Fix adding PCs that are already paired

This commit is contained in:
Cameron Gutman 2018-12-24 18:13:31 -08:00
parent 0ddf07f4de
commit d19bc0ca7d

View File

@ -339,6 +339,13 @@ function addHost() {
var inputHost = $('#dialogInputHost').val();
var _nvhttpHost = new NvHTTP(inputHost, myUniqueid, inputHost);
_nvhttpHost.refreshServerInfoAtAddress(inputHost).then(function(success) {
if (hosts[_nvhttpHost.serverUid] != null) {
_nvhttpHost.ppkstr = hosts[_nvhttpHost.serverUid].ppkstr;
}
modal.close();
pairTo(_nvhttpHost, function() {
// Check if we already have record of this host
if (hosts[_nvhttpHost.serverUid] != null) {
@ -352,7 +359,10 @@ function addHost() {
}
saveHosts();
});
modal.close();
}.bind(this),
function(failure) {
snackbarLog('Failed to connect to ' + _nvhttpHost.hostname + '! Ensure that GameStream is enabled in GeForce Experience.');
}.bind(this));
});
}