#include "moonlight.hpp" #include #include #include #include "ppapi/cpp/input_event.h" static char s_Host[256]; static STREAM_CONFIGURATION s_StreamConfig; // you pair to a target #define PAIR_DIRECTIVE "pair:" // you need to show the apps of a target #define SHOW_GAMES_DIRECTIVE "showAppsPushed:" // you need to use a certain target to start a certain gameID #define START_STREAM_DIRECTIVE "setGFEHostIPField:" // No parameters. just request a stop. #define STOP_DIRECTIVE "stopPushed" MoonlightInstance* g_Instance; MoonlightInstance::~MoonlightInstance() {} class MoonlightModule : public pp::Module { public: MoonlightModule() : pp::Module() {} virtual ~MoonlightModule() {} virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MoonlightInstance(instance); } }; void MoonlightInstance::OnConnectionStarted(uint32_t unused) { // Start receiving input events g_Instance->RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); g_Instance->RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); } void MoonlightInstance::OnConnectionStopped(uint32_t error) { // Stop receiving input events g_Instance->ClearInputEventRequest(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL | PP_INPUTEVENT_CLASS_KEYBOARD); // Unlock the mouse g_Instance->UnlockMouse(); } void* MoonlightInstance::ConnectionThreadFunc(void* context) { MoonlightInstance* me = (MoonlightInstance*)context; int err; err = LiStartConnection(s_Host, &s_StreamConfig, &MoonlightInstance::s_ClCallbacks, &MoonlightInstance::s_DrCallbacks, NULL, NULL, 0, 4); if (err != 0) { pp::Var response("Starting connection failed"); g_Instance->PostMessage(response); return NULL; } for (;;) { me->PollGamepads(); // Poll every 10 ms usleep(10 * 1000); } return NULL; } // hook from javascript into the CPP code. void MoonlightInstance::HandleMessage(const pp::Var& var_message) { if (!var_message.is_string()) return; // Ignore the message if it is not a string. std::string message = var_message.AsString(); if(strncmp(message.c_str(), PAIR_DIRECTIVE, strlen(PAIR_DIRECTIVE)) == 0) { handlePair(message); } else if (strncmp(message.c_str(), SHOW_GAMES_DIRECTIVE, strlen(SHOW_GAMES_DIRECTIVE)) == 0) { handleShowGames(message); } else if (strncmp(message.c_str(), START_STREAM_DIRECTIVE, strlen(START_STREAM_DIRECTIVE)) == 0) { handleStartStream(message); } else if (strncmp(message.c_str(), STOP_DIRECTIVE, strlen(STOP_DIRECTIVE)) == 0) { handleStopStream(message); } else { // :( } } void MoonlightInstance::handlePair(std::string pairMessage) { std::string intendedHost = pairMessage.substr(pairMessage.find(PAIR_DIRECTIVE) + strlen(PAIR_DIRECTIVE)); } void MoonlightInstance::handleShowGames(std::string showGamesMessage) { std::string host = showGamesMessage.substr(showGamesMessage.find(SHOW_GAMES_DIRECTIVE) + strlen(SHOW_GAMES_DIRECTIVE)); } void MoonlightInstance::handleStartStream(std::string startStreamMessage) { // Populate the stream configuration LiInitializeStreamConfiguration(&s_StreamConfig); s_StreamConfig.width = 1280; s_StreamConfig.height = 720; s_StreamConfig.fps = 60; s_StreamConfig.bitrate = 15000; // kilobits per second s_StreamConfig.packetSize = 1024; s_StreamConfig.streamingRemotely = 0; s_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO; // Store the host, which is between two colons std::string host = startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE), startStreamMessage.substr(strlen(START_STREAM_DIRECTIVE)).find(":")); strcpy(s_Host, host.c_str()); // store the gameID to start, which is after the last colon std::string gameID = startStreamMessage.substr(startStreamMessage.find(host) + host.length() + 1); // +1 for the colon delimiter // Post a status update before we begin pp::Var response("Starting connection..."); PostMessage(response); // Start the worker thread to establish the connection pthread_t t; pthread_create(&t, NULL, MoonlightInstance::ConnectionThreadFunc, this); } void MoonlightInstance::handleStopStream(std::string stopStreamMessage) { } bool MoonlightInstance::Init(uint32_t argc, const char* argn[], const char* argv[]) { g_Instance = this; return true; } namespace pp { Module* CreateModule() { return new MoonlightModule(); } } // namespace pp