16 Commits

Author SHA1 Message Date
Cameron Gutman
e90fe56f2b Generate a unique remote input key per connection. This closes #54 2016-05-09 19:19:26 -04:00
Gustavo
ed03b8e117 Prevent pairing if already in game 2016-04-07 11:22:06 -03:00
Gustavo
2682ab6530 Clean pairing, simple cache app list, added mDNS support 2016-04-07 10:51:32 -03:00
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08554e9c57 fixed pairing for new GFE 2016-03-31 17:17:37 -04:00
R. Aidan Campbell
53b29aad69 quieted logging for app list retrieving 2016-03-13 12:42:52 -04:00
R. Aidan Campbell
028156609b refactored NvHTTP.init() to be less confusing. This closes #17 2016-03-11 13:38:00 -05:00
R. Aidan Campbell
94cfe26a10 Now with a pretty client side dialog for pairing 2016-03-11 09:20:23 -05:00
Cameron Gutman
0fe15be7b6 If the server is available, ignore the current game in serverinfo 2016-03-10 23:21:51 -08:00
Cameron Gutman
147b4cf9f3 Add support for starting a new stream of Steam Big Picture 2016-03-10 23:10:08 -08:00
Cameron Gutman
b796b496dd Use the server major version pulled from serverinfo when starting a stream 2016-03-10 22:37:26 -08:00
Cameron Gutman
02341e85e2 Add basic logic for resuming an existing stream 2016-03-10 22:29:00 -08:00
Cameron Gutman
8ce558f701 Uniqueid should be a 64-bit hex number, not a UUID 2016-03-10 22:07:04 -08:00
R. Aidan Campbell
5ad7c34cec in-progress commit for saving/loading pairing certs 2016-03-07 18:16:52 -05:00
Cameron Gutman
4832237a11 Pairing is working 2016-02-28 00:25:49 -05:00
Gustavo
c420db5373 New message handling, and new NvAPI 2016-02-25 07:58:36 -03:00
Aidan Campbell
7be7d975e4 stylized UI to Material Design 2016-02-16 11:44:24 -05:00