var host = ""; var hosts = []; var pairingCert; var myUniqueid; var api; // Called by the common.js module. function attachListeners() { changeUiModeForNaClLoad(); $('#selectResolution').on('change', saveResolution); $('#selectFramerate').on('change', saveFramerate); $('#bitrateSlider').on('input', updateBitrateField); // input occurs every notch you slide $('#bitrateSlider').on('change', saveBitrate); // change occurs once the mouse lets go. $('#hostChosen').on('click', hostChosen); $('#addHostCell').on('click', addHost); $('#addHostIcon').on('click', addHost); // duplicate, because clicking the icon inside the button requires a different listener $('#cancelAddHost').on('click', cancelAddHost); $('#continueAddHost').on('click', continueAddHost); $('#forgetHost').on('click', forgetHost); $('#cancelPairingDialog').on('click', pairingPopupCanceled); $('#selectGame').on('change', gameSelectUpdated); $('#startGameButton').on('click', startSelectedGame); $('#cancelReplaceApp').on('click', cancelReplaceApp); $('#continueReplaceApp').on('click', continueReplaceApp); $('#quitGameButton').on('click', stopGame); $(window).resize(fullscreenNaclModule); chrome.app.window.current().onMaximized.addListener(fullscreenChromeWindow); } function fullscreenChromeWindow() { // when the user clicks the maximize button on the window, // FIRST restore it to the previous size, then fullscreen it to the whole screen // this prevents the previous window size from being 'maximized', // and allows us to functionally retain two window sizes // so that when the user hits `esc`, they go back to the "restored" size, // instead of "maximized", which would immediately go to fullscreen chrome.app.window.current().restore(); chrome.app.window.current().fullscreen(); } function changeUiModeForNaClLoad() { $("#main-content").children().not("#listener, #naclSpinner").hide(); $('#naclSpinnerMessage').text('Loading Moonlight plugin...'); $('#naclSpinner').css('display', 'inline-block'); } function restoreUiAfterNaClLoad() { $("#main-content").children().not("#listener, #naclSpinner, #gameSelection").show(); $('#naclSpinner').hide(); $('#loadingSpinner').css('display', 'none'); } function snackbarLog(givenMessage) { console.log(givenMessage); var data = { message: givenMessage, timeout: 2000 }; document.querySelector('#snackbar').MaterialSnackbar.showSnackbar(data); } function updateBitrateField() { $('#bitrateField').html($('#bitrateSlider').val() + " Mbps"); } function moduleDidLoad() { if(!myUniqueid) { console.log("Failed to get uniqueId. Generating new one"); myUniqueid = uniqueid(); storeData('uniqueid', myUniqueid, null); } if(!pairingCert) { // we couldn't load a cert. Make one. console.log("Failed to load local cert. Generating new one"); sendMessage('makeCert', []).then(function (cert) { storeData('cert', cert, null); pairingCert = cert; console.log("Generated new cert."); }, function (failedCert) { console.log('ERROR: failed to generate new cert!'); console.log('Returned error was: ' + failedCert); }).then(function (ret) { sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) { restoreUiAfterNaClLoad(); }, function (failedInit) { console.log('ERROR: failed httpInit!'); console.log('Returned error was: ' + failedInit); }); }); } else { sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myUniqueid]).then(function (ret) { restoreUiAfterNaClLoad(); }, function (failedInit) { console.log('ERROR: failed httpInit!'); console.log('Returned error was: ' + failedInit); }); } } // because the user can change the host at any time, we continually have to check function updateHost() { host = $('#GFEHostIPField').val(); if (host == null || host == "") { host = $("#selectHost option:selected").val(); } if(api && api.address != host) { api = new NvHTTP(host, myUniqueid); } } // pair to the given hostname or IP. Returns whether pairing was successful. function pairTo(host, onSuccess, onFailure) { if(!pairingCert) { snackbarLog('ERROR: cert has not been generated yet. Is NaCl initialized?'); console.log("User wants to pair, and we still have no cert. Problem = very yes."); onFailure(); } if(!api) { api = new NvHTTP(host, myUniqueid); } if(api.paired) { onSuccess(); } var randomNumber = String("0000" + (Math.random()*10000|0)).slice(-4); var pairingDialog = document.querySelector('#pairingDialog'); $('#pairingDialogText').html('Please enter the number ' + randomNumber + ' on the GFE dialog on the computer. This dialog will be dismissed once complete'); pairingDialog.showModal(); console.log('sending pairing request to ' + host + ' with random number ' + randomNumber); api.pair(randomNumber).then(function (paired) { if (!paired) { if (api.currentGame != 0) { $('#pairingDialogText').html('Error: ' + host + ' is in app. Cannot pair until the app is stopped.'); } else { $('#pairingDialogText').html('Error: failed to pair with ' + host + '. failure reason unknown.'); } onFailure(); } snackbarLog('Pairing successful'); pairingDialog.close(); var hostSelect = $('#selectHost')[0]; for(var i = 0; i < hostSelect.length; i++) { // check if we already have the host. if (hostSelect.options[i].value == host) onSuccess(); } // old code for the drop down menu var opt = document.createElement('option'); opt.appendChild(document.createTextNode(host)); opt.value = host; $('#selectHost').append(opt); hosts.push(host); // new code for grid layout var cell = document.createElement('div'); cell.className += 'mdl-cell mdl-cell--3-col'; cell.id = 'hostgrid-' + hosts[i]; cell.innerHTML = hosts[i]; $('#host-grid').append(cell); cell.onclick = hostChosen; saveHosts(); onSuccess(); }, function (failedPairing) { snackbarLog('Failed pairing to: ' + host); console.log('pairing failed, and returned ' + failedPairing); onFailure(); }); } function hostChosen(sourceEvent) { if(sourceEvent && sourceEvent.srcElement) { console.log('parsing host from grid element.'); host = sourceEvent.srcElement.innerText; } else { console.log('falling back to old host selection'); updateHost(); } if(!api || api.address != host) { api = new NvHTTP(host, myUniqueid); } api.refreshServerInfo().then(function (ret) { if(!api.paired) { pairTo(host); } if(hosts.indexOf(host) < 0) { // we don't have this host in our list. add it, and save it. var opt = document.createElement('option'); opt.appendChild(document.createTextNode(host)); opt.value = host; $('#selectHost').append(opt); hosts.push(host); saveHosts(); $('#GFEHostIPField').val(''); // eat the contents of the textbox $('#GFEHostIPField').parent().removeClass('is-dirty'); } showApps(); }, function (failedRefreshInfo) { snackbarLog('Failed to connect to ' + host + '! Are you sure the host is on?'); console.log('Returned error was: ' + failedRefreshInfo); }); } // the `+` was selected on the host grid. // give the user a dialog to input connection details for the PC function addHost() { document.querySelector('#addHostDialog').showModal(); } // user canceled the dialog for adding a new PC function cancelAddHost() { document.querySelector('#addHostDialog').close(); } function continueAddHost() { var inputHost = $('#dialogInputHost').val(); pairTo(inputHost, function() { document.querySelector('#addHostDialog').close() }, function() {snackbarLog('pairing to ' + inputHost + ' failed!');} ); } // locally remove the hostname/ip from the saved `hosts` array. // note: this does not make the host forget the pairing to us. // this means we can re-add the host, and will still be paired. function forgetHost() { updateHost(); $("#selectHost option:selected").remove(); hosts.splice(hosts.indexOf(host), 1); // remove the host from the array; saveHosts(); } function pairingPopupCanceled() { document.querySelector('#pairingDialog').close(); } // show the app list function showApps() { if(!api || !api.paired) { // safety checking. shouldn't happen. console.log('Moved into showApps, but `api` did not initialize properly! Failing.'); return; } api.getAppList().then(function (appList) { // if game grid is populated, empty it if($("#game-grid").children().length > 0) { $("game-grid").empty(); } appList.forEach(function (app) { api.getBoxArt(app.id).then(function (resolvedPromise) { var imageBlob = new Blob([resolvedPromise], {type: "image/png"}); $("#game-grid").append($("
", {html:$("", {src: URL.createObjectURL(imageBlob), id: 'game-'+app.id }), class: 'box-art mdl-cell mdl-cell--3-col'})); }, function (failedPromise) { console.log(failedPromise) }); }); if (api.currentGame != 0) $('#game-'+ api.currentGame).addClass(".current-game"); $("#streamSettings").hide(); $("#hostSettings").hide(); $(".mdl-layout__header-row").append("") gameSelectUpdated(); // default the button to 'Resume Game' if one is running. }, function (failedAppList) { console.log('Failed to get applist from host: ' + api.address); }); showAppsMode(); } function showAppsMode() { console.log("entering show apps mode."); $(".mdl-layout__header").show(); $("#main-content").children().not("#listener, #loadingSpinner, #naclSpinner").show(); $("#main-content").removeClass("fullscreen"); $("#listener").removeClass("fullscreen"); $("body").css('backgroundColor', 'white'); gameSelectUpdated(); // since we just played the game, we need to show it as running once we quit. } // every time the user selects an app from the select menu, // we want to check if that's the currently running app // and if it is, we want the "run" button to change to "resume" // in theory we should be able to cache the api.currentGame to prevent another call. function gameSelectUpdated() { var currentApp = $("#selectGame").val(); if(api.currentGame == parseInt(currentApp)) { $("#startGameButton").html('Resume Game'); } else { $("#startGameButton").html('Run Game'); } } function startSelectedGame() { // do NOT update the host. // we're just grabbing the currently selected option from #selectGame, and feeding it into NvHTTP // if we need to reconnect to the host, and `host` has been updated, we can pass the appID we listed from the previous host // then everyone's sad. So we won't do that. Because the only way to see the startGame button is to list the apps for the host anyways. if(!api || !api.paired) { console.log('attempted to start a game, but `api` did not initialize properly. Failing!'); return; } var appID = $("#selectGame").val(); // app that the user wants to play // refresh the server info, because the user might have quit the game. api.refreshServerInfo().then(function (ret) { if(api.currentGame != 0 && api.currentGame != appID) { api.getAppById(api.currentGame).then(function (currentApp) { var replaceAppDialog = document.querySelector('#replaceAppDialog'); document.getElementById('replaceAppDialogText').innerHTML = currentApp.title + ' is already running. Would you like to quit ' + currentApp.title + ' to start ' + $("#selectGame option:selected").text() + '?'; replaceAppDialog.showModal(); return; }, function (failedCurrentApp) { console.log('ERROR: failed to get the current running app from host!'); console.log('Returned error was: ' + failedCurrentApp); return; }); return; } var frameRate = $("#selectFramerate").val(); var streamWidth = $('#selectResolution option:selected').val().split(':')[0]; var streamHeight = $('#selectResolution option:selected').val().split(':')[1]; // we told the user it was in Mbps. We're dirty liars and use Kbps behind their back. var bitrate = parseInt($("#bitrateSlider").val()) * 1000; console.log('startRequest:' + host + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate); var rikey = generateRemoteInputKey(); var rikeyid = generateRemoteInputKeyId(); $('#loadingMessage').text('Starting ' + $("#selectGame option:selected").text() + '...'); playGameMode(); if(api.currentGame == appID) // if user wants to launch the already-running app, then we resume it. return api.resumeApp(rikey, rikeyid).then(function (ret) { sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString(), rikey, rikeyid.toString()]); }, function (failedResumeApp) { console.log('ERROR: failed to resume the app!'); console.log('Returned error was: ' + failedResumeApp); return; }); api.launchApp(appID, streamWidth + "x" + streamHeight + "x" + frameRate, 1, // Allow GFE to optimize game settings rikey, rikeyid, 0, // Play audio locally too 0x030002 // Surround channel mask << 16 | Surround channel count ).then(function (ret) { sendMessage('startRequest', [host, streamWidth, streamHeight, frameRate, bitrate.toString(), api.serverMajorVersion.toString(), rikey, rikeyid.toString()]); }, function (failedLaunchApp) { console.log('ERROR: failed to launch app with appID: ' + appID); console.log('Returned error was: ' + failedLaunchApp); return; }); }); } function cancelReplaceApp() { showAppsMode(); document.querySelector('#replaceAppDialog').close(); console.log('closing app dialog, and returning'); } function continueReplaceApp() { console.log('stopping game, and closing app dialog, and returning'); stopGame(startSelectedGame); // stop the game, then start the selected game once it's done. document.querySelector('#replaceAppDialog').close(); } function playGameMode() { console.log("entering play game mode"); $(".mdl-layout__header").hide(); $("#main-content").children().not("#listener, #loadingSpinner").hide(); $("#main-content").addClass("fullscreen"); fullscreenNaclModule(); $("body").css('backgroundColor', 'black'); chrome.app.window.current().fullscreen(); $('#loadingSpinner').css('display', 'inline-block'); } // Maximize the size of the nacl module by scaling and resizing appropriately function fullscreenNaclModule() { var streamWidth = $('#selectResolution option:selected').val().split(':')[0]; var streamHeight = $('#selectResolution option:selected').val().split(':')[1]; var screenWidth = window.innerWidth; var screenHeight = window.innerHeight; var xRatio = screenWidth / streamWidth; var yRatio = screenHeight / streamHeight; var zoom = Math.min(xRatio, yRatio); var module = $("#nacl_module")[0]; module.width = zoom * streamWidth; module.height = zoom * streamHeight; module.style.paddingTop = ((screenHeight - module.height) / 2) + "px"; } function stopGame(callbackFunction) { api.refreshServerInfo().then(function (ret) { api.getAppById(api.currentGame).then(function (runningApp) { if (!runningApp) { snackbarLog('Nothing was running'); return; } var appName = runningApp.title; snackbarLog('Stopping ' + appName); api.quitApp().then(function (ret2) { api.refreshServerInfo().then(function (ret3) { // refresh to show no app is currently running. showAppsMode(); if (typeof(callbackFunction) === "function") callbackFunction(); }, function (failedRefreshInfo2) { console.log('ERROR: failed to refresh server info!'); console.log('Returned error was: ' + failedRefreshInfo2); }); }, function (failedQuitApp) { console.log('ERROR: failed to quit app!'); console.log('Returned error was: ' + failedQuitApp); }); }, function (failedGetApp) { console.log('ERROR: failed to get app ID!'); console.log('Returned error was: ' + failedRefreshInfo); }); }, function (failedRefreshInfo) { console.log('ERROR: failed to refresh server info!'); console.log('Returned error was: ' + failedRefreshInfo); }); } function storeData(key, data, callbackFunction) { var obj = {}; obj[key] = data; if(chrome.storage) chrome.storage.sync.set(obj, callbackFunction); } function saveResolution() { updateDefaultBitrate(); storeData('resolution', $('#selectResolution').val(), null); } function saveFramerate() { updateDefaultBitrate(); storeData('frameRate', $('#selectFramerate').val(), null); } function saveHosts() { storeData('hosts', hosts, null); } function saveBitrate() { storeData('bitrate', $('#bitrateSlider').val(), null); } function updateDefaultBitrate() { var res = $('#selectResolution').val(); var frameRate = $('#selectFramerate').val(); if (res.lastIndexOf("1920:1080", 0) === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 1080p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } else { // 1080p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('20'); } } else if (res.lastIndexOf("1280:720") === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 720, 30fps $('#bitrateSlider')[0].MaterialSlider.change('5'); } else { // 720, 60fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } } else if (res.lastIndexOf("3840:2160", 0) === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 2160p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('40'); } else { // 2160p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('80'); } } updateBitrateField(); saveBitrate(); } function onWindowLoad(){ // don't show the game selection div $('#gameSelection').css('display', 'none'); $("#bitrateField").addClass("bitrateField"); if(chrome.storage) { // load stored resolution prefs chrome.storage.sync.get('resolution', function(previousValue) { $('#selectResolution').val(previousValue.resolution != null ? previousValue.resolution : '1280:720'); }); // load stored framerate prefs chrome.storage.sync.get('frameRate', function(previousValue) { $('#selectFramerate').val(previousValue.frameRate != null ? previousValue.frameRate : '60'); }); // load previously connected hosts chrome.storage.sync.get('hosts', function(previousValue) { hosts = previousValue.hosts != null ? previousValue.hosts : []; for(var i = 0; i < hosts.length; i++) { // programmatically add each new host. var opt = document.createElement('option'); opt.appendChild(document.createTextNode(hosts[i])); opt.value = hosts[i]; $('#selectHost').append(opt); var cell = document.createElement('div'); cell.className += 'mdl-cell mdl-cell--3-col'; cell.id = 'hostgrid-' + hosts[i]; cell.innerHTML = hosts[i]; $('#host-grid').append(cell); cell.onclick = hostChosen; } }); // load stored bitrate prefs chrome.storage.sync.get('bitrate', function(previousValue) { $('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '10'); updateBitrateField(); }); // load the HTTP cert if we have one. chrome.storage.sync.get('cert', function(savedCert) { if (savedCert.cert != null) { // we have a saved cert pairingCert = savedCert.cert; } }); chrome.storage.sync.get('uniqueid', function(savedUniqueid) { if (savedUniqueid.uniqueid != null) { // we have a saved uniqueid myUniqueid = savedUniqueid.uniqueid; } }); } findNvService(function (finder, opt_error) { if (finder.byService_['_nvstream._tcp']) { var ips = Object.keys(finder.byService_['_nvstream._tcp']); for (var ip in ips) { if (finder.byService_['_nvstream._tcp'][ip]) { var cell = document.createElement('div'); cell.className += 'mdl-cell mdl-cell--3-col'; cell.id = 'hostgrid-' + ip; cell.innerHTML = ip; $('#host-grid').append(cell); cell.onclick = hostChosen; } } } }); } window.onload = onWindowLoad;