterialSlider.change('10'); } updateBitrateField(); saveBitrate(); } function onWindowLoad() { console.log('%c[index.js]', 'color: green;', 'Moonlight\'s main window loaded'); // don't show the game selection div $('#gameSelection').css('display', 'none'); if (chrome.storage) { // load stored resolution prefs chrome.storage.sync.get('resolution', function(previousValue) { if (previousValue.resolution != null) { $('.resolutionMenu li').each(function() { if ($(this).data('value') === previousValue.resolution) { $('#selectResolution').text($(this).text()).data('value', previousValue.resolution); } }); } }); // Load stored remote audio prefs chrome.storage.sync.get('remoteAudio', function(previousValue) { if (previousValue.remoteAudio == null) { document.querySelector('#externalAudioBtn').MaterialIconToggle.uncheck(); } else if (previousValue.remoteAudio == false) { document.querySelector('#externalAudioBtn').MaterialIconToggle.uncheck(); } else { document.querySelector('#externalAudioBtn').MaterialIconToggle.check(); } }); // Load stored mouse lock prefs chrome.storage.sync.get('mouseLock', function(previousValue) { if (previousValue.mouseLock == null) { document.querySelector('#mouseLockBtn').MaterialIconToggle.check(); } else if (previousValue.mouseLock == false) { document.querySelector('#mouseLockBtn').MaterialIconToggle.uncheck(); } else { document.querySelector('#mouseLockBtn').MaterialIconToggle.check(); } }); // load stored framerate prefs chrome.storage.sync.get('frameRate', function(previousValue) { if (previousValue.frameRate != null) { $('.framerateMenu li').each(function() { if ($(this).data('value') === previousValue.frameRate) { $('#selectFramerate').text($(this).text()).data('value', previousValue.frameRate); } }); } }); // load stored optimization prefs chrome.storage.sync.get('optimize', function(previousValue) { if (previousValue.optimize == null) { document.querySelector('#optimizeGamesBtn').MaterialIconToggle.check(); } else if (previousValue.optimize == false) { document.querySelector('#optimizeGamesBtn').MaterialIconToggle.uncheck(); } else { document.querySelector('#optimizeGamesBtn').MaterialIconToggle.check(); } }); // load stored bitrate prefs chrome.storage.sync.get('bitrate', function(previousValue) { $('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '10'); updateBitrateField(); }); } } window.onload = onWindowLoad;