var target = ""; var hosts = []; var pairingCert; var myGuuid; // Called by the common.js module. function attachListeners() { $('#startButton').on('click', startPushed); $('#stopButton').on('click', stopPushed); $('#pairButton').on('click', pairPushed); $('#showAppsButton').on('click', showAppsPushed); $('#selectResolution').on('change', saveResolution); $('#selectFramerate').on('change', saveFramerate); $('#bitrateSlider').on('input', updateBitrateField); // input occurs every notch you slide $('#bitrateSlider').on('change', saveBitrate); // change occurs once the mouse lets go. $(window).resize(fullscreenNaclModule); } function updateBitrateField() { $('#bitrateField').html($('#bitrateSlider')[0].value + " Mbps"); } function moduleDidLoad() { console.log("NaCl module loaded."); if(!pairingCert) { // we couldn't load a cert. Make one. console.log("Failed to load local cert. Generating new one"); sendMessage('makeCert', []).then(function (cert) { storeData('cert', cert, null); pairingCert = cert; console.log("Generated new cert.") }); } if(!myGuuid) { console.log("Failed to get guuid. Generating new one"); myGuuid = guuid(); storeData('guuid', myGuuid, null); } } // we want the user to progress through the streaming process // but to save from the PITA of inter-chrome-app-page JS message passing, // I'm opting to do it in a single page, and keep the data around. function hideAllWorkflowDivs() { $('#streamSettings').css('display', 'inline-block'); $('#hostSettings').css('display', 'inline-block'); $('#gameSelection').css('display', 'none'); // common.hideModule(); // do NOT hide the nacl module. you can't interact with it then } // pair button was pushed. pass what the user entered into the GFEHostIPField. function pairPushed() { if(!pairingCert) { console.log("User wants to pair, and we still have no cert. Problem = very yes.") return; } target = $('#GFEHostIPField')[0].value; if (target == null || target == "127.0.0.1") { var e = $("#selectHost")[0]; target = e.options[e.selectedIndex].value; } console.log("Attempting to pair to: " + target); sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myGuuid]).then(function (ret) { console.log('httpInit function completed. it returned: ' + ret); sendMessage('pair', [target, "1233"]).then(function (ret2) { console.log("pair attempt to to " + target + " has returned."); console.log("pairing attempt returned: " + ret2); }) }); } // someone pushed the "show apps" button. // if they entered something in the GFEHostIPField, use that. // otherwise, we assume they selected from the host history dropdown. function showAppsPushed() { target = $('#GFEHostIPField')[0].value; if (target == null || target == "127.0.0.1") { var e = $("#selectHost")[0]; target = e.options[e.selectedIndex].value; } // we just finished the hostSettings section. expose the next one showAppsMode(); } function showAppsMode() { console.log("entering show apps mode."); $('#streamSettings').css('display', 'none'); $('#hostSettings').css('display', 'none'); $('#gameSelection').css('display', 'inline-block'); $("#main-content").children().not("#listener").css('display', 'inline-block'); $("body").css('backgroundColor', 'white'); } // user wants to start a stream. We need the host, game ID, and video settings(?) function startPushed() { target = $('#GFEHostIPField')[0].value; if (target == null || target == "127.0.0.1" || target == "") { var e = document.getElementById("selectHost"); target = e.options[e.selectedIndex].value; } var frameRate = $("#selectFramerate").val(); var streamWidth = $('#selectResolution option:selected').val().split(':')[0]; var streamHeight = $('#selectResolution option:selected').val().split(':')[1]; // we told the user it was in Mbps. We're dirty liars and use Kbps behind their back. var bitrate = parseInt($("#bitrateSlider").val()) * 1024; console.log('startRequest:' + target + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate); sendMessage('httpInit', [pairingCert.cert, pairingCert.privateKey, myGuuid]).then(function (ret) { sendMessage('startRequest', [target, streamWidth, streamHeight, frameRate, bitrate]); }); // we just finished the gameSelection section. only expose the NaCl section playGameMode(); } function playGameMode() { $(".mdl-layout__header").hide(); $("#main-content").children().not("#listener").hide(); $("#main-content").addClass("fullscreen"); $("#listener").addClass("fullscreen"); fullscreenNaclModule(); document.body.style.backgroundColor = "black"; } function fullscreenNaclModule() { var streamWidth = $('#selectResolution option:selected').val().split(':')[0]; var streamHeight = $('#selectResolution option:selected').val().split(':')[1]; var screenWidth = window.innerWidth; var screenHeight = window.innerHeight; var xRatio = screenWidth / streamWidth; var yRatio = screenHeight / streamHeight; var zoom = Math.min(xRatio, yRatio); var module = $("#nacl_module")[0]; module.width=zoom * streamWidth; module.height=zoom * streamHeight; module.style.paddingTop = ((screenHeight - module.height) / 2) + "px"; } // user pushed the stop button. we should stop. function stopPushed() { //common.naclModule.postMessage('stopRequested'); sendMessage('stopRequested'); } function storeData(key, data, callbackFunction) { var obj = {}; obj[key] = data; if(chrome.storage) chrome.storage.sync.set(obj, callbackFunction); } function saveResolution() { updateDefaultBitrate(); storeData('resolution', $('#selectResolution').val(), null); } function saveFramerate() { updateDefaultBitrate(); storeData('frameRate', $('#selectFramerate').val(), null); } function saveHosts() { storeData('hosts', hosts, null); } function saveBitrate() { storeData('bitrate', $('#bitrateSlider').val(), null); } function updateDefaultBitrate() { var res = $('#selectResolution').val(); var frameRate = $('#selectFramerate').val(); if (res.lastIndexOf("1920:1080", 0) === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 1080p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } else { // 1080p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('20'); } } else if (res.lastIndexOf("1280:720") === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 720, 30fps $('#bitrateSlider')[0].MaterialSlider.change('5'); } else { // 720, 60fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } } updateBitrateField(); saveBitrate(); } function onWindowLoad(){ // don't show the game selection div $('#gameSelection').css('display', 'none'); $("#bitrateField").addClass("bitrateField"); if(chrome.storage) { // load stored resolution prefs chrome.storage.sync.get('resolution', function(previousValue) { $('#selectResolution')[0].remove(0); $('#selectResolution')[0].value = previousValue.resolution != null ? previousValue.resolution : '1280:720'; }); // load stored framerate prefs chrome.storage.sync.get('frameRate', function(previousValue) { $('#selectFramerate')[0].remove(0); $('#selectFramerate')[0].value = previousValue.frameRate != null ? previousValue.frameRate : '30'; }); // load previously connected hosts chrome.storage.sync.get('hosts', function(previousValue) { hosts = previousValue.hosts != null ? previousValue.hosts : []; if ($('#selectHost')[0].length > 0) { $('#selectHost')[0].remove($('#selectHost')[0].selectedIndex); } for(var i = 0; i < hosts.length; i++) { // programmatically add each new host. var opt = document.createElement('option'); opt.appendChild(document.createTextNode(hosts[i])); opt.value = hosts[i]; $('#selectHost')[0].appendChild(opt); } }); // load stored bitrate prefs chrome.storage.sync.get('bitrate', function(previousValue) { $('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '15'); updateBitrateField(); }); // load the HTTP cert if we have one. chrome.storage.sync.get('cert', function(savedCert) { if (savedCert.cert != null) { // we have a saved cert pairingCert = savedCert.cert; } }); chrome.storage.sync.get('guuid', function(savedGuuid) { if (savedGuuid.guuid != null) { // we have a saved guuid myGuuid = savedGuuid.guuid; } }) } } window.onload = onWindowLoad;