mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 08:36:42 +00:00
Added console errors for startGame() and stopGame()
This commit is contained in:
parent
e1616df7b4
commit
d5db081e7d
@ -172,7 +172,7 @@ function snackbarLog(givenMessage) {
|
||||
}
|
||||
|
||||
function snackbarLogLong(givenMessage) {
|
||||
console.log(givenMessage);
|
||||
console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
|
||||
var data = {
|
||||
message: givenMessage,
|
||||
timeout: 5000
|
||||
@ -451,9 +451,7 @@ function showApps(host) {
|
||||
}
|
||||
|
||||
}, function (failedPromise) {
|
||||
console.log('Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise)
|
||||
console.log('failed host object: ');
|
||||
console.log(host.toString());
|
||||
console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString());
|
||||
|
||||
if ($('#game-' + app.id).length === 0) {
|
||||
// double clicking the button will cause multiple box arts to appear.
|
||||
@ -476,9 +474,7 @@ function showApps(host) {
|
||||
}, function (failedAppList) {
|
||||
$('#naclSpinner').hide();
|
||||
|
||||
console.log('Failed to get applist from host: ' + host.hostname);
|
||||
console.log('failed host object: ');
|
||||
console.log(host.toString());
|
||||
console.log('%c[index.js, showApps]', 'color: green;', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
|
||||
});
|
||||
|
||||
showAppsMode();
|
||||
@ -542,11 +538,11 @@ function startGame(host, appID) {
|
||||
$('#cancelQuitApp').off('click');
|
||||
$('#cancelQuitApp').on('click', function () {
|
||||
quitAppDialog.close();
|
||||
console.log('closing app dialog, and returning');
|
||||
console.log('[index.js, startGame]','color: green;', 'Closing app dialog, and returning');
|
||||
});
|
||||
$('#continueQuitApp').off('click');
|
||||
$('#continueQuitApp').on('click', function () {
|
||||
console.log('stopping game, and closing app dialog, and returning');
|
||||
console.log('[index.js, startGame]','color: green;', 'Stopping game, and closing app dialog, and returning');
|
||||
stopGame(host, function () {
|
||||
// please oh please don't infinite loop with recursion
|
||||
startGame(host, appID);
|
||||
@ -556,10 +552,7 @@ function startGame(host, appID) {
|
||||
|
||||
return;
|
||||
}, function (failedCurrentApp) {
|
||||
console.log('ERROR: failed to get the current running app from host!');
|
||||
console.log('Returned error was: ' + failedCurrentApp);
|
||||
console.log('failed host object: ');
|
||||
console.log(host.toString());
|
||||
console.error('[index.js, startGame]','color: green;', 'Failed to get the current running app from host! Returned error was:' + failedCurrentApp, '\n Host object:', host; host.toString());
|
||||
return;
|
||||
});
|
||||
return;
|
||||
@ -570,7 +563,7 @@ function startGame(host, appID) {
|
||||
var streamHeight = $('#selectResolution').data('value').split(':')[1];
|
||||
// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
|
||||
var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
|
||||
console.log('startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
|
||||
console.log('%c[index.js, startGame]','color:green;', 'startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
|
||||
|
||||
var rikey = generateRemoteInputKey();
|
||||
var rikeyid = generateRemoteInputKeyId();
|
||||
@ -583,8 +576,7 @@ function startGame(host, appID) {
|
||||
sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
|
||||
bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
|
||||
}, function (failedResumeApp) {
|
||||
console.log('ERROR: failed to resume the app!');
|
||||
console.log('Returned error was: ' + failedResumeApp);
|
||||
console.eror('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp);
|
||||
return;
|
||||
});
|
||||
}
|
||||
@ -610,7 +602,7 @@ function startGame(host, appID) {
|
||||
}
|
||||
|
||||
function playGameMode() {
|
||||
console.log("entering play game mode");
|
||||
console.log('%c[index.js, playGameMode]', 'color:green;', 'Entering play game mode');
|
||||
isInGame = true;
|
||||
|
||||
$("#main-navigation").hide();
|
||||
@ -653,12 +645,12 @@ function stopGameWithConfirmation() {
|
||||
quitAppDialog.showModal();
|
||||
$('#cancelQuitApp').off('click');
|
||||
$('#cancelQuitApp').on('click', function () {
|
||||
console.log('closing app dialog, and returning');
|
||||
console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Closing app dialog, and returning');
|
||||
quitAppDialog.close();
|
||||
});
|
||||
$('#continueQuitApp').off('click');
|
||||
$('#continueQuitApp').on('click', function () {
|
||||
console.log('stopping game, and closing app dialog, and returning');
|
||||
console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Stopping game, and closing app dialog, and returning');
|
||||
stopGame(api);
|
||||
quitAppDialog.close();
|
||||
});
|
||||
@ -688,21 +680,16 @@ function stopGame(host, callbackFunction) {
|
||||
stylizeBoxArt(host, runningApp.id);
|
||||
if (typeof(callbackFunction) === "function") callbackFunction();
|
||||
}, function (failedRefreshInfo2) {
|
||||
console.log('ERROR: failed to refresh server info!');
|
||||
console.log('Returned error was: ' + failedRefreshInfo2);
|
||||
console.log('failed server was: ' + host.toString());
|
||||
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo + ' and failed server was:', host, host.toString());
|
||||
});
|
||||
}, function (failedQuitApp) {
|
||||
console.log('ERROR: failed to quit app!');
|
||||
console.log('Returned error was: ' + failedQuitApp);
|
||||
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to quit app! Returned error was:' + failedQuitApp);
|
||||
});
|
||||
}, function (failedGetApp) {
|
||||
console.log('ERROR: failed to get app ID!');
|
||||
console.log('Returned error was: ' + failedRefreshInfo);
|
||||
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to get app ID! Returned error was:' + failedRefreshInfo);
|
||||
});
|
||||
}, function (failedRefreshInfo) {
|
||||
console.log('ERROR: failed to refresh server info!');
|
||||
console.log('Returned error was: ' + failedRefreshInfo);
|
||||
console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo);
|
||||
});
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user