#include "moonlight.hpp" #include #include #include #include "ppapi/cpp/input_event.h" // you pair to a target #define PAIR_DIRECTIVE "pair:" // you need to show the apps of a target #define SHOW_GAMES_DIRECTIVE "showAppsPushed:" // you need to use a certain target to start a certain gameID #define START_STREAM_DIRECTIVE "setGFEHostIPField:" // No parameters. just request a stop. #define STOP_DIRECTIVE "stopPushed" MoonlightInstance* g_Instance; MoonlightInstance::~MoonlightInstance() {} class MoonlightModule : public pp::Module { public: MoonlightModule() : pp::Module() {} virtual ~MoonlightModule() {} virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MoonlightInstance(instance); } }; void MoonlightInstance::OnConnectionStarted(uint32_t unused) { // Start receiving input events g_Instance->RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); g_Instance->RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); } void MoonlightInstance::OnConnectionStopped(uint32_t error) { // Not running anymore g_Instance->m_Running = false; // Stop receiving input events g_Instance->ClearInputEventRequest(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); // Unlock the mouse g_Instance->UnlockMouse(); // Join threads pthread_join(g_Instance->m_ConnectionThread, NULL); pthread_join(g_Instance->m_GamepadThread, NULL); pp::Var response("Connection terminated"); g_Instance->PostMessage(response); printf("Connection teardown complete\n"); } void MoonlightInstance::StopConnection() { pthread_t t; // Stopping needs to happen in a separate thread to avoid a potential deadlock // caused by us getting a callback to the main thread while inside LiStopConnection. pthread_create(&t, NULL, MoonlightInstance::StopThreadFunc, NULL); // We'll need to call the listener ourselves since our connection terminated callback // won't be invoked for a manually requested termination. OnConnectionStopped(0); } void* MoonlightInstance::StopThreadFunc(void* context) { // Stop the connection LiStopConnection(); return NULL; } void* MoonlightInstance::GamepadThreadFunc(void* context) { MoonlightInstance* me = (MoonlightInstance*)context; while (me->m_Running) { me->PollGamepads(); // Poll every 10 ms usleep(10 * 1000); } return NULL; } void* MoonlightInstance::ConnectionThreadFunc(void* context) { MoonlightInstance* me = (MoonlightInstance*)context; int err; // Post a status update before we begin pp::Var response("Starting connection to " + me->m_Host); me->PostMessage(response); err = LiStartConnection(me->m_Host.c_str(), &me->m_StreamConfig, &MoonlightInstance::s_ClCallbacks, &MoonlightInstance::s_DrCallbacks, &MoonlightInstance::s_ArCallbacks, NULL, 0, me->m_ServerMajorVersion); if (err != 0) { pp::Var response("Starting connection failed"); me->PostMessage(response); return NULL; } // Set running state before starting connection-specific threads me->m_Running = true; pthread_create(&me->m_GamepadThread, NULL, MoonlightInstance::GamepadThreadFunc, me); return NULL; } // hook from javascript into the CPP code. void MoonlightInstance::HandleMessage(const pp::Var& var_message) { if (!var_message.is_string()) return; // Ignore the message if it is not a string. std::string message = var_message.AsString(); if(strncmp(message.c_str(), PAIR_DIRECTIVE, strlen(PAIR_DIRECTIVE)) == 0) { handlePair(message); } else if (strncmp(message.c_str(), SHOW_GAMES_DIRECTIVE, strlen(SHOW_GAMES_DIRECTIVE)) == 0) { handleShowGames(message); } else if (strncmp(message.c_str(), START_STREAM_DIRECTIVE, strlen(START_STREAM_DIRECTIVE)) == 0) { handleStartStream(message); } else if (strncmp(message.c_str(), STOP_DIRECTIVE, strlen(STOP_DIRECTIVE)) == 0) { handleStopStream(message); } else { pp::Var response("Unhandled message received: " + message); PostMessage(response); } } void MoonlightInstance::handlePair(std::string pairMessage) { pp::Var response("Pair button pushed. Pairing is unimplemented."); PostMessage(response); std::string intendedHost = pairMessage.substr(pairMessage.find(PAIR_DIRECTIVE) + strlen(PAIR_DIRECTIVE)); } void MoonlightInstance::handleShowGames(std::string showGamesMessage) { pp::Var response("Show Games button pushed. Show Games is unimplemented"); PostMessage(response); std::string host = showGamesMessage.substr(showGamesMessage.find(SHOW_GAMES_DIRECTIVE) + strlen(SHOW_GAMES_DIRECTIVE)); } void MoonlightInstance::handleStartStream(std::string startStreamMessage) { // Populate the stream configuration m_StreamConfig.width = 1280; m_StreamConfig.height = 720; m_StreamConfig.fps = 60; m_StreamConfig.bitrate = 15000; // kilobits per second m_StreamConfig.packetSize = 1024; m_StreamConfig.streamingRemotely = 0; m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO; m_ServerMajorVersion = 4; // Store the host, which is between two colons m_Host = startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE), startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE)).find(":")); // Start the worker thread to establish the connection pthread_create(&m_ConnectionThread, NULL, MoonlightInstance::ConnectionThreadFunc, this); } void MoonlightInstance::handleStopStream(std::string stopStreamMessage) { pp::Var response("Stop button pushed. Ignoring."); PostMessage(response); } bool MoonlightInstance::Init(uint32_t argc, const char* argn[], const char* argv[]) { g_Instance = this; return true; } namespace pp { Module* CreateModule() { return new MoonlightModule(); } } // namespace pp