mirror of
https://github.com/moonlight-stream/moonlight-chrome.git
synced 2025-08-17 16:46:31 +00:00
Added console errors for startGame() and stopGame()
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commit
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@ -172,7 +172,7 @@ function snackbarLog(givenMessage) {
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}
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}
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function snackbarLogLong(givenMessage) {
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function snackbarLogLong(givenMessage) {
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console.log(givenMessage);
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console.log('%c[index.js, snackbarLog]', 'color: green;', givenMessage);
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var data = {
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var data = {
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message: givenMessage,
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message: givenMessage,
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timeout: 5000
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timeout: 5000
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@ -451,9 +451,7 @@ function showApps(host) {
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}
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}
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}, function (failedPromise) {
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}, function (failedPromise) {
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console.log('Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise)
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console.log('%c[index.js, showApps]', 'color: green;', 'Error! Failed to retrieve box art for app ID: ' + app.id + '. Returned value was: ' + failedPromise, '\n Host object:', host, host.toString());
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console.log('failed host object: ');
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console.log(host.toString());
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if ($('#game-' + app.id).length === 0) {
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if ($('#game-' + app.id).length === 0) {
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// double clicking the button will cause multiple box arts to appear.
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// double clicking the button will cause multiple box arts to appear.
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@ -476,9 +474,7 @@ function showApps(host) {
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}, function (failedAppList) {
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}, function (failedAppList) {
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$('#naclSpinner').hide();
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$('#naclSpinner').hide();
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console.log('Failed to get applist from host: ' + host.hostname);
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console.log('%c[index.js, showApps]', 'color: green;', 'Failed to get applist from host: ' + host.hostname, '\n Host object:', host, host.toString());
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console.log('failed host object: ');
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console.log(host.toString());
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});
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});
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showAppsMode();
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showAppsMode();
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@ -542,11 +538,11 @@ function startGame(host, appID) {
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').on('click', function () {
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$('#cancelQuitApp').on('click', function () {
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quitAppDialog.close();
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quitAppDialog.close();
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console.log('closing app dialog, and returning');
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console.log('[index.js, startGame]','color: green;', 'Closing app dialog, and returning');
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});
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});
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').on('click', function () {
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$('#continueQuitApp').on('click', function () {
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console.log('stopping game, and closing app dialog, and returning');
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console.log('[index.js, startGame]','color: green;', 'Stopping game, and closing app dialog, and returning');
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stopGame(host, function () {
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stopGame(host, function () {
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// please oh please don't infinite loop with recursion
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// please oh please don't infinite loop with recursion
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startGame(host, appID);
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startGame(host, appID);
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@ -556,10 +552,7 @@ function startGame(host, appID) {
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return;
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return;
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}, function (failedCurrentApp) {
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}, function (failedCurrentApp) {
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console.log('ERROR: failed to get the current running app from host!');
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console.error('[index.js, startGame]','color: green;', 'Failed to get the current running app from host! Returned error was:' + failedCurrentApp, '\n Host object:', host; host.toString());
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console.log('Returned error was: ' + failedCurrentApp);
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console.log('failed host object: ');
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console.log(host.toString());
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return;
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return;
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});
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});
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return;
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return;
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@ -570,7 +563,7 @@ function startGame(host, appID) {
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var streamHeight = $('#selectResolution').data('value').split(':')[1];
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var streamHeight = $('#selectResolution').data('value').split(':')[1];
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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// we told the user it was in Mbps. We're dirty liars and use Kbps behind their back.
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var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
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var bitrate = parseInt($("#bitrateSlider").val()) * 1000;
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console.log('startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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console.log('%c[index.js, startGame]','color:green;', 'startRequest:' + host.address + ":" + streamWidth + ":" + streamHeight + ":" + frameRate + ":" + bitrate);
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var rikey = generateRemoteInputKey();
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var rikey = generateRemoteInputKey();
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var rikeyid = generateRemoteInputKeyId();
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var rikeyid = generateRemoteInputKeyId();
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@ -583,8 +576,7 @@ function startGame(host, appID) {
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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sendMessage('startRequest', [host.address, streamWidth, streamHeight, frameRate,
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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bitrate.toString(), rikey, rikeyid.toString(), host.appVersion]);
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}, function (failedResumeApp) {
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}, function (failedResumeApp) {
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console.log('ERROR: failed to resume the app!');
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console.eror('%c[index.js, startGame]', 'color:green;', 'Failed to resume the app! Returned error was' + failedResumeApp);
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console.log('Returned error was: ' + failedResumeApp);
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return;
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return;
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});
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});
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}
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}
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@ -610,7 +602,7 @@ function startGame(host, appID) {
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}
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}
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function playGameMode() {
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function playGameMode() {
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console.log("entering play game mode");
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console.log('%c[index.js, playGameMode]', 'color:green;', 'Entering play game mode');
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isInGame = true;
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isInGame = true;
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$("#main-navigation").hide();
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$("#main-navigation").hide();
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@ -653,12 +645,12 @@ function stopGameWithConfirmation() {
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quitAppDialog.showModal();
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quitAppDialog.showModal();
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').off('click');
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$('#cancelQuitApp').on('click', function () {
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$('#cancelQuitApp').on('click', function () {
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console.log('closing app dialog, and returning');
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console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Closing app dialog, and returning');
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quitAppDialog.close();
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quitAppDialog.close();
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});
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});
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').off('click');
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$('#continueQuitApp').on('click', function () {
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$('#continueQuitApp').on('click', function () {
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console.log('stopping game, and closing app dialog, and returning');
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console.log('%c[index.js, stopGameWithConfirmation]', 'color:green;', 'Stopping game, and closing app dialog, and returning');
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stopGame(api);
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stopGame(api);
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quitAppDialog.close();
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quitAppDialog.close();
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});
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});
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@ -688,21 +680,16 @@ function stopGame(host, callbackFunction) {
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stylizeBoxArt(host, runningApp.id);
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stylizeBoxArt(host, runningApp.id);
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if (typeof(callbackFunction) === "function") callbackFunction();
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if (typeof(callbackFunction) === "function") callbackFunction();
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}, function (failedRefreshInfo2) {
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}, function (failedRefreshInfo2) {
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console.log('ERROR: failed to refresh server info!');
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo + ' and failed server was:', host, host.toString());
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console.log('Returned error was: ' + failedRefreshInfo2);
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console.log('failed server was: ' + host.toString());
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});
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});
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}, function (failedQuitApp) {
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}, function (failedQuitApp) {
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console.log('ERROR: failed to quit app!');
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to quit app! Returned error was:' + failedQuitApp);
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console.log('Returned error was: ' + failedQuitApp);
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});
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});
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}, function (failedGetApp) {
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}, function (failedGetApp) {
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console.log('ERROR: failed to get app ID!');
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to get app ID! Returned error was:' + failedRefreshInfo);
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console.log('Returned error was: ' + failedRefreshInfo);
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});
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});
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}, function (failedRefreshInfo) {
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}, function (failedRefreshInfo) {
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console.log('ERROR: failed to refresh server info!');
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console.error('%c[index.js, stopGame]', 'color:green;', 'Failed to refresh server info! Returned error was:' + failedRefreshInfo);
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console.log('Returned error was: ' + failedRefreshInfo);
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});
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});
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}
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}
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