var target = ""; var hosts = []; // Called by the common.js module. function attachListeners() { $('#startButton')[0].addEventListener('click', startPushed); $('#stopButton')[0].addEventListener('click', stopPushed); $('#pairButton')[0].addEventListener('click', pairPushed); $('#showAppsButton')[0].addEventListener('click', showAppsPushed); $('#selectResolution')[0].addEventListener('change', saveResolution); $('#selectFramerate')[0].addEventListener('change', saveFramerate); $('#bitrateSlider')[0].addEventListener('input', updateBitrateField); // input occurs every notch you slide $('#bitrateSlider')[0].addEventListener('change', saveBitrate); // change occurs once the mouse lets go. window.addEventListener("resize", fullscreenNaclModule); } function updateBitrateField() { $('#bitrateField')[0].innerHTML = $('#bitrateSlider')[0].value + " Mbps" } function moduleDidLoad() { console.log("NaCl module loaded."); } // we want the user to progress through the streaming process // but to save from the PITA of inter-chrome-app-page JS message passing, // I'm opting to do it in a single page, and keep the data around. function hideAllWorkflowDivs() { $('#streamSettings')[0].style.display = 'inline-block'; $('#hostSettings')[0].style.display = 'inline-block'; $('#gameSelection')[0].style.display = 'none'; // common.hideModule(); // do NOT hide the nacl module. you can't interact with it then } // pair button was pushed. pass what the user entered into the GFEHostIPField. function pairPushed() { console.log("Error. pairing unimplemented."); } // someone pushed the "show apps" button. // if they entered something in the GFEHostIPField, use that. // otherwise, we assume they selected from the host history dropdown. function showAppsPushed() { target = $('#GFEHostIPField')[0].value; if (target == null || target == "127.0.0.1") { var e = $("#selectHost")[0]; target = e.options[e.selectedIndex].value; } // we just finished the hostSettings section. expose the next one showAppsMode(); } function showAppsMode() { console.log("entering show apps mode.") $('#streamSettings')[0].style.display = 'none'; $('#hostSettings')[0].style.display = 'none'; $('#gameSelection')[0].style.display = 'inline-block'; $("#main-content").children().not("#listener").display = "inline-block"; document.body.style.backgroundColor = "white"; } // user wants to start a stream. We need the host, game ID, and video settings(?) function startPushed() { target = $('#GFEHostIPField')[0].value; if (target == null || target == "127.0.0.1" || target == "") { var e = document.getElementById("selectHost"); target = e.options[e.selectedIndex].value; } var frameRate = $("#selectFramerate")[0].value; var resolution = $("#selectResolution")[0].value; // we told the user it was in Mbps. We're dirty liars and use Kbps behind their back. var bitrate = parseInt($("#bitrateSlider")[0].value) * 1024; console.log('startRequest:' + target + ":" + resolution + ":" + frameRate); common.naclModule.postMessage('startRequest:' + target + ":" + resolution + ":" + frameRate + ":" + bitrate + ":"); // we just finished the gameSelection section. only expose the NaCl section playGameMode(); } function playGameMode() { $(".mdl-layout__header").hide(); $("#main-content").children().not("#listener").hide(); $("#main-content").addClass("fullscreen"); $("#listener").addClass("fullscreen"); fullscreenNaclModule(); document.body.style.backgroundColor = "black"; } function fullscreenNaclModule() { var streamWidth = $('#selectResolution')[0].options[$('#selectResolution')[0].selectedIndex].value.split(':')[0]; var streamHeight = $('#selectResolution')[0].options[$('#selectResolution')[0].selectedIndex].value.split(':')[1]; var screenWidth = window.innerWidth; var screenHeight = window.innerHeight; var xRatio = screenWidth / streamWidth; var yRatio = screenHeight / streamHeight; var zoom = Math.min(xRatio, yRatio); var module = $("#nacl_module")[0]; module.width=zoom * streamWidth; module.height=zoom * streamHeight; module.style.paddingTop = ((screenHeight - module.height) / 2) + "px"; } // user pushed the stop button. we should stop. function stopPushed() { common.naclModule.postMessage('stopRequested'); } // hook from main.cpp into the javascript function handleMessage(msg) { var quitStreamString = "streamTerminated"; var connectionEstablishedString = "Connection Established"; console.log("message received: " + msg.data); if (msg.data.lastIndexOf(quitStreamString, 0) === 0) { console.log("Stream termination message received. returning to 'show apps' screen.") showAppsMode(); } else if (msg.data.lastIndexOf(connectionEstablishedString, 0) === 0) { var hostSelect = $('#selectHost')[0]; for(var i = 0; i < hostSelect.length; i++) { if (hostSelect.options[i].value == target) return; } var opt = document.createElement('option'); opt.appendChild(document.createTextNode(target)); opt.value = target; $('#selectHost')[0].appendChild(opt); hosts.push(target); saveHosts(); } } function storeData(key, data, callbackFunction) { var obj = {}; obj[key] = data; chrome.storage.sync.set(obj, callbackFunction); } function saveResolution() { updateDefaultBitrate(); storeData('resolution', $('#selectResolution')[0].value, null); } function saveFramerate() { updateDefaultBitrate(); storeData('frameRate', $('#selectFramerate')[0].value, null); } function saveHosts() { storeData('hosts', hosts, null); } function saveBitrate() { storeData('bitrate', $('#bitrateSlider')[0].value, null); } function updateDefaultBitrate() { var res = $('#selectResolution')[0].value; var frameRate = $('#selectFramerate')[0].value; if (res.lastIndexOf("1920:1080", 0) === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 1080p, 30fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } else { // 1080p, 60fps $('#bitrateSlider')[0].MaterialSlider.change('15'); } } else if (res.lastIndexOf("1280:720") === 0) { if (frameRate.lastIndexOf("30", 0) === 0) { // 720, 30fps $('#bitrateSlider')[0].MaterialSlider.change('5'); } else { // 720, 60fps $('#bitrateSlider')[0].MaterialSlider.change('10'); } } updateBitrateField(); saveBitrate(); } function onWindowLoad(){ // don't show the game selection div document.getElementById('gameSelection').style.display = 'none'; $("#bitrateField").addClass("bitrateField"); // load stored resolution prefs chrome.storage.sync.get('resolution', function(previousValue) { $('#selectResolution')[0].remove(0); $('#selectResolution')[0].value = previousValue.resolution != null ? previousValue.resolution : '1280:720'; }); // load stored framerate prefs chrome.storage.sync.get('frameRate', function(previousValue) { $('#selectFramerate')[0].remove(0); $('#selectFramerate')[0].value = previousValue.frameRate != null ? previousValue.frameRate : '30'; }); // load previously connected hosts chrome.storage.sync.get('hosts', function(previousValue) { hosts = previousValue.hosts != null ? previousValue.hosts : []; if ($('#selectHost')[0].length > 0) { $('#selectHost')[0].remove($('#selectHost')[0].selectedIndex); } for(var i = 0; i < hosts.length; i++) { // programmatically add each new host. var opt = document.createElement('option'); opt.appendChild(document.createTextNode(hosts[i])); opt.value = hosts[i]; $('#selectHost')[0].appendChild(opt); } }); // load stored bitrate prefs chrome.storage.sync.get('bitrate', function(previousValue) { $('#bitrateSlider')[0].MaterialSlider.change(previousValue.bitrate != null ? previousValue.bitrate : '15'); updateBitrateField(); }); } window.onload = onWindowLoad;