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synced 2026-04-21 07:30:12 +00:00
Update to support GFE 3.0.7
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@@ -504,7 +504,7 @@ function startGame(host, appID) {
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if(host.currentGame == appID) { // if user wants to launch the already-running app, then we resume it.
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return host.resumeApp(rikey, rikeyid).then(function (ret) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), host.serverMajorVersion.toString(), rikey, rikeyid.toString()]);
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedResumeApp) {
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console.log('ERROR: failed to resume the app!');
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console.log('Returned error was: ' + failedResumeApp);
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@@ -522,7 +522,7 @@ function startGame(host, appID) {
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0x030002 // Surround channel mask << 16 | Surround channel count
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).then(function (ret) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), host.serverMajorVersion.toString(), rikey, rikeyid.toString()]);
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedLaunchApp) {
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console.log('ERROR: failed to launch app with appID: ' + appID);
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console.log('Returned error was: ' + failedLaunchApp);
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